Sylrae
First Post
Thanks for the compliments and advice claudius. IS the Planar Adventurer good as is or do they need a bit of a boost. I was considering giving them some sort of ehtereal jaunt or etherealness at lower levels, but wasn't sure if that would be too powerful.
And the Gate is like the spell, having no miss chance. but thats why it uses 2 uses of plane shift.
Also I should note, that they get plane shift at 7, at which point theyre still a level off of being able to use it more than once per day.
I thought that specialization handy, since there have been a number of times I wanted a plane shifting character but really didnt want a spellcaster type.
The planar adventurer gets the planar abilities a bit earlier than a wizard, but then, thats pretty much all hes there for. And in a campaign where plane shifting is useful, well having gate as a 9th level spell is too high anyways. I was shocked to see thats what it was. I thought it was like 6th or 7th lol
And the Gate is like the spell, having no miss chance. but thats why it uses 2 uses of plane shift.
Also I should note, that they get plane shift at 7, at which point theyre still a level off of being able to use it more than once per day.
I thought that specialization handy, since there have been a number of times I wanted a plane shifting character but really didnt want a spellcaster type.
The planar adventurer gets the planar abilities a bit earlier than a wizard, but then, thats pretty much all hes there for. And in a campaign where plane shifting is useful, well having gate as a 9th level spell is too high anyways. I was shocked to see thats what it was. I thought it was like 6th or 7th lol
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