Session XIII - What A Nice Place We've Found
Snowfall 1st, 744 YND
Our ever intrepid adventurers have just received a sketched map to where Halaan is from the wizard Geolain. Shaedra and Lulla (with Marty) decide to head down to the docks to charter a ship to take them to the area indicated on the map and back again. The others head back to the Crossed Cutlasses where they are staying.
Shaedra and Lulla survey the ships in the dock area. They think about making a sign, holding it up and walking around till they get a response, but decide against it (DM's note: Shaedra's player suggested holding up a sign like the ones drivers hold in an airport for people to find a ride.) Shaedra notices a well kept and trim ship and approaches. She asks for the captain who comes down to talk to her. A simply, neatly dressed man comes to the ship's rail.
[Ship Captain] "I'm Haarckel, master of the Gryphon. What can I do for you ladies?"
[Shaedra] "We are looking to charter a ship to us to the Reelio Jungle and back again. Have you ever traveled there?"
[Haarckel] "I've been sailing these waters for 22 years and know that area fairly well. Do you have a particular destination in mind?"
[Shaedra] "If you have a map, I can point out the area."
[Haarckel] "Come aboard and I'll show you some of my nautical maps. I'll have one of my crew watch your pony for you."
Lulla and Shaedra board the ship after giving Marty's reigns to a crewman who Haarckel sent down the ramp leading up to the ship. Once on board, they are politely told to go up to the main deck where the captain will me them with the map. The captain returns a minute later carrying an oversized looking scroll. He rolls the map out on the deck.
[Haarckel] "So what are your names ladies?"
[Shaedra] "I'm Shaedra and this is Lulla"
[Haarckel] "Well, Shaedra and Lulla, where abouts did you want to go?"
Shaedra points to a spot on the map.
[Shaedra] "Here, in this area."
[Haarckel] "That's a pretty rough area. Why you heading there?"
[Shaedra] "We are looking for someone and this was the last place they were at. How long would it take to get there and can we charter your ship?"
[Haarckel] "Oh, about 5 1/2 days. My ship is available for the next two weeks if you like. That would leave you about three days to find whomever your looking for. After that, I would have to leave to get back here as I have a manifest to pick up."
[Shaedra] "I thin that would be fine."
[Lulla] "How much would it cost?"
[Haarckel] "Are you planning on taking that pony with you? If so, you'll have to care for him."
[Lulla] "Yes, but there are four others besides ourselves. A total of six passengers and the pony."
[Haarckel] "My, that's a fairly large group. I guess you shouldn't have any problems then. 100 GP round-trip."
[Lulla] "Sounds reasonable. How about half when we leave and the other half when we start our return voyage?"
[Haarckel] "That's fine. When would you like to leave? I can be ready by first light tomorrow morning."
[Shaedra] "That would be just fine. You wouldn't mind providing any references about yourself, would you?"
[Haarckel] "Sure, go talk to Pinoor the silk merchant in the market. I deal with him all the time. If you're here at first light, we'll leave. Deal?"
[Shaedra] "Deal"
Shaedra and Lulla depart for the marketplace. After a short search, they find Pinoor's Lustrous Silks and enter the establishment. A middle-aged elf appears.
[Pinoor] "Greetings, how can I help you today?
[Shaedra] "We are here looking for references on a man named Haarckel. We are trying to decide if we want to business with the man."
[Pinoor] "Ah, captain Haarckel, a fine man and gentlemen. I've been dealing with him for over 10 years. He is one fine, fair and honest person."
[Lulla] "What type of relationship do you have?"
[Pinoor] "He is my primary shipper of silks from all around Tellene. We have had a profitable arrangement for quite some time."
[Shaedra] "Thank you very much for the information."
As they leave, Lulla gives Pinoor a gold piece. The two head to the Crossed Cutlasses where they join the other for dinner. They let the others know about the arrangements they made and discuss if there is anything else they need to do. After dinner is over, Lulla decides to go to bed to get a good night's rest. Rufio heads over to the bar for a while. Thalen decides to go wander the streets of the city. Shaedra, Daloren and Pug head out on the town bar hopping (DM's note: Yes, the paladin went bar hopping, but not drinking as she was trying to gather information about the Reelio Jungle)
Thalen wanders for a bit before being accosted by over a half dozens youths. They come up to him pleading and begging for food and/or money. He eventually gets fed up with them and shuffles them off. As they run off down the street, he takes quick stock of himself finding that he is missing his silvered dagger. Thalen runs after them turning a street corner where one went only to find a quiet empty street.
He pulls out his greatsword and starts to investigate each door and window down the street. After finding no lights in windows and checking his sixth locked door, he throws his hands in the air cursing. He sheaths his sword and proceeds to look for sewers.
Meanwhile, Shaedra, Daloren and Pug are hitting a few bars. Pug and Daloren are having a good time putting down the ale, while Shaedra is successfully obtaining some information about the Reelio Jungle. She finds out that it is also call the Obakasek Jungle and is inhospitable territory fanning outward from the southern slopes of the Lopoliri Mountains down to the Kalamaran Sea, around the peninsula and heading up the west side of the Reanaaria Bay. Rain is a daily occurrence and temperatures seldom drop below 95 degrees. Goblinoid tribes inhabit the entire region, with main orc villages on the Reanaaria Bay side and have adapted to the rigors of the jungle. Because the heat and humidity accelerate decay, bronze has never been supplanted by iron or steel as the latter metals tend to rust too easily. Few permanent structures exist, most buildings are flimsy huts designed merely to provide shelter from the rain. Fortifications are exclusively stone. Certain tribes in the region have domesticated warm-blooded lizards and use them as steeds or hunting companions. There are huge warm-blooded lizards with ferocious dispositions that hunt in this jungle. If, as rumor goes, these lizards can swallow an ogre whole, they would be terrible opponents indeed.
After frequenting several establishments, the group starts heading back to the inn running into Thalen, who for some reason is trying to pull a sewer grate out of the ground in the middle of the street with no luck. Shaedra smacks him upside the head telling him to stop be foolish. Daloren and Pug continue back to the inn since it is about midnight, but Shaedra and Thalen head down to the docks to see if they can find out anything else about captain Haarckel.
Back at the inn, Rufio has not been having much luck finding out any information that he seeks. He asks to speak to the chief cook at the inn. He is quite disappointed to find out that the cook doesn't have any good recipes for pony. Disgusted, he heads off to bed.
Shaedra and Thalen reach the docks, it now being somewhat after midnight. They go over to the Gryphon, having Thalen check out the ship. He sees to crewmembers diligently going about their duties onboard. He sits down on the dock for a while, watching. Returning to Shaedra who was waiting a short distance away, he tells her that the ship looks like it is run real well and the crewmen onboard were quite alert in their duties. They decide to go to a tavern nearby in the dock area to see if they can gather anything else about captain Haarckel.
They enter a seedy inn full of rowdy sailors yelling and whooping about. One yells out to them to come and sit in his lap. Shaedra responds "Get lost.", but the sailor yells back that he was talking to the guy next to her. The two of them ignore what is going on and head over to the bar. Thalen orders an ale while Shaedra asks about Haarckel. She finds out that the people here think he's nothing more than a goody, goody since he and his crew never frequent the bars and taverns are the dock. She asks him how he handles such a rowdy bunch and he indicates Din and Dum, the two ogres over in the corner. At eight feet tall and full of muscles, they make very effective bouncers.
Thalen tells the barkeep that the ale tastes like pisswater and asks if he has anything else. The bartender tells him he has some fine brandy for the discriminating folks that is 5 gold pieces a glass. Thalen says that it is outrageous at 5 gold pieces for a glass and demands what else he has. He responds with ale. Thalen takes another mug, tosses it down and yells while leaving that he'll never drink this pisswater again. The two of them head to the inn for a couple of hours of sleep.
Snowfall 2nd, 744 YND
The group gets up before daybreak the next morning, thanks to the wakeup call Rufio ask for the night before. They have a light breakfast of bread and cheese and then head to the ship. All get on board and they set sail at first light.
Snowfall 5th, 744 YND
The first two days of sailing turn out to be very pleasant. Rufio has asked the ship's cook if he has any recipes for pony, he doesn't.
Now it is the third day at sea when the group starts to notice it getting warmer. Captain Haarckel approaches them saying that they will hit a little rough water as they are about to cross a temperature zone caused by a strong current in the sea. They encounter a bit of rough water when Lulla notices that Marty doesn't look right. Pug goes over to check on Marty. There is a huge retching sound as the pony heaves and throws up all over Pug. Lulla is aghast at the prospect of her pony being sick and tries to help Pug out, just as Marty heaves again, but from the other end. Rufio and Shaedra catch the captain, up on the poop deck with a big smile on his face. The captain tells them that they have to clean up the mess and where the mops and buckets are. Pug and Lulla spend the rest of the day quieting Marty down and cleaning up.
Snowfall 8th, 744 YND
About midday the vessel reaches the area where they group wants to go, luckily without further incidence. After pulling within a mile of shore and searching for over two hours seeing little but jungle, they spot something. They see the remains of what looks like a large stone castle about a hundred yards from the sea and covered in vines. They decide to investigate only to realize that it is going to be very difficult getting Marty ashore in a dingy. They break off into two groups, the first making it to shore with no problem and the second, containing Pug, Lulla and Marty. Marty seems to have placed complete trust in Pug, who has no difficulty getting Marty into the dingy and keeping him calm for the trip. They tell the crewman returning to the ship that they will investigate the castle and return here before dark to let them know that everything is alright.
As they hack through the foliage of the jungle, huge mosquitoes swarm about their heads, landing on any exposed flesh. Finally, they break through to a cleared area and see the amazing sight of a castle hidden among the jungle foliage. The castle looks uninhabited. Across the cleared area filled with grass at least three feet tall, they can see that the walls are covered with vines. Merlons are missing from the battlements and the walls are broken in places. A gaping black hole stands at the foot of the outer wall, protected by neither gate or porticullis. Several sticks stand just outside of the gaping hole, each of them topped with a skull. A grim silence fills the area.
The group moves up to the walls of the castle which are 20 feet high with a plinth of about 10 feet. The tapered wall closes to about 5 feet wide at the top. The keep climbs to a fantastic 80 feet at its highest point high over the trees in the area. From the sea, it looks like a tall hill. Debate ensues on the best way to enter the place. Should they scout the entire outside of the walls, go through the gaping hole archway or climb up the towers. While all this is going on, Shaedra heads to the southern most tower and tries to climb the vines with no success. Pug then gives it a try also failing. Thalen takes a grappling hook and rope from his backpack and tries to hook it on to the top of the tower. No luck. Pug tries with the grappling hook. No luck. Thalen, no luck. Pug, finally gets it hooked while the rest of the party watches on in amusement.
Daloren climbs up first reaching the top of the tower. He finds a light ballista there as well as a trap door. Rufio follows him up. They can see that both the southwest and southeast towers have light catapults on them. Peering down into the outer bailey of the castle, they see tall grass grows in the courtyard in front of the keep. Two large, rotted, wooden doors lay on the ground just within the main entrance, the iron that once bound them little more than rust. The blowing breeze makes the grass ripple as if it were alive. They can see more of the skill-topped poles standing near a large iron bound door in the wall of the keep.
They yell down to the others what they see telling them that they are going to open the trap door and head down. They fling the door open revealing a very dark chamber. Rufio lights a torch revealing the remains of an armory, though the weapons are rusted or rotten to uselessness. Daloren and Rufio head down into the tower while the rest of the group heads over to the main entrance way. Upon traveling down the stairs to the ground floor, the two find rotted bunks for a dozen men and an exit door. They try unsuccessfully to bash the door open since the lock is nothing more than a solid piece of rust. Meanwhile Lulla, Pug, Shaedra and Thalen enter the outer bailey through the main entranceway, stopping where the massive doors lie on the ground.
After hearing the failed attempts of Daloren and Rufio at the door, Pug goes over and with two smacks, bashed the door in. Lulla stays with Marty just inside the outer bailey while Thalen and Shaedra head over to the iron bound door to the keep. Just as Thalen is about to try and open the door, an ape rips into him, severely wounding him.
Rufio drops the torch he was holding, grabs his crossbow and fires at the two apes over by Thalen and Shaedra, missing. Before Thalen can gain his composure, he is again attacked by the ape and is now on the verge of death. Shaedra steps back at uses her powers to heal Thalen which is not enough to wake him, but he is now stabilized. Lulla pulls out her weapon and charges the closest ape, hoping to attract its attention so that others can join in the battle, but misses. Pug also charges and hits one of the apes. Daloren moves around to the back side of the two apes, flanking one of them with Pug. Pug's attack draws the attention of one of the apes and he is savagely attacked, suffering some major damage.
Rufio realizes that the grass around him is starting to smolder, picks up his torch and stomps the newly starting fire out. One ape takes a vicious swipe at Daloren and he has now suffered major damage. Shaedra steps up to join the fight, hitting the undamaged ape. Lulla tries to bash the ape Pug hit and succeeds in wounding it. Pug then delivers a mighty blow to the ape he and Lulla are fighting, severely wounding it. Daloren hacks at the other ape causing slight damage. The ape involved with Pug and Lulla decides to head for the nearest wall, moving by Lulla who takes a swinging barely scratching it (DM's note: she rolled a 1 for damage, but needed a 3 to kill it, they didn't know how close it was.) The ape moves to the wall and quickly climbs up to the battlement.
Rufio, now that he has the small brushfire out, moves over to where Marty is. The one ape left tries to run away as well, but Daloren manages to hit him when he passes by, killing it. There is no sign of the escaped ape. Lulla goes over to Thalen and performs some major healing on him. In disgust over their teasing of her about Marty, she just lightly heals Daloren and Pug. Serves them right for the things they were saying.
They try to open the main doors to the keep after Daloren spends a couple of minutes, first check for any traps and then picking the lock on the door. It is swollen and stuck from the humidity. With a huge effort, they manage to get them to open. It is very dark inside. While Thalen lights a lantern, Daloren casts Light into the keep revealing a great hall. They gather everyone inside and pull the doors shut.
Rotten tapestries still cling to the walls of this large room. A broken table lies beneath a chandelier of silver and crystal that hangs from the ceiling 20 feet above, just higher than a balcony that runs along the south and east walls. The balcony is 10 feet above the floor. A body lies on the floor near a broken longsword. The tapestries hang from beneath the balconies and show scenes of rustic woodlands and sylvan groves. Those tapestries on the west wall hang from the ceiling.
Rufio heads over to check the body. Pug checks behind the tapestries along the east wall. Thalen heads towards to door in the north wall to the left of the fireplace of the 60 ft. by 35 ft. room. Shaedra notices some bedrolls by the fireplace and goes to check them out.
The body Rufio examines is dressed in rags and rusting chain mail and is only a few months old, then checks out the west wall tapestries. The tapestries on the east wall that Pug is checking out have either fallen or been torn down along with the bar that held it at its northern-most point. Thalen discovers the several logs sit next to the hearth which has relatively fresh ashes. Shaedra examines the bedrolls.
Rufio find nothing but wall behind the tapestries. Pug finds a door on his side. Thalen reaches the door in the north wall. Shaedra finds a journal in one of the bedrolls with the name "Halaan" on the cover. Most of the entries deals with the expedition which set forth overland from Zoa over a year ago, following the coast. It notes the loss of bearers and mercenaries quite often. The entries near the end are the most interesting. They read:
26 Famine, 563 (est.)
Stumbling upon the castle before dark was a stroke of luck. It can be used for shelter and a base camp. There are only four armed men, six scientists (including myself) and a dozen or so native bearers left.
28 Famine, 563 (est.)
Native drums are beating and beating. I fear there may be cannibals and that we have intruded upon their lands. It would be best to depart this place, but the shelter it offers is excellent and it is a good place to set up a signal to any passing ships.
29 Famine, 563 (est.)
I have taken the liberty of placing a magical device in the highest tower with the aid of our priest, allowing any who follow to find me. Tomorrow I will take the bearers, men, and two mercenaries into the interior to search for the city where the ice lays. I will leave this journal to aid any who might follow.
Use the magic to find me. The drums are louder. This place, once a godsend, might well become a prison.
Stay tuned for the next session......
Snowfall 1st, 744 YND
Our ever intrepid adventurers have just received a sketched map to where Halaan is from the wizard Geolain. Shaedra and Lulla (with Marty) decide to head down to the docks to charter a ship to take them to the area indicated on the map and back again. The others head back to the Crossed Cutlasses where they are staying.
Shaedra and Lulla survey the ships in the dock area. They think about making a sign, holding it up and walking around till they get a response, but decide against it (DM's note: Shaedra's player suggested holding up a sign like the ones drivers hold in an airport for people to find a ride.) Shaedra notices a well kept and trim ship and approaches. She asks for the captain who comes down to talk to her. A simply, neatly dressed man comes to the ship's rail.
[Ship Captain] "I'm Haarckel, master of the Gryphon. What can I do for you ladies?"
[Shaedra] "We are looking to charter a ship to us to the Reelio Jungle and back again. Have you ever traveled there?"
[Haarckel] "I've been sailing these waters for 22 years and know that area fairly well. Do you have a particular destination in mind?"
[Shaedra] "If you have a map, I can point out the area."
[Haarckel] "Come aboard and I'll show you some of my nautical maps. I'll have one of my crew watch your pony for you."
Lulla and Shaedra board the ship after giving Marty's reigns to a crewman who Haarckel sent down the ramp leading up to the ship. Once on board, they are politely told to go up to the main deck where the captain will me them with the map. The captain returns a minute later carrying an oversized looking scroll. He rolls the map out on the deck.
[Haarckel] "So what are your names ladies?"
[Shaedra] "I'm Shaedra and this is Lulla"
[Haarckel] "Well, Shaedra and Lulla, where abouts did you want to go?"
Shaedra points to a spot on the map.
[Shaedra] "Here, in this area."
[Haarckel] "That's a pretty rough area. Why you heading there?"
[Shaedra] "We are looking for someone and this was the last place they were at. How long would it take to get there and can we charter your ship?"
[Haarckel] "Oh, about 5 1/2 days. My ship is available for the next two weeks if you like. That would leave you about three days to find whomever your looking for. After that, I would have to leave to get back here as I have a manifest to pick up."
[Shaedra] "I thin that would be fine."
[Lulla] "How much would it cost?"
[Haarckel] "Are you planning on taking that pony with you? If so, you'll have to care for him."
[Lulla] "Yes, but there are four others besides ourselves. A total of six passengers and the pony."
[Haarckel] "My, that's a fairly large group. I guess you shouldn't have any problems then. 100 GP round-trip."
[Lulla] "Sounds reasonable. How about half when we leave and the other half when we start our return voyage?"
[Haarckel] "That's fine. When would you like to leave? I can be ready by first light tomorrow morning."
[Shaedra] "That would be just fine. You wouldn't mind providing any references about yourself, would you?"
[Haarckel] "Sure, go talk to Pinoor the silk merchant in the market. I deal with him all the time. If you're here at first light, we'll leave. Deal?"
[Shaedra] "Deal"
Shaedra and Lulla depart for the marketplace. After a short search, they find Pinoor's Lustrous Silks and enter the establishment. A middle-aged elf appears.
[Pinoor] "Greetings, how can I help you today?
[Shaedra] "We are here looking for references on a man named Haarckel. We are trying to decide if we want to business with the man."
[Pinoor] "Ah, captain Haarckel, a fine man and gentlemen. I've been dealing with him for over 10 years. He is one fine, fair and honest person."
[Lulla] "What type of relationship do you have?"
[Pinoor] "He is my primary shipper of silks from all around Tellene. We have had a profitable arrangement for quite some time."
[Shaedra] "Thank you very much for the information."
As they leave, Lulla gives Pinoor a gold piece. The two head to the Crossed Cutlasses where they join the other for dinner. They let the others know about the arrangements they made and discuss if there is anything else they need to do. After dinner is over, Lulla decides to go to bed to get a good night's rest. Rufio heads over to the bar for a while. Thalen decides to go wander the streets of the city. Shaedra, Daloren and Pug head out on the town bar hopping (DM's note: Yes, the paladin went bar hopping, but not drinking as she was trying to gather information about the Reelio Jungle)
Thalen wanders for a bit before being accosted by over a half dozens youths. They come up to him pleading and begging for food and/or money. He eventually gets fed up with them and shuffles them off. As they run off down the street, he takes quick stock of himself finding that he is missing his silvered dagger. Thalen runs after them turning a street corner where one went only to find a quiet empty street.
He pulls out his greatsword and starts to investigate each door and window down the street. After finding no lights in windows and checking his sixth locked door, he throws his hands in the air cursing. He sheaths his sword and proceeds to look for sewers.
Meanwhile, Shaedra, Daloren and Pug are hitting a few bars. Pug and Daloren are having a good time putting down the ale, while Shaedra is successfully obtaining some information about the Reelio Jungle. She finds out that it is also call the Obakasek Jungle and is inhospitable territory fanning outward from the southern slopes of the Lopoliri Mountains down to the Kalamaran Sea, around the peninsula and heading up the west side of the Reanaaria Bay. Rain is a daily occurrence and temperatures seldom drop below 95 degrees. Goblinoid tribes inhabit the entire region, with main orc villages on the Reanaaria Bay side and have adapted to the rigors of the jungle. Because the heat and humidity accelerate decay, bronze has never been supplanted by iron or steel as the latter metals tend to rust too easily. Few permanent structures exist, most buildings are flimsy huts designed merely to provide shelter from the rain. Fortifications are exclusively stone. Certain tribes in the region have domesticated warm-blooded lizards and use them as steeds or hunting companions. There are huge warm-blooded lizards with ferocious dispositions that hunt in this jungle. If, as rumor goes, these lizards can swallow an ogre whole, they would be terrible opponents indeed.
After frequenting several establishments, the group starts heading back to the inn running into Thalen, who for some reason is trying to pull a sewer grate out of the ground in the middle of the street with no luck. Shaedra smacks him upside the head telling him to stop be foolish. Daloren and Pug continue back to the inn since it is about midnight, but Shaedra and Thalen head down to the docks to see if they can find out anything else about captain Haarckel.
Back at the inn, Rufio has not been having much luck finding out any information that he seeks. He asks to speak to the chief cook at the inn. He is quite disappointed to find out that the cook doesn't have any good recipes for pony. Disgusted, he heads off to bed.
Shaedra and Thalen reach the docks, it now being somewhat after midnight. They go over to the Gryphon, having Thalen check out the ship. He sees to crewmembers diligently going about their duties onboard. He sits down on the dock for a while, watching. Returning to Shaedra who was waiting a short distance away, he tells her that the ship looks like it is run real well and the crewmen onboard were quite alert in their duties. They decide to go to a tavern nearby in the dock area to see if they can gather anything else about captain Haarckel.
They enter a seedy inn full of rowdy sailors yelling and whooping about. One yells out to them to come and sit in his lap. Shaedra responds "Get lost.", but the sailor yells back that he was talking to the guy next to her. The two of them ignore what is going on and head over to the bar. Thalen orders an ale while Shaedra asks about Haarckel. She finds out that the people here think he's nothing more than a goody, goody since he and his crew never frequent the bars and taverns are the dock. She asks him how he handles such a rowdy bunch and he indicates Din and Dum, the two ogres over in the corner. At eight feet tall and full of muscles, they make very effective bouncers.
Thalen tells the barkeep that the ale tastes like pisswater and asks if he has anything else. The bartender tells him he has some fine brandy for the discriminating folks that is 5 gold pieces a glass. Thalen says that it is outrageous at 5 gold pieces for a glass and demands what else he has. He responds with ale. Thalen takes another mug, tosses it down and yells while leaving that he'll never drink this pisswater again. The two of them head to the inn for a couple of hours of sleep.
Snowfall 2nd, 744 YND
The group gets up before daybreak the next morning, thanks to the wakeup call Rufio ask for the night before. They have a light breakfast of bread and cheese and then head to the ship. All get on board and they set sail at first light.
Snowfall 5th, 744 YND
The first two days of sailing turn out to be very pleasant. Rufio has asked the ship's cook if he has any recipes for pony, he doesn't.
Now it is the third day at sea when the group starts to notice it getting warmer. Captain Haarckel approaches them saying that they will hit a little rough water as they are about to cross a temperature zone caused by a strong current in the sea. They encounter a bit of rough water when Lulla notices that Marty doesn't look right. Pug goes over to check on Marty. There is a huge retching sound as the pony heaves and throws up all over Pug. Lulla is aghast at the prospect of her pony being sick and tries to help Pug out, just as Marty heaves again, but from the other end. Rufio and Shaedra catch the captain, up on the poop deck with a big smile on his face. The captain tells them that they have to clean up the mess and where the mops and buckets are. Pug and Lulla spend the rest of the day quieting Marty down and cleaning up.
Snowfall 8th, 744 YND
About midday the vessel reaches the area where they group wants to go, luckily without further incidence. After pulling within a mile of shore and searching for over two hours seeing little but jungle, they spot something. They see the remains of what looks like a large stone castle about a hundred yards from the sea and covered in vines. They decide to investigate only to realize that it is going to be very difficult getting Marty ashore in a dingy. They break off into two groups, the first making it to shore with no problem and the second, containing Pug, Lulla and Marty. Marty seems to have placed complete trust in Pug, who has no difficulty getting Marty into the dingy and keeping him calm for the trip. They tell the crewman returning to the ship that they will investigate the castle and return here before dark to let them know that everything is alright.
As they hack through the foliage of the jungle, huge mosquitoes swarm about their heads, landing on any exposed flesh. Finally, they break through to a cleared area and see the amazing sight of a castle hidden among the jungle foliage. The castle looks uninhabited. Across the cleared area filled with grass at least three feet tall, they can see that the walls are covered with vines. Merlons are missing from the battlements and the walls are broken in places. A gaping black hole stands at the foot of the outer wall, protected by neither gate or porticullis. Several sticks stand just outside of the gaping hole, each of them topped with a skull. A grim silence fills the area.
The group moves up to the walls of the castle which are 20 feet high with a plinth of about 10 feet. The tapered wall closes to about 5 feet wide at the top. The keep climbs to a fantastic 80 feet at its highest point high over the trees in the area. From the sea, it looks like a tall hill. Debate ensues on the best way to enter the place. Should they scout the entire outside of the walls, go through the gaping hole archway or climb up the towers. While all this is going on, Shaedra heads to the southern most tower and tries to climb the vines with no success. Pug then gives it a try also failing. Thalen takes a grappling hook and rope from his backpack and tries to hook it on to the top of the tower. No luck. Pug tries with the grappling hook. No luck. Thalen, no luck. Pug, finally gets it hooked while the rest of the party watches on in amusement.
Daloren climbs up first reaching the top of the tower. He finds a light ballista there as well as a trap door. Rufio follows him up. They can see that both the southwest and southeast towers have light catapults on them. Peering down into the outer bailey of the castle, they see tall grass grows in the courtyard in front of the keep. Two large, rotted, wooden doors lay on the ground just within the main entrance, the iron that once bound them little more than rust. The blowing breeze makes the grass ripple as if it were alive. They can see more of the skill-topped poles standing near a large iron bound door in the wall of the keep.
They yell down to the others what they see telling them that they are going to open the trap door and head down. They fling the door open revealing a very dark chamber. Rufio lights a torch revealing the remains of an armory, though the weapons are rusted or rotten to uselessness. Daloren and Rufio head down into the tower while the rest of the group heads over to the main entrance way. Upon traveling down the stairs to the ground floor, the two find rotted bunks for a dozen men and an exit door. They try unsuccessfully to bash the door open since the lock is nothing more than a solid piece of rust. Meanwhile Lulla, Pug, Shaedra and Thalen enter the outer bailey through the main entranceway, stopping where the massive doors lie on the ground.
After hearing the failed attempts of Daloren and Rufio at the door, Pug goes over and with two smacks, bashed the door in. Lulla stays with Marty just inside the outer bailey while Thalen and Shaedra head over to the iron bound door to the keep. Just as Thalen is about to try and open the door, an ape rips into him, severely wounding him.
Rufio drops the torch he was holding, grabs his crossbow and fires at the two apes over by Thalen and Shaedra, missing. Before Thalen can gain his composure, he is again attacked by the ape and is now on the verge of death. Shaedra steps back at uses her powers to heal Thalen which is not enough to wake him, but he is now stabilized. Lulla pulls out her weapon and charges the closest ape, hoping to attract its attention so that others can join in the battle, but misses. Pug also charges and hits one of the apes. Daloren moves around to the back side of the two apes, flanking one of them with Pug. Pug's attack draws the attention of one of the apes and he is savagely attacked, suffering some major damage.
Rufio realizes that the grass around him is starting to smolder, picks up his torch and stomps the newly starting fire out. One ape takes a vicious swipe at Daloren and he has now suffered major damage. Shaedra steps up to join the fight, hitting the undamaged ape. Lulla tries to bash the ape Pug hit and succeeds in wounding it. Pug then delivers a mighty blow to the ape he and Lulla are fighting, severely wounding it. Daloren hacks at the other ape causing slight damage. The ape involved with Pug and Lulla decides to head for the nearest wall, moving by Lulla who takes a swinging barely scratching it (DM's note: she rolled a 1 for damage, but needed a 3 to kill it, they didn't know how close it was.) The ape moves to the wall and quickly climbs up to the battlement.
Rufio, now that he has the small brushfire out, moves over to where Marty is. The one ape left tries to run away as well, but Daloren manages to hit him when he passes by, killing it. There is no sign of the escaped ape. Lulla goes over to Thalen and performs some major healing on him. In disgust over their teasing of her about Marty, she just lightly heals Daloren and Pug. Serves them right for the things they were saying.
They try to open the main doors to the keep after Daloren spends a couple of minutes, first check for any traps and then picking the lock on the door. It is swollen and stuck from the humidity. With a huge effort, they manage to get them to open. It is very dark inside. While Thalen lights a lantern, Daloren casts Light into the keep revealing a great hall. They gather everyone inside and pull the doors shut.
Rotten tapestries still cling to the walls of this large room. A broken table lies beneath a chandelier of silver and crystal that hangs from the ceiling 20 feet above, just higher than a balcony that runs along the south and east walls. The balcony is 10 feet above the floor. A body lies on the floor near a broken longsword. The tapestries hang from beneath the balconies and show scenes of rustic woodlands and sylvan groves. Those tapestries on the west wall hang from the ceiling.
Rufio heads over to check the body. Pug checks behind the tapestries along the east wall. Thalen heads towards to door in the north wall to the left of the fireplace of the 60 ft. by 35 ft. room. Shaedra notices some bedrolls by the fireplace and goes to check them out.
The body Rufio examines is dressed in rags and rusting chain mail and is only a few months old, then checks out the west wall tapestries. The tapestries on the east wall that Pug is checking out have either fallen or been torn down along with the bar that held it at its northern-most point. Thalen discovers the several logs sit next to the hearth which has relatively fresh ashes. Shaedra examines the bedrolls.
Rufio find nothing but wall behind the tapestries. Pug finds a door on his side. Thalen reaches the door in the north wall. Shaedra finds a journal in one of the bedrolls with the name "Halaan" on the cover. Most of the entries deals with the expedition which set forth overland from Zoa over a year ago, following the coast. It notes the loss of bearers and mercenaries quite often. The entries near the end are the most interesting. They read:
26 Famine, 563 (est.)
Stumbling upon the castle before dark was a stroke of luck. It can be used for shelter and a base camp. There are only four armed men, six scientists (including myself) and a dozen or so native bearers left.
28 Famine, 563 (est.)
Native drums are beating and beating. I fear there may be cannibals and that we have intruded upon their lands. It would be best to depart this place, but the shelter it offers is excellent and it is a good place to set up a signal to any passing ships.
29 Famine, 563 (est.)
I have taken the liberty of placing a magical device in the highest tower with the aid of our priest, allowing any who follow to find me. Tomorrow I will take the bearers, men, and two mercenaries into the interior to search for the city where the ice lays. I will leave this journal to aid any who might follow.
Use the magic to find me. The drums are louder. This place, once a godsend, might well become a prison.
Stay tuned for the next session......