Wee Jas
First Post
Yeah, you'd think that, right? Try dealing with the endless crybaby kvetching you get, though... I told Vek before this session even began that I was going to allow the dragon a Will save, and I even showed him the sidebar paragraph where it's actually recommended by the adventure's author.
I mem'd Heal and Doc flipped flop on Harm a few times in the battle. As a matter of fact he said at one point "I'd probably let you use it if you had mem'd it." I sacked my Heal to cast Harm about 2 hours into the battle... so its not like there was no risk involved (and not like we were waltzing through the battle). I beat the Dragons SR (for once in like 8 spells) and made my touch attack. If it had contigency cast on it.. Well then I wouldn't whine because that would be in the dragons character and be playing by the rules. Even if you allow the save there should be a secondary affect.. (like the lower level versions)...
Furthermore...If I've been whining about Harm then.. I've heard nothing but whining from our DM that we ignored his adventure! He was flipping out. http://wizards.com/dnd/article.asp?x=dnd/bs/bs20020222a
Please see Wizards DM advice:
"the DM may become frustrated if the players consistently ignore adventure hooks tossed in their direction or if the PCs keep running off into the woods instead of sacking that nice, juicy dungeon that he or she lovingly built. So what do you do about it? The answer is as deceptively simple as the problem: Talk to your players! In discussing the game with them, you can help crystallize and clarify everyone's feelings about the game. You may also gain further knowledge of the players' wishes and playing styles. If there is a rule interpretation you don't like and wish to change, discuss it with your players. They may agree, or they may think it's just fine the way it is. They may also want to avoid monkeying around with the official rules. You might say, "I'm bored with stale old Euro-fantasy! I want to try running something set in ancient India, but with evil PCs!" Your players might say, "Sounds great! You could download the Mahasarpa campaign for ideas," or they might say, "Um, no . . . don't think so. I like Euro-fantasy." It may turn out that what you want as a DM and what the players want as players will not be compatible. If that's the case, the best thing to do is see whether someone else would like to run the game for a while, or you could even run simultaneous or alternating campaigns. For example, maybe one DM can run an AD&D Dark Sun campaign every other week, while another runs a D&D Forgotten Realms campaign. You might even step away from the screen for a while and let someone else start a campaign."
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