Aberzanzorax
Hero
I've read three threads specifically asking for adventures from WotC (or really, from 4e in general) that are NOT dungeon crawls.
Here they are:
http://www.enworld.org/forum/genera...-edition-adventures-arent-dungeon-crawls.html
Too many Dungeon adventures end up in a dungeon crawl - Wizards Community
Please help! 4e isn't all fighting and no roleplaying but the adventures are! - Wizards Community
What do people mean by NOT a dungeon crawl?
"spread encounters out a bit, mix in more investigation or puzzle elements and less combats strung back to back"
"a sandbox style adventure"
"a nice mix of action and intrigue. I would like to see different factions jumping into the adventure, and create interesting choices for the players."
"character choice driven modules where the plot informs the choices of the characters"
"more than a string of encounters"
"heavier role-playing, detective work, and intrigue"
"adventurers get to make meaningful choices and their relationships with people matter too"
I just want adventures that aren't "go here and kill stuff" and also have "make choices and it matters...not make choices and you still just go here and kill stuff."
Here are the suggestions from those threads of good non dungeon crawls:
Wizards of the Coast:
P2 Demon Queen's Enclave (this has been called a dungeon crawl, though)
Dungeon Magazine:
Last Breaths of Ashenport
Sea Reavers of the Shrouded Crags
The Temple Between (scales of war)
Haven of the Bitter Glass (scales of war)
Goodman Games:
Dragora's Dungeon
Curse of the Kingspire
Scions of Punjar
Thrones of Punjar
Isle of the Sea Drake
Open Design:
Wrath of the River King
I also have on VERY GOOD AUTHORITY that
ENworld Publishing:
War of the Burning Sky (CAMPAIGN!!)
is NOT an dungeon crawl.
Alea Publishing:
Three Days Until Dawn
This person's site:
4E Adventures
Thoughts? Any others? Disagree with any I've listed? Is this a false dichotomy (in that 3e really only had dungeon crawls as well)?
Here they are:
http://www.enworld.org/forum/genera...-edition-adventures-arent-dungeon-crawls.html
Too many Dungeon adventures end up in a dungeon crawl - Wizards Community
Please help! 4e isn't all fighting and no roleplaying but the adventures are! - Wizards Community
What do people mean by NOT a dungeon crawl?
"spread encounters out a bit, mix in more investigation or puzzle elements and less combats strung back to back"
"a sandbox style adventure"
"a nice mix of action and intrigue. I would like to see different factions jumping into the adventure, and create interesting choices for the players."
"character choice driven modules where the plot informs the choices of the characters"
"more than a string of encounters"
"heavier role-playing, detective work, and intrigue"
"adventurers get to make meaningful choices and their relationships with people matter too"
I just want adventures that aren't "go here and kill stuff" and also have "make choices and it matters...not make choices and you still just go here and kill stuff."
Here are the suggestions from those threads of good non dungeon crawls:
Wizards of the Coast:
P2 Demon Queen's Enclave (this has been called a dungeon crawl, though)
Dungeon Magazine:
Last Breaths of Ashenport
Sea Reavers of the Shrouded Crags
The Temple Between (scales of war)
Haven of the Bitter Glass (scales of war)
Goodman Games:
Dragora's Dungeon
Curse of the Kingspire
Scions of Punjar
Thrones of Punjar
Isle of the Sea Drake
Open Design:
Wrath of the River King
I also have on VERY GOOD AUTHORITY that
ENworld Publishing:
War of the Burning Sky (CAMPAIGN!!)
is NOT an dungeon crawl.
Alea Publishing:
Three Days Until Dawn
This person's site:
4E Adventures
Thoughts? Any others? Disagree with any I've listed? Is this a false dichotomy (in that 3e really only had dungeon crawls as well)?
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