I am rubbish at reading all the backstory in published adventures. It always feels like I'm revising for an exam.
I"m reading one now. It's only 4 pages of backstory, but it is *dense* with names and places and history. It very much feels like I'm doing schoolwork! Especially since it's 4 page of backstory and then about 16 pages of adventure. It feels like a history book.
Reached a sentence with 4 different place names and two different character names in it. I keep re-reading it in the hope I can parse it!
Anybody else have this problem, or is it just me?
Uff, that's pretty egregious. I could see 2 pages for a 100+ page adventure perhaps (e.g.
Tomb of Annihilation has about 1-and-1/2 pages backstory). But 4 pages is just too much.
That style of long-form adventure writing has been around since Dungeon magazine and possibly some of the older modules. I recently re-read "Umbra" (Dungeon #55), one of Chris Perkins earlier adventures that I adore, and there's about 3 pages of backstory (which amounts to a planar custody battle between a warlord & succubus over their child of prophecy) compared to 25 pages of adventure. Much too long. And a lot of adventure writers were doing this.
I think DMs read modules in a way that's similar to how players absorb lore during a game session. Players mostly are interested in (and remember) things that they ask the DM about – it's that in the moment, need to know, question & answer dynamic where players pay most attention IME. Similarly, DMs need a module to work like a well-indexed/tabbed/notated reference book... I skim read before the session, take my notes, but there's lots I won't remember until something comes up during play, then BAM!, I need that information quickly. It's kind of an argument for decentralizing backstory and sprinkling it throughout the adventure.
The drawback of that is it's really easy to confound a DM when presenting a decentralized backstory. For example, you take off 2 weeks from the game, come back and you can't remember the page # for a specific bit of lore that's relevant for your upcoming session.
And in print format you don't want to repeat yourself a lot because that cuts into your page count.
So it's a balancing act.
If there's one thing I wish more adventure modules did it would be include an
index.