Your research is really interesting. Playing the game, our group has found that monsters don't hit enough. If you have time, how do the results change if the monsters gained an extra +2 to hit? In our group, we feel like that provides a more interesting threat level for the PCs.
An easy thing to check, provided we're happy to see dwarves versus hobgoblins again. For those limited things I can check so far, it looks like +2 to monster attacks makes things measurably harder, but not radically . . .
Code:
Adventure: Two tough encounters with Hobgoblins
Variation: Hobgoblins attack bonus +4 (normally +2)
Adventure results for 20000 teams of timid dwarves:
TPK: 0%
Defeated: 14%
two dwarves died 0% (1% of defeated)
one dwarf died 3% (21% of defeated)
badly injured 0% (0% of defeated)
moderate injuries 2% (13% of defeated)
light injuries 9% (65% of defeated)
Completed adventure: 86%
two dwarves died 1% (0% of completed)
one dwarf died 3% (4% of completed)
badly injured 0% (0% of completed)
moderate injuries 6% (7% of completed)
light injuries 68% (79% of completed)
not a scratch 8% (10% of completed)
Adventure results for 20000 teams of brave dwarves:
TPK: 0%
Defeated: 5%
two dwarves died 0% (3% of defeated)
one dwarf died 3% (73% of defeated)
badly injured 0% (0% of defeated)
moderate injuries 1% (13% of defeated)
light injuries 0% (11% of defeated)
Completed adventure: 95%
two dwarves died 1% (0% of completed)
one dwarf died 5% (5% of completed)
badly injured 0% (1% of completed)
moderate injuries 15% (16% of completed)
light injuries 67% (69% of completed)
not a scratch 8% (9% of completed)
Adventure results for 20000 teams of foolhardy dwarves:
TPK: 1%
Defeated: 0%
Completed adventure: 99%
two dwarves died 1% (1% of completed)
one dwarf died 8% (8% of completed)
badly injured 2% (2% of completed)
moderate injuries 22% (22% of completed)
light injuries 58% (59% of completed)
not a scratch 8% (8% of completed)
I also think I will need to add in proper dying and death rules soon, so we can tell the difference between a recoverable defeat and a real character loss.
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