D&D 5E Advice for a MAD build (Ranger / Artificer / Cleric)

Fraction

Villager
Just looking for some advice for an ongoing character.

Currently playing CoS as a level 4 Monster Slayer Ranger. Essentially being very tropey and going for a Van Helsing-esque build. Current relevant ability scores: Dex 16, Int 14, Wis 16 with obligatory Crossbow Expert.

In thinking about where I go from here I wanted to start creating a vampire-bothering toolkit. Not too fussed about optimisation but want it to be survivable / not a crushing liability for the rest of the party whilst playing into the character's chosen 'profession'.

My thoughts were 2 further Ranger levels to get extra attack and increased mobility (via Tasha's optional rules) followed by 3 in Artificer to get cantrips + infusions (magic crossbow...) + Armorer and 2 in Light Cleric for more cantrips + Flare + Radiant AoE Channel Divinity.

Due to some homebrewing by our DM we should get to level 14-16 by the end so figured Ranger 8 (class feature for saving throws + ASI), Artificer 4 (ASI) and Cleric 2-4 (more spells + ASI) maybe?

Anyone have any thoughts / advice on this? Other than get-your-character-killed-and-roll-a-Gloomstalker...
 

log in or register to remove this ad

Fraction

Villager
What is your fighting style and do you have a magic weapon?

If you do not have a magic weapon and do not have Druid Warrior with Magic Stone or Shillelagh I would go artificer 2 next, even giving up extra attack. Then go to Ranger 6 after that.

Other than that I think you have a good idea.
Archery fighting style and no magic weapons to be found, making Artificer very appealing at the moment. There are definitely other work-arounds that I should think about though.
 

log in or register to remove this ad

Kobold Stew

Last Guy in the Airlock
Supporter
It's not clear what is exciting you for both Cleric and Artificer (though only to 3 or 4). Pick one.
Either of those can help your ranger, but both is just hurting you.

Take Ranger to level 6, and build it naturally from there: There are reasons to keep going with Ranger all the way up to level 11. If you want Cleric, take a level after 6 or 7, and build from there, choosing whichever of Cleric/Ranger you wanted for the rest of the campaign.

R8/C7, R11/C4, R6/C9 .. almost any combination works, depending on your playstyle.
 

Remove ads

Top