tuxedoraptor
First Post
I was able to collect a small group of people during my stay at the hospital to play D&D and I wanted advice on what I could of done better, even though I now have been discharged.
1.being too nice to players
This is more of who I am as a person, I freely allowed my two to three players rerolls of natural ones during character creation and general play, out of fear that they would get bored with the game as all of us have extremely short attention spans (Mine only appears if im not GMing), was I incorrect to do this to brand new players? I wouldn't have done this for anyone who knew a lot of the game, but since they had never played ANY D&D variant before I was doing this.
2.taking lots of shortcuts
I rarely, if ever actually set DCs for things simply due to the fact that if they had rolled high enough, they would of gotten it anyways, I also had limited time to play and my mental math is not great, coupled with the lack of calculators I would often have to have my players check my haphazard math on monster HP.
3.Houserules and favoritism
I naturally tinkered with the rules while reading the books over my multiple readings of them, resulting in the warlock being INT based, humans getting +2 to two stats or +2 to one stat and proficiency in one set of tools, along with half elves getting just a +2 to charisma and a +1 to one other stat, none of the floating bonuses can stack. I also chose to veto feats from the game and use the pathfinder beginners box for a battlemap and minis. What I mean by favoritism is that I tend to use my sense of a person before allowing options, for example; if player A walked up to me and asked to play an oathbreaker paladin but had a habit of killing everything that moves, I would shoot the idea down before he finished oathbreaker, but if player B asked to play an oathbreaker paladin and was known for being a respectful, well thought out player who has shown him/herself capable of being mature at the table, I would allow it, knowing that the disruptions would be minimal at worst.
1.being too nice to players
This is more of who I am as a person, I freely allowed my two to three players rerolls of natural ones during character creation and general play, out of fear that they would get bored with the game as all of us have extremely short attention spans (Mine only appears if im not GMing), was I incorrect to do this to brand new players? I wouldn't have done this for anyone who knew a lot of the game, but since they had never played ANY D&D variant before I was doing this.
2.taking lots of shortcuts
I rarely, if ever actually set DCs for things simply due to the fact that if they had rolled high enough, they would of gotten it anyways, I also had limited time to play and my mental math is not great, coupled with the lack of calculators I would often have to have my players check my haphazard math on monster HP.
3.Houserules and favoritism
I naturally tinkered with the rules while reading the books over my multiple readings of them, resulting in the warlock being INT based, humans getting +2 to two stats or +2 to one stat and proficiency in one set of tools, along with half elves getting just a +2 to charisma and a +1 to one other stat, none of the floating bonuses can stack. I also chose to veto feats from the game and use the pathfinder beginners box for a battlemap and minis. What I mean by favoritism is that I tend to use my sense of a person before allowing options, for example; if player A walked up to me and asked to play an oathbreaker paladin but had a habit of killing everything that moves, I would shoot the idea down before he finished oathbreaker, but if player B asked to play an oathbreaker paladin and was known for being a respectful, well thought out player who has shown him/herself capable of being mature at the table, I would allow it, knowing that the disruptions would be minimal at worst.