BoldItalic
First Post
This is less in game advice and more I am a broke seventeen year old who got paid fourty dollars advice. What should I grab for my game next? I am eying the sword coast adventurers guide, but the amount of fluff to crunch ratio is a turn off, since I use a custom universe inspired by golarion. Is there anything I should aim for, like battlemaps or screens? I don't use a screen as is, since I don't actually have one, perhaps minis? I should get a few of them, only issue is my guinea pig bella likes to bite minis.
Hi,
If, as you say, you are making up your own campaign then you don't really need the Sword Coast guide. It's mostly aimed at people playing the published adventures (which have all be set in the Forgotten Realms so far) and was launched to coincide with the Sword Coast Legends video game.
A DM screen is handy and the official one has some useful tables on the DM's side.
Battlemats and minis, well, you will get a spectrum of opinions about that. Some people regard them a pretty much essential, some people never use them and some people use them some of the time, especially if they like combat to be a bit tactical. (Personally, I have some left over from old games but haven't used them at all since I gave up playing 4e and moved to DDNext and then 5e; but don't take that as a universal recommendation). It depends very much on what your players enjoy (giant space guinea pigs aside ).
Beyond the good, but inevitably rather generalized advice in the DMG, there are some good sources of DM advice out there on the web. Personally, I find The Angry DM has some thought-provoking things to say, if you don't mind his unique style of writing, but again, don't take that as a universal recommendation. But a lot depends on what your players are like, what excites them, what interests them and so on, and that's not something we, or anyone else on the web, can know. We can only say: do whatever works for you and them and if you are all having fun, you are doing it right.
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