Aftermath - Campaign after the War

Rybaer

First Post
Session #7.1 – The Life and Times of Robyn Steele


With their new found acquaintance Robyn leading the way, the group set off from Shadykin’s eastward. The elf was to lead them by his home village, a settlement of no more than a hundred elf war refugees that was about a week’s journey on horse.

During the trip, Robyn tried his best to get into the good graces of the group, seeing them as an adventurous bunch to travel with. They, however, had a cooler reception to him. They had just lost the first member of their party, they had all grown up together, and they were all on a mission from the leadership of their hometown. Robyn was an outsider.

Three days out, a nasty summer storm swept upon them in the early evening. While seeking shelter in a small wooded area, they were set upon by a pair of trolls. The trolls were among the tougher foes they had yet faced, and the need to use fire to kill them was made difficult by the torrential downpour. Zalman was nearly killed by the second of the pair who had charged in from behind while the others were dealing with the first troll. Tactical use of a couple tanglefoot bags followed by a heaping helping of fire-based spells and Nigel’s flaming longsword finished off the beasts.

The very next night, they were attacked in the middle of the night by a dire wolverine. They hardly broke a sweat.

The night after that, they were disturbed by an owlbear. They were also growing weary of the constant interruptions to their efforts to sleep. Amblin, who was on watch when the creature approached, charged in to fight in spite of his poor human night vision. The owlbear managed to grapple the monk while the others were launching attacks in retaliation – Zalman with magic missiles, Kisty with her sling, and Nigel displaying incredible marksmanship with his bow. Robyn tried to put his bow to good use, but accidentally plunked an arrow into Amblin’s leg. When the owlbear was dispatched, the monk had some unkind words for the newcomer. This did little to further endear the elf to the party, but would set the stage for the irony of ironies yet to come.

The sixth day out, they crested the top of a large hill and looked down upon a broad valley full of thousands upon thousands of bison. They decided to go around the herd, skirting to the right side along the hill tops and among the trees as possible. Not quite halfway to the next woods, they noticed that they weren’t the only ones observing the herd – a large red dragon was preying upon them. The group made a dash for the trees, except for Amblin, who felt it wiser to retreat back to the hill they’d just come over as it was closer.

From the safety of cover, they watched as the dragon hunted. Once fed, it belched a gout of fire through the herd and flew off to the north. Amblin finally caught back up with the others. Much disagreement and anger was sparked among some of the party due to Amblin’s unwillingness to follow the party’s leader (Nigel) and thereby put the party at greater risk by splitting up again. Zalman was particularly peeved and a few sharp barbs tossed his way courtesy of Kisty put him in a truly foul mood. With everyone on edge and most refusing to speak to one another, they continued onward.

Mid-afternoon the next day, they finally approached the village and were greeted by a pair of sentries. While the group was warmly welcomed to the small community, it was clear that the elves were reserved in their enthusiasm with Robyn’s return. They were introduced to Healana and Noalas, the husband and wife leaders of the village, who offered them use of a small hut and announced that a small feast would shortly be held in their honor.

Dinner was a pleasant affair. They ate with the members of the community on long tables under the trees. Food was simple but tasty, served with wine. Rurik hid his disappointment at the lack of ale by drinking even more wine. The others spoke of their journies, their home of New Selmar, and potential trading opportunities between the communities. The elves were receptive to the idea and offered to give it further consideration.

Joining them at the dinner table was the eldest elf in the village, a wizard by the name of Tehloan. His apprentice, a young elf by the name of Sinea, took an instant liking to Nigel and flirted shamelessly with him. Zalman took a keen interest in the elder wizard and arranged to meet and discuss matters wizardly at noon the next day. Amblin was happy to enjoy the music and food while letting the others talk on matters of their own interest. Kisty spent most of her time playing with the young children of the village, showing a heretofore unseen gentle side to her nature.

Rurik, while pursuing a state of drunkenness in quiet solitude, was accosted by two elvish brothers shortly after the meal was complete. He was not keen to speak with them until they produced a seemingly steady supply of wine for him. They asked if he had any knowledge of the operation of mines, refining ore, and metal work. As any full-blooded dwarf and cleric of Moradin, he answered that of course he was. The pair explained that the community had a shortage of metal and that they were considering trying to mine parts of a long abandoned dwarvish iron mine not far from the village. They had surveyed bits of it earlier in the week were curious as to whether he’d be willing to join them on a short trip there tomorrow to provide expertise on the matter. The flattery worked. As no one had any pressing plans to leave right away, Rurik’s companions agreed to let him go. Amblin was game for tagging along and Robyn, friend with both of the brothers, was also invited.

Nigel, meanwhile, had arranged a dinner date on the following evening with the young wizard apprentice. They would meet on the shore of the nearby pond for a picnic after her studies were complete for the day.

The next morning, the mine-exploring party departed on horse for their day trip. Kisty was off teaching the children new games. Zalman was studying, awaiting his appointment with the wizard. Nigel was bored and wandering about the village when Healana came upon him.

She commented upon the beauty and apparently quality of both his bow and quiver. Nigel was only too happy to show them to her. Talking shop led to an impromptu archery competition a ways away from the eyes of the rest of the village. They took turns splitting arrows and scoring bullseyes until the elder elf finally edged out Nigel. He was impressed, as was she. She asked him what he knew of the Order of Arcane Archers. Little, he replied, but he was eager to learn more. Healana spent the rest of the day teaching him the basic teachings of the Order, basically initiating him to their ranks on the spot.

Zalman met the apprentice at their shared two-room house. Sinea was studying a strange magical object that had been retrieved just a couple days earlier by the two brothers exploring the mines. It looked like a softball-sized egg made of smooth brown stone. Writing was inscribed upon it. The item had come in a small wood box. She had made little progress with it. Tehloan, the wizard, came out of his room at this point and discusses the item with Zalman. Zalman produces his magic candle from his bag and lights it, causing the strange words on the egg to become decipherable: Incarnate, Chaos, Mylocon. Tehloan returned the egg to its case and suggested that Sinea work on other studies for now.

The master led Zalman to a cramped room, shooing away his squirrel familiar. For hours they discussed magic and some of their experiences. Zalman was intrigued by the differences in their teachings, and yet saw some similarities. His own master, Sangelais, was an elf, after all.

Shortly after noon, the mine explorers reached the old shaft. The remnants of old houses and buildings surrounding it had long since fallen into disrepair and been overgrown by the surrounding forest. The shaft led directly into the side of a large hill. Rurik’s assessment suggested that the mine had not been used in close to a century. They wandered around a bit, checking the structural integrity of side tunnels and ore grade. It would take some effort, the dwarf knew, and some tunnels had already collapsed, but it might be workable again. The ore grade up near the entrance was poor, though.

As they ventured further back, the pair of elves noted where they had found a small wood box with a magical item resembling an egg earlier in the week. The spot he indicated was up against the wall in the main corridor leading back. One of the brothers had dabbled briefly in magic and recognized the item as being powerful enough for him not to dare messing with, so he had turned it over to the wizard to study.

They pressed on until they came upon a wider chamber with an open pit. A winch mechanism with chains indicated it was an elevator shaft. They couldn’t see the bottom. As they were about to press onward, a strange noise came to them from further back in the mine…almost like whispering. Unsure what it was, they positioned themselves about the room with weapons drawn and waited.

Just as they caught the first glimpse of something coming down the passageway toward them, the volume of the whispering went from soft to very loud. It was a maddening garble of gibberish that penetrated deeply into their minds, confusing and stunning several of them. Amblin, unable to shake the effect, found himself lashing out at Robyn, the nearest person, as if he were a foe. Several rapid strikes from the monk pummeled the poor elf. Robyn was able to shake off the mind effects emanating from the monstrous blob of eyes and mouths that rounded the corner long enough to get a clear look. Rather than get away from the insane monk, though, he chose to take a shot with his bow at the gibbering mouther. This afforded Amblin an attack of opportunity, which knocked Robyn into unconsciousness…and down the elevator shaft he was standing right next to. (Payback for getting an arrow in the leg?)

One of the elvish brothers fled the mines in magically induced fright. The others, witnessing the actions of Amblin and being repulsed by the horrific appearance of this creature, decided to follow suit. Amblin was horrified at what he had just done. With his mind once again clear, he chose to flee and contemplate the implications of his actions later. Outside, they mounted up and returned hastily back to the village.

Meanwhile, Nigel met up briefly with Zalman after the wizard’s afternoon-long discussion with his elvish counterpart. Nigel thought that Zalman was looking a little pale, but thought nothing more of it as he hurried off to his picnic dinner.

Sinea was already waiting for the ranger on a patch of soft grass near the pond. She looked sweet and innocent, her thin dress splayed out about the ground. They shared a pleasant dinner and a bottle of wine as the sun made its decent through the woods. The mood was right, the moment had come, and the leaned toward one another to kiss…

…but Sinea suddenly went into convulsions. Nigel was helpless watching her break out into a furious sweat, her body taut and thrashing about the ground. He yelled for help and a dozen elves appeared in moments, surrounding the girl. She eventually stopped thrashing and settled into unconsciousness. They decided to take her back into the town proper and seek better help.

Zalman, not feeling terribly well, decided to retreat to the hut lent to them rather than eat dinner. While laying upon his bedroll, he went into spasmodic convulsions as well. His empathic link with Hooty triggered a panic in the familiar. Zalman tried to get up, to get to the door, but collapsed into unconsciousness.

Nigel was frantic, unsure what to do about the girl. The village had no clerics and only an herbalist with much skill in healing. They laid her upon a table in the middle of the town while Nigel went looking for Zalman, the next best alternative without Rurik around. When he reached their hut, however, he found Zalman and immediately made a connection between the two. He carried the wizard outside and laid him beside Sinea, then went in search of the villages elder wizard.

The wizard’s hut was seemingly empty, aside from a pair of squirrels in the back room. Nigel went back outside and searched for any signs of forced entry or unusual tracks. Nothing. He went back inside and found that the squirrels were paying an usually keen amount of attention to him. With a bit of deduction and nodding or shaking of heads from one of the squirrels, Nigel concluded that: 1- one of the squirrels was quite possibly the wizard and 2- something inside a small wood box sitting on the apprentice’s desk was not to be touched but might somehow be involved. Nigel returned to gathered townsfolk with two squirrels in tow.

Rurik, Amblin, and the pair of elves returned about this time. They were still shaken from their own experience and were surprised at what was going on here in town. Nigel dragged Rurik over to the pair on the tables. Rurik immediately noted that neither Zalman nor Sinea looked like themselves. Both looked swollen and pale and, well, different.

Rurik cast curative spells, but nothing seemed to cause their conditions to improve. As the assembled people continued to watch, it became clear what was happening to the two. Zalman was assuming the form of Sinea, and Sinea was assuming the form of Zalman. Within a half an hour, the transformation was complete and both returned to groggy consciousness. When they were told what had transpired, they were at once shocked and surprised. That the elder wizard had been turned into an exact copy of his familiar was now quite obvious as well.



-Rybaer
 

log in or register to remove this ad

Rybaer

First Post
The situation with the red dragon and the herd of bison led to some of the first truly heated in-character in-party roleplaying and fighting. Zalman was incensed that Amblin continued to split off from the rest of the party and that Nigel was neglecting to take a more proactive role as the group's leader. Everyone else was irked by Zalman's condescending tone. Kisty was just frustrated by everyone's childish behavior (she is pushing middle-aged, btw).

It was much fun to let the players go off on each other in character. This would also set the tone for inter-party dynamics for quite some time to come.

-Rybaer
 

Rybaer

First Post
Okay, everything above this point is pasted over from the old message boards. I'm still about 10+ sessions behind where the group is at right now, though. There is much coolness still ahead.

Tonight's session...the group must try to face what they believe to be an undead mind flayer that may or may not be stalking them. I think it's making them nervous. Too bad I'm so far behind on posting...


-Rybaer
 

Zalman

First Post
Zalman spoke to Nigel and Amblin with a very condescending tone. Zalman didn't realize he was doing it, but I did. Let me explain my thinking...

Zalman: Young, powerful, very intelligent. He sees things from the view of the very logical and it irritates him to no end when others don't. I decided that at this point Zalman would have enough and throw a slight temper-tantrum. (although Zalman would not see it as such) During the role playing our resident thief, Kisty, was poking fun at Zalman while he was 'fussing' Nigel and Amblin. Well, this pushed Zalman's temper and he cast buring hands on a deer we were getting ready to eat, successfully charring the hell out of it. (Kisty was saying something about cooking it)

Zalman was shocked by his outburst. He had never used his his power in rage. He was quiet for several days, choosing to let things cool down and looking into himself a little.

From that day on he never questioned (openly) Nigel's leadership or Amblin's motives. He quietly deferred all conversations of lodging, introduction, etc. to Nigel. Zalman has been thinking about his purpose in life. What he is here for. It has to be more than finding new trade routes for the city of New Selmar. But what...?

Recent events with a mindflayer (not yet detailed on the message board) have caused him to revist these thoughts with fervor.

Why Am I Here?
 

Rybaer

First Post
Session #7.2 – Into the Mines


When last we left our heroes, Zalman had transformed into a perfect replica of the young elf-maiden Sinea. Sinea, meanwhile, had taken on the appearance of Zalman (white hair and all). The elvish community’s elder wizard, Tehloan, was now a squirrel. The means by which to undo the effects were beyond all present except possibly for Tehloan, but he no longer possessed the faculties to cast a spell. The strange egg-like stone artifact recovered from the mines seemed the most likely culprit. As they retraced their interactions with the item, it became clear that any who handled it had taken on the form of the next person or creature with whom they’d had physical contact…after about a six hour incubation time. They tried reversing the process by retouching the egg. Only time would tell if that would work in the case of Sinea and Zalman. For Tehloan, it was not a possible solution. Everyone was exhausted and agreed to meet again the next morning to further ponder the matter.

A couple hours after everyone had settled to sleep, a knock came at the companion’s door. Sinea (in Zalman’s form) poked her head in an called out quietly to Zalman. She indicated that she had been studying the artifact and believed that she might have learned something of use. She led Zalman, as well as most of the others, back to the wizard’s home. The egg was laying out upon her desk. She handled the egg with a pair of sticks, setting it spinning gently. As it slowed, it reversed direction and came to a wobbly halt, pointing roughly northeast. She spun it a second time, and again it came to a halt pointing in the exact same direction.

“Where is the mine that this thing was found in?” Zalman asked.

“Oh, right about the direction that thing is pointing in,” Rurik replied.

“Figures.”

It seemed likely that the egg was pointing toward something. A few wild thoughts were thrown out, but no one had enough evidence to support anything beyond speculation. They agreed to sleep out the rest of the night and decide how to proceed in the morning.

At dawn, the companions met with Sinea, Tehloan the squirrel, and the leaders of the village Healana and Noalas. As Zalman and Sinea were still stuck in the other’s body, the theory of reversing the egg’s power was dismissed. Finding whatever the egg was pointing toward seemed the next logical choice. Even if it did not lead them to a cure, it might lead them to someone or something that could provide more of a clue. Secure in its wood box, the egg was packed for the trip.

Sinea and Tehloan agreed to come along on the trip. Tehloan, in spite of his inconvenient form, still had the wisdom and intellect of a powerful elvish wizard. Healana and Noalas insisted on sending along another of their community, Findus, an archer and warrior of no small skill, to add additional support.

One other alternative means of solving the riddle of the egg would be to contact Shadykin. Armed with a copy of the wording found on the egg, Amblin was sent off on a marathon back to the wizard’s home. (The player was to be absent for a number of weeks.)

The rest of the companions, along with Kisty, packed up their essential gear and mounted their horses. The journey to the mines was quick and uneventful. They paused frequently to spin the egg within its wood box, and it unerringly pointed them toward the entrance of the mine each time. Tying up the horses, they proceeded into the dark depths of the abandoned iron mine.

Before they made it much past the entrance, Rurik called a halt. Digging in his pack, he pulled out a small ball of beeswax he’d picked up earlier in the morning from the village. He split it into small bits and encouraged everyone to stuff it in their ears, “Fer when we run into that nasty critter again.”

They quickly and cautiously moved back toward the shaft. They paused again at the spot where the brothers had pointed out they’d found the egg. A thorough inspection revealed no clues. The egg continued to point further back, and ever so slightly downward. On they went.

As they reached the shaft chamber, Nigel and Findus scouted down the passage from which the creature had last appeared while everyone else took up a defensive posture in the more spacious chamber with the elevator shaft. The two elves pushed further into the dark corridor until the faint gibbering sound could be heard through the wax in their ears. They quickly retreated back to the others and indicated that it was coming.

Just as it came around the bend, the volume of the horrid gibbering increased immensely. The wax helped several resist its confusing effects, but still two were affected: Sinea bolted back toward the entrance in terror and Findus turned his bow on Zalman. Only because he was prepared for the possible effects of the creature was Zalman able to narrowly dodge the shot, and he retaliated by trying to pin the elf against the wall with the immovable effect of his staff.

The others launched every missile weapon they could at the grayish blob of eyes and toothy mouths while Rurik charged with his axe. The creature’s vocal abilities were potent, but the soft body could not endure the pummeling it took. By the time Rurik reached the creature, it had collapsed into a formless sack of goo.

Sinea and Findus quickly returned to themselves, apologizing for their failure to resist its effects. All told, though, they were surprised at how quickly and easily the thing had fallen. A search of the hallway from which it came revealed little more than a couple dead ends and a smelly room that must have been the gibbering mouther’s lair.

They used the well-aged but sturdy winch to pull the elevator platform up to their level. It was noisy enough that anyone down below was likely to hear them. So, they kept arms ready at hand as they lowered themselves back down the shaft.

About fifty feet down, they came to a dark side passage. They locked the elevator into position and began a cursory exploration. The dust on this level lay heavy with little but small animal tracks. They explored several side passages but found nothing. Rurik weighed in with his dwarven assessment that the former miners had dug some exploratory shafts but gave up on this level and continued to dig downward. Back to the elevator they went.

Another eighty feet down and they reached the bottom of the shaft. The passages leading off from this chamber seemed of better construction. Nothing was waiting for them, to their relief, but the telltale clanking of metal on stone in the far distance indicated that this mine wasn’t as abandoned as they had originally thought. A wide hall led off both left and right. Nigel inspected the floor and concluded that there was too much regular traffic through here to discern any specific tracks. It did appear, however, that heavy carts were regularly moved through the hall. The sounds of mining came from the left, so they chose that direction.

Several side passages, chambers, and dead ends later, they reached a section of the mine that was much rougher than the well-cut sections near the shaft. They were close to the sounds of tools breaking rock. With the echoes, it was difficult to tell how many people were mining, but it was likely close to a dozen. Rurik, with his keen darkvision and knowledge of mining operations, agreed to scout ahead alone. The clanking of his plate armor was of little concern given the ambient noise. The others waited back in one of the hallways for his return or cries for help.

He made it up to a wide, rough chamber where the several wide pillars blocked his view of the far end. The sounds of mining were loud and clear here, though he was unable to spot the workers without risking exposing himself to the lack of cover. He watched another couple minutes and caught brief glances of smallish figures – kobolds, he suspected, but couldn’t be certain. Finally, he returned to the others to report what he had learned.

In the hall, they discussed the pro’s and con’s of ambushing the unknown miners versus leaving them alone and trying the other direction from the elevator. Before they could reach a consensus, the unmistakable sound of a squeaky cart started coming their direction from the mining operation. Quickly and quietly, they got around a corner and concealed all light sources. Rurik, the only one with full darkvision, took point just around the corner.

As the leading edge of the ore-laden cart rounded the corner, Rurik leapt out and swung his mighty dwarven war axe. In the split second it took for his axe to connect with the nearest target, he was able to confirm with a grim satisfaction that it was indeed a kobold – two of them, actually. Rurik scored a critical hit (the first with this weapon) and lopped the creature’s head off and got his axe lodged in the support timber of the hallway. Kisty brought out her continual flame torch, giving Nigel enough light by which to leap around the corner and tackle the remaining kobold. Spotting no others kobolds, they quickly moved the body, the captive, and the cart down a side passage.

A couple of the party spoke Draconic, so the ad hoc interrogation began. There was considerable dispute among the party as to how they should treat the kobolds. On the one hand, they were known to be inherently evil. On the other, the party were the invaders in what appeared to be the kobold’s home.

What details they could get from the frightened kobold went something like this: He was a simple miner, and his clan was working this mine for its iron. They made ordinary items and weapons with it. They had been here for a number of years – he couldn’t be more specific. The rest of his clan lived further down the opposite direction from the elevator shaft. He also told them something about a dragon that they worshipped and left offerings for.

“Dragon, eh?” the party asked, rhetorically.

“Which direction is that egg-thing pointing?” They checked.

“More or less in the direction of the kobold’s lair, and further back in the mine.”

“And the kobold says there’s a dragon down that way?”

“Yup.”

“Figures.”



Next session: The (5th-6th level) party learns what a couple dozen kobolds are capable of.

-Rybaer
 
Last edited:

Rybaer

First Post
Session #7.3 - Kobolds, Kobolds, Kobolds


After determining they wouldn't get much more useful information out of the scrawny kobold miner, the discussion turned to what to do with him next. Several were of the opinion that kobolds were inherently evil and he should just be destroyed - quickly and humanely. Others argued that they were in fact invaders in the kobolds' home and the kobolds as of yet had not been problematic for the local elvish village. Eventually, they settled on knocking him unconscious, tying him up, and leaving him in an abandoned mining cart in an unused side passage.

As the group worked their way back in the direction of the kobolds' living quarters, the passage changed from well-cut dwarven tunnels to more of a natural passage with crudely cut walkways. They caught a glance of a kobold watchman just as he scurried off into the distance. With the element of surprise lost, they chose to keep a tight formation rather than get strung out in a futile pursuit. Indistinct gutteral yells in draconic from up ahead indicated that they were getting close to the den and that a welcoming committee would be waiting.

Around a bend, the narrow passage opened into a vast chamber. To their left, a steep pit full of loose and jagged rock. Ahead, the footpath turned and ascended up a smooth-cut ramp. High above the ramp was a platform. Beyond that, they could see little for the darkness. All was eerily silent.

Sensing an ambush, the group was hesitant to enter rashly. Rurik and Nigel, having the best darkvision, agreed to sneak along the wall and try to see what was on the far end of the chamber from the top of the ramp. Kisty, Sinea, and the squirrel kept their torches hidden back in the hallway while Zalman and Findus watched with a wand of magic missiles and bow in hand.

As Rurik and Nigel got about halfway up the ramp, the expected ambush was sprung. Half a dozen kobolds lying above the ramp started raining tanglefoot bags down upon the pair. Rurik got stuck by one of the gooey bags and Nigel, who had already started retreating, was forced to come back and help cut him out. The kobolds quickly switched to crossbows and opened fire.

Findus could just barely make out forms moving in the darkness and was having trouble picking a target, so he started moving further into the room. Zalman cast light upon a stone and hurled it up above the platform. Once he could see a couple targets, he blasted a pair of kobolds with his wand.

Rurik and Nigel, having just finished cutting free the dwarf, were about to flee back when a sound from the top of the ramp caught their attention. It sounded like a very large something rolling on stone. Realizing they were already beyond the halfway point up, they changed plans and charged up the ramp, trying to engage the kobolds at a more intimate range.

Findus held position near the bottom of the ramp, trying to pluck off any kobold who showed himself above the ramp and covering the charge of the others. Zalman raced up the ramp with Kisty close behind.

Rurik and Nigel, just as they neared the top, found the source of the noise. Half a dozen kobolds were rolling a 2' diameter, 8' long stone cylinder (basically a column on its side), right for the ramp to mow down any still trying to come up. Nigel leapt up to the higher ground above the ramp and Rurik dove right over the top of the rolling column into the kobolds. Zalman, running to the top of the ramp, firmly planted his staff in front of the now quick rolling column and commanded it immobile. The column came to a crunching halt.

Nigel, with flaming longsword in one hand and shortsword in the other, dropped several of the remaining kobolds above the ramp. Rurik hacked away with his axe and dispatched several of the "rollers." A couple of the others had turned tail early enough to escape down one of two tunnels leading out of this upper section of the chamber.

Once there was no more immediate threat, Zalman retrieved his staff and everyone assembled at the top of the ramp. The magic egg was checked once again and it clearly pointed toward the rightmost of the two exits. Off they went that direction.

The passage was narrow and twisty and the rough nature of it indicated it was more natural than man-made. It widened again into a straight, fifty-foot long smooth cut stone passage. At the far end, it turned left. Rurik, having the best vision and heaviest armor of the group, led the way. Zalman followed closely with Nigel, Findus, Kisty, Sinea, and the squirrel in single file behind.

Not having gotten ten feet into the hallway, a pair of crossbow bolts hurled down the hall, scoring glancing blows to Rurik and Zalman. They couldn’t immediately discern where the bolts had come from as there appeared to be little more than a rough wall ahead of them. Then they noticed the arrow slits cleverly concealed in the wall with a clear line of sight down the entire length of the hall. Two more bolts fired out.

Rurik, feeling well protected by his magical full plate armor, charged. He found the twenty-foot deep spiked pit first. Zalman, who had been running close behind the dwarf and using him as cover, nearly fell in the pit as well. Having caught himself, though, he now presented an easy and unarmored target to the kobolds. They fired again and scored another hit.

Then Nigel’s bow answered. Two shots, one right through each of the arrow slits, at nearly forty feet. Two dead kobolds.

Everyone was so amazed by this display of marksmanship, they nearly forgot Rurik down in the pit. The dwarf had extricated himself from the spikes and called upon Moradin to heal his considerable injuries. A rope was tossed down and he was pulled back out.

A quick look through the arrow slits revealed that the kobolds were either dead or close enough to it not to be a concern any further. Aside from the bodies and a supply of bolts, there was little else in the room. The hallway turned left and then a quick right. Ahead was the door leading to the concealed crossbowmen’s room and a junction that branched both left and right. They checked the egg and it hinted more to the left.

The passage here was again mostly natural in appearance, with some parts cut wider to allow easy passage. It switch-backed several times. After the incident with the first trap, Kisty was invited to walk up in front with Rurik, searching for other traps.

The passage opened up to another well-cut corridor that ended in a heavy iron door with no handle or other means by which of opening it. From the construction, it appeared likely to be a security door, one that was intended to be closed and locked only from the other side. They listened carefully at it and heard some faint scuffling.

Deciding to try to take whatever was behind the door by surprise, Zalman readied his wand of knock and the rest prepared to burst through. Uttering the command word, the wand caused the door to pop open just a crack and Rurik charged in. He immediately found the next twenty-foot deep spiked pit trap just inside the next room.

To the sounds of dwarven curses, the others gave the room a cursory inspection from the doorway. It was high-ceilinged 20’x30’ room with two exits. The one on the left appeared to be another heavy metal door like the one they’d just opened, with a heavy bar across it. The one in the far right corner of the room was more of a mundane wood door. There was nothing and no one in the room.

Rurik began to extricate himself from the spikes when something shattered right beside him and sticky burning liquid splashed over his legs. Kobolds, in a room directly above this one, were dropping Molotov alchemist’s fire cocktails through murder holes in the ceiling upon the dwarf and near the doorway where the others were all clustered. The group tried to offer Rurik some cover while he frantically tried to extinguish the flames. Zalman cast a shield spell over his head and leaned over the pit from the doorway. Nigel looked for a target through the murder holes above, but there was no backlighting to give the kobolds away.

After a few more of the cocktails came down, the kobolds switched to crossbow bolts. Rurik was pulled up back into the hallway. As they quickly considered tactics, a Melf’s acid arrow zipped out from above and tagged Zalman, pumping hot acid through his leg. In a fit of vengeance, Zalman focused through the pain and cast a minor summoning. Targeting just the other side of one of the murder holes, he conjured three celestial dogs. The fracas that created was satisfying and bought them some relief from the bombardment. In those few moments of relief, Rurik cast a shape stone spell - causing the ceiling of the room to smooth over and sealing up the murder holes.

While the others broke down the far wood door, Rurik paused long enough to offer a bit of healing to Zalman now that the acid arrow was wearing off. Beyond the door was a short length of hallway and another wooden door. Kisty pointed out more murder holes along the length of this hallway. Rurik took it under advisement and ran down the hall, launching himself at the far door (just in case there was another damnable pit in front of it).

The door broke open into another hallway, this one going left and right. To the left, it ended at a door that doubled back. To the right, it ended in another wooden door further along. Guessing that the door to the left was most likely to lead to the murder hole room, they made ready to head up that one. A barrage of magic missiles coming from one of the short hallway’s murder holes spurred them on to quick action.

Kisty picked the lock and they flung the door open. Two kobolds at the top of a flight of stairs launched crossbows to little effect. Nigel and Findus launched a couple arrows back to great effect. They charged up the stairs and made short work of the two remaining kobolds. It appeared that the summoned dogs, which were now gone, had claimed two other kobolds.

The room was about the same dimensions as the one directly below. There were open boxes of ammunition and jars of alchemist’s fire. There was also a door that mirrored the one into the short hallway below. They had good reason to suspect that the spell-flinger was holed up in there. They took up positions, most trying to get a good line of fire to the door before they flung it open…and were greeted by a lightning bolt. Several of the party were hit hard by the blast. Undaunted, though, Rurik and Nigel charged before he could get off another blast.

Huddled behind a couple crates, the kobold sorcerer gave them a pitiful look and begged for mercy in a crude common. He got none.

Wounded and depleted of much of their casting ability, the party finally decided to hole up in this room. It seemed fairly defensible with the murder holes and a single entrance. Rest, healing and magic was worth the risk of letting the kobolds regroup a bit.


Next session - More kobolds and the incredibly aggrivating Thrindlemond.

-Rybaer
 
Last edited:

Zalman

First Post
Wooo Hoooo!

I thoroughly enjoyed this evening's adventure. Rybaer presented us with many challenges that we were not used to facing. (Rybaer is new to this little gaming group. The rest of us had been together for about 6 years and he provided a breath of fresh air to our stale gaming)

I was proud of my idea to cast a summoning on the other side of the ceiling. It worked out very well to distract the sorcerer and his helpers. We were all very beaten and bruised but felt good about what we had accomplished, even against little kobolds.

Now, back to my old question... Why am I here?
 



Rybaer

First Post
Sure thing.

Fate points are a concept I borrowed from the Warhammer fantasy RPG. Basically, it's a "cheat certain death" point. It can only be used to save your own character from death, and it's up to me, the DM, as to exactly how the character cheats death.

The main reason I use them is to keep low level characters from dying too easily on a single bad roll. On the very first roll of the very first combat these guys entered, one of the hobgoblins shot Rurik in the chest with a heavy crossbow and scored a critical. Well, at double damage to the only person capable of healing in the party, it would have been game over for the first level cleric. So, fate point intervened and the hobgoblin instead hit his hunting dog who just happened to be leaping at Rurik at the exact moment the bolt was arriving.

Also, as we were all new to the 3rd edition, I wasn't entirely comfortable balancing the PC's encounters yet. The fate points became a bit of a safety valve in case I made something too tough.

Now, one year later, most of the players are now out of fate points. I think one player still has one left of the original two they each began with. The players, as a result, take combat much more seriously and even comtemplate retreating at times.

-Rybaer
 

Remove ads

Top