Aftermath - Campaign after the War

Rybaer

First Post
Session #4.5 – Tour of the Grounds


After a blissfully uninterrupted night, the group decided to follow it up with another day of rest. They did make a brief foray into the library and laboratories to collect items of interest for Zalman. Among these were a number of books and assorted supplies needed to create alchemical or magical devices (including a wand of magic missiles that he was busy constructing). Throughout the day and the following night, everything was peaceful and quiet.

On the morning of their fourth day at Shadykin’s school, they finally felt fit enough to resume their explorations – all together this time. Having seen no further threats, they decided the horses would be safe on their own in the courtyard, chomping on the abundant spring grasses and lounging in the shade of the numerous trees. The group debated between exploring up to the top of the tower under which they’d been camping or continuing to explore beyond the room from which the rust monsters and beholderkin had come. They settled on going up first, because at least in that direction they knew it only went just so far.

The main floor of the tower had a massive pile of rubble where the stairway up had once been. They checked the possibility of going in through one of the windows higher up on the tower, but found that they were impossible to open and equally impossible to break. They settled on going through the rock. Rurik called upon Moradin’s favor and cast a Stone Shape spell to open a clear path up to the next level. The second floor they found to have two spacious bedrooms fitted with the worn out remnants of what was once fine furniture. Quick searches of the rooms revealed a few personal effects, but little else of interest. The third through sixth levels also had a pair of bedrooms each, again with little of real value. The seventh level opened into one large circular room stuffed full of furniture, shelves, and knick knacks.

They soon concluded that this must have been the witch’s living quarters as there was a bed with relatively clean sheets as well as a stew pot that had gone cold but not molded over yet. While Nigel and Kisty made a thorough search through her belongings, Zalman cast Detect Magic. The one item in the room that had a magical aura was what appeared to be a large rectangular box made of cast iron that was dominating the top of one of the room’s tables. It was three feet wide, two feet deep, and about one foot tall. The entire front side of the item was a door that swung downward. The inside was empty. They were perplexed and offered a steady stream of wise-ass suggestions as to what it might do. Many concluded that it must cook food, for it looked much like a toaster oven. Zalman doubted that, though, as his Detect Magic revealed it to have divination magic upon it.

Kisty, who had started flipping through the log books strewn around it (she was the only one who could read gnomish), finally figured out what it could do. She explained from the notes that it would identify the magical nature of any item placed within it. Several of the group were hesitant and skeptical, worrying that it was a trick and that anything placed inside would disappear or turn into a fresh meat pie. Zalman offered up an otherwise useless magic item that he had been toting around as a test piece, a wand of Ghoul Touch that they had acquired a while back. He lacked familiarity with the school of necromancy and could not use it. So, into the black metal box it went and they shut the door. Moments later, an ephemeral voice spoke out from seemingly nowhere: “This is a wand of Ghoul Touch.” They opened the box and were relieved to find that the wand was still there and had not been turned into a meat pie.

Now confident in the box’s abilities, they started unloading the numerous magic items that they had picked up since their journey began. Most were fairly minor items, some useful and others not. Once all were identified, they redistributed them so as to best complement each of the party’s abilities. They were happy and dubbed this wonderful new item the “Toaster Oven of Identify.” They also tried to figure out a way to bring it with them. Estimating its weight as well over three hundred pounds, and finding that it was bolted to the table, which in turn was bolted through the floor, they finally abandoned this idea and pressed on with their investigation.

The only other exit from the witch’s room was a ladder leading to a trap door in the ceiling. This, they found, led directly to the roof. There was nothing of interest up there, so they headed back down to the basement of the tower.

(DM note: At this point in the game, Zalman’s player left town for a month for work-related reasons. Not wanting to NPC him through what I knew were to be some dangerous times ahead, we instead agreed that Zalman would spend his time cataloguing the contents of the library and studying anything of interest he could find in there. And so, the group continued without their primary magic support.)

The group proceeded down through the main floor’s trap door and through the rust monsters’ room. They had already triggered several traps in the hallway beyond during their initial explorations, so they knew what to look for. The next room, where they had ended their previous foray, was seemingly empty. It was a relatively small rectangular room with another door and two rough cut hallways leading off from each side. Directly in front of the door was a concealed pit trap that Kisty marked out in chalk. Suspicious of more traps, she explored around and found that another concealed pit was placed in front of the other door from the room. They explored down one of the rough cut hallways and found that it led to a small cavern-like room and then back to the main room. Based on some skeletal remnants and other circumstantial evidence, they assumed that the beholderkin must have lived (or been kept) in here.

Kisty listened carefully at the next door and thought she could just barely make out a noise beyond…a raspy or scratching sound. Nigel confirmed this, but could not place it. They all readied weapons while Kisty opened the door slowly and peered inside. “Dark,” she told them. Boaz came up to the front to offer his ability to see in the dark. “It’s a big room,” he told them. “There are columns, lots of piles of rubble…stone. I think there’s something moving around one of those piles, but I’m not sure.”

They whispered among themselves and decided that whatever it was probably already knew they were here. They agreed to slip into the room and spread out, everyone prepared in case it was hostile. Boaz with his longsword and Rurik with his battle axe went in and slipped to either side of the door. Nigel followed with an arrow nocked in his bow. Kisty, with torch in hand, and Amblin came in last. They could all now clearly hear a skittering sound among one of the large piles of rubble in this huge underground room. They didn’t have to wait much longer for a good look at it, though.

As Boaz and Rurik inched closer, a gigantic centipede shot out of the rubble and made straight for the dwarf. Rurik’s armor deflected its glistening fangs and his own battle axe swung in answer, scoring a hit. Boaz charged and Nigel let fly with an arrow. Multiple deep wounds were scored. Kisty flung a sling stone at it, preferring to keep her distance. Amblin jumped in and landed a shot, as did his dog Gunther. The centipede managed one more feeble snap at Rurik before its body gave out and it collapsed in a heap.

They gave a cursory look through the room but found no more creatures. The centipede itself measured between thirty and forty feet in length, by far the largest and most disturbing insect any of them had ever encountered before. Nothing else in the room was of any particular interest. Aside from the piles of rubble where portions of the ceiling had collapsed, there was absolutely nothing else in this room, not even an exit. During a slower and more involved search of the room, Nigel noticed that a portion of the wall seemed odd. The texture of the stones did not seem to match what his eyes were telling him he saw. Kisty joined him and they concluded that it must be some sort of illusion, a fact that Rurik confirmed with a Detect Magic. By touch alone, Kisty finally found a latch mechanism hidden under the illusion that activated a secret door. While she could feel the door opening, the illusion of the wall remained in place. They poked their heads through the illusion and found that a hallway extended beyond.

(Kisty, a rogue of no small skill, was amazed by the secret door/illusion combination. Finding a secret door was one thing. Noticing an illusion is another. But for someone to have cast an illusion of a stone wall over a stone wall to help conceal what she could now tell was already a well-made secret door was a step beyond anything else in her experience. She was impressed…and she now knew what to look for.)

The hallway itself was unremarkable and dark. Stone walls and a heavy wood door at the far end. The undisturbed dust on the floor suggested to Nigel that nothing had passed this way in years. While they cautiously approached the door, Kisty made an observation. “There’s another one of these illusion secret doors over here in the side of the hallway.” She felt around for a minute and concluded that it also had the same opening mechanism. Everyone agreed to explore that direction first, as secret door usually had more interesting things to hide.

The door slid open and a short hall opened into a twenty foot square room. The chamber was filled with tables and shelves, barrels and casks, chests and sacks. They poked through the various items and found that there was a fair bit of treasure in here – coin, gems, art, and a few magically imbued items. They decided to come back and sort through it later as there was far too much to haul with them. Rurik filled a couple skins with a fine (and strong) wine from one of the casks and then the group left, closing the secret door behind them.

They listed at the heavy wood door and could discern nothing. Kisty verified that it was not trapped and, as it was unlocked, opened it. Flickering light from the next room filled their hallway as they opened the door into a largish room that had all the hallmarks of a waiting room. There were several rotting couches, a table with several chairs around it, and half a dozen lit torches in sconces on the walls. As they slowly entered, they could also see that a small alcove branched off to the left. At the end of it was a door that was propped open slightly. On either side of the door stood a pair of pasty white statues of six-foot tall gnomes. The statues, more than anything else about this room, were unsettling.

Fearing that the lit torches might mean someone lived or had recently been down here, they looked for signs of such but found nothing. The thin dust on the floor was much like the previous hallway – undisturbed. Closer inspection of the torches revealed that they were not actually burning but were merely lit by means of Continual Flame spells. Kisty searched the room, careful to stay well away from the creepy statues, and found two more of the illusionary secret doors.

At some point, Rurik decided that he wanted to know what was through the partially opened door. As he approached, the two statues closest to the door moved to impose themselves between he and the door. They did not attack, but they would not let him pass. This bothered the others, as they figured these statues to be guardians of some sort for whatever was beyond the door.

Rurik was smart enough not to push his luck with the statues, but Boaz was now rather keen on what was transpiring. As Rurik backed away from the door, the statues returned to their positions on either side of it. Boaz suggested running past them before they could get into position. Before long, the two of them managed to get the statues sufficiently displeased with their efforts to get past that they were attacked. All four statues moved into action and swung heavy fists at the two with some success. Boaz’s sword was a cleaving disaster for the statues, though, and before too long the fight was over. Amblin, Nigel, and Kisty had remained quietly out of the fight and out of the way. Rurik and Boaz were a bit miffed by this, but the others insisted that they had had no desire to mess with them in the first place. Rurik healed himself, having taken a couple tough hits, and then he stomped off to kick the door open.

Beyond was what appeared to have once been a well-appointed office. There were a couple chairs up against the wall, faded but elegant tapestries on both side walls, and a pile of ash and cinders where a desk had presumably once sat. Another door was set in the far wall. They poked about in the ash, but found nothing of interest, only a few nails, handles, and other metal components of the former desk were all the remained.

The door beyond was unremarkable and it was quiet on the other side. They opened it and found that it led to another laboratory. While not as large as some, this one was crowded with interesting alchemical and magical paraphernalia. It had also been ruthlessly ransacked. They sifted through the debris, but found little that interested them. Rurik confirmed that nothing in this room still radiated an aura of magic. Kisty did find what appeared to be a personal journal among the debris under one desk. As she scanned through the gnomish writing, she excitedly came to the conclusion that it had belonged to none other than Shadykin, the school’s founder that they had come hoping to find here. She skipped to the end (a habit she’d acquired when approaching any new book), and read the last two entries:

April 23 “With dark tidings on the horizon, I have taken precautions to protect certain items from falling into the Black Hand’s possession. A contingency spell placed upon myself will cause this lab to be shifted to a different plane upon either my death or absence from this plane. I have selected a plane whose properties should ensure the destruction of everything in this room. I pray that it will not come to this, though.”

April 25 “News has reached me that Gills Dralon of the Hand is coming with his army and I expect that I will have to face him. I don’t know when, but I refuse to leave my school. Some students have already left, yet others are unwilling to. I would force them out if I felt they’d obey.”

The group pondered the meaning of the journal entries. The fact that this laboratory still existed was strong evidence that Shadykin was both still alive and on this plane, assuming that the lab the entry referred to was indeed the one in which they stood. They also now knew the name of the wizard who had led his branch of the five armies of the Black Hand through this region. He was quite possibly the same one who had destroyed their hometown’s predecessor of Selmar.

After they finished searching through the room, they decided to try exploring one of the other secret doors. It opened into a long and narrow hallway. After about a hundred feet, a fork split to the left. Rurik surmised by their travels thus far that they were under the middle of the courtyard. If they kept going straight, they’d end up underneath the golden dome. Going left would lead over toward the dormitories. They decided to continue forward. After a couple small turns, they arrived at a staircase up to a door. The door was locked, but Kisty quickly remedied that. They opened it to find themselves in a small room with a massive set of double doors leading off to the right. Overlapping both doors was a massive circular metallic gold seal. Set in the middle was another smaller circle with four keyholes spaced evenly about it. Kisty inspected them and concluded that while she might be able to open one lock given some time, she would be unable to open all four simultaneously. If she released one to work on another, it would relock.

Amblin surmised that they would need a special key to open the door. He also went so far as to surmise that it would probably be some mechanical device with the four keys spaced out on it and a mechanism to turn them all simultaneously. (DM note: Amblin’s description of such a key was so uncannily accurate with what I had envisioned that he was eventually rewarded with a Fate Point for it…a generous reward to say the least.) Not having such a key, they backtracked and took the fork in the hallway. This led to a concealed trapdoor under a bed in one of the ground floor bedrooms in the dormitory. They decided to leave the dormitory alone for now.

Back in the room with the destroyed gnome statues, they tried the last secret door. This also led down a hallway that, after a couple turns, came to a wall. All of them could tell from this side that it was actually part of a door. They listened at it and heard nothing. Opening it, they found that it led into the library in the main school building that they had visited earlier. They said a quick hello the studious Zalman, pointed out the secret door to him, and then backtracked again.

Having found no other passages or secret doors in the subterranean levels, they decided to head back up the tower and use (bum bum bahh!) the Toaster Oven of Identify to find out what the couple magic items stored in the hidden stores room were. Again, mostly minor items that they distributed amongst themselves. Consensus vote at this point was to explore the tallest tower…the one in which Zalman and Rurik had been attacked by the stirges, the one with the mirrored sphere

The ground floor of the tall tower, again, had little but rotting furniture and dust. There was a small storeroom that held some brooms, old blankets, buckets, and other odds and ends. They ascended the stairs to the very top where they prepared themselves to deal with the stirges should they still be there. They weren’t. The devastated top two floors of the tower were quiet and empty. A light drizzle and cool breeze filtered in through the missing sections of wall and ceiling. The lower of the two floors had the hallmarks of a laboratory or study that had been badly damaged and ransacked. Deeply buried among the debris, they found a small silver statuette of a raven. Someone tucked this away for later inspection.

The next level up, accessed by a private stairway, appeared to have been living quarters dominated by a bed, furnishings, and a cold fireplace. From here, the ten-foot diameter mirrored sphere that was floating between the destroyed floors and wall could best be viewed. They touched it experimentally and found that it seemed to be completely frictionless…giving it a strange feel. It was perfectly clean, perfectly shaped, and perfectly flawless. They tried pushing it (not easy given its frictionless nature) but it would not yield. They even dragged Zalman up from his studies to take a look at it and to try a dispel magic. He wasn’t entirely convinced that it was magic because a Detect Magic gave some very strange signals, but he tried anyway. No effect. Whatever it was or whatever might be inside it (and some where hypothesizing Shadykin might be inside), they had no way of exploring it further at this time.

Among the debris on this level, though, they did find something of particular interest…something that Amblin had described for them not an hour earlier. It was a metal plate with four keys extending from one side of it. On the other side was a small crank and a series of gears and pins that caused all four keys to move simultaneously. Bingo!

As the great golden dome was one of the most intriguing and elusive parts of the school, everyone was eager to see what was inside. They hurried back into the tunnel system and reached the sealed double doors. Amblin put the keys in place and turned the crank. With a sudden pop, the seal opened a crack and they were able to pull the doors open. They opened into what appeared to be a roughly cut tunnel underground that led to bright sunlight and green grass about forty feet up ahead. This was odd, because they had just noticed it was gray and drizzly outside. The door had the same key holes on the inside. Just to be sure they could get back through it from the inside, a couple went through with the key while a couple remained back on the outside and they shut the door. Amblin then used the key from inside the dome and successfully opened it again. Satisfied that they would be able to get back out, they all went in and headed toward the sunlight and grassy field.

The tunnel opened upon an idyllic landscape of rolling green hills, copses of trees, and a meandering stream. The sky was deep blue and speckled with small, puffy cumulous clouds. Birds chirped in the distance and the warm sun and fragrant breeze soothed their worn nerves. The horizon extended infinitely in each direction with no sign of the inner walls, which should have been plainly visible given that from outside the dome was no more than a hundred fifty feet in diameter.

It was then that they realized, with a bit of panic, that the tunnel leading to the door was nowhere to be seen. It, and the door, was gone.



-Rybaer
 

log in or register to remove this ad

Rybaer

First Post
Session #5.1 – Journey into the Golden Dome


Our heroes, minus the studious and now much envied Zalman, now found themselves trapped inside the great Golden Dome at Shadykin’s abandoned School for Arcane Arts and Magical Sciences. When the door and tunnel that had led them into the sunny landscape abruptly disappeared, they were left with no apparent way out. They had a pretty good idea that the door was about forty or fifty feet back from where they had been, but a thorough investigation of the area, including a concerted effort to disbelieve everything as an illusion, failed to find it again.

Rurik cast a Detect Magic and was nearly overwhelmed when everything in every direction radiated strong magic. Well, they thought, that made some sort of sense. They knew that from the outside, the Golden Dome was no more than a hundred fifty feet in diameter. Inside, it was a seemingly infinite world – sky and all. A brief debate ensued over the merits of staying in place and hoping the door would reveal itself or wandering around in an attempt to determine the nature of this place. The chose to wander…after all, the place seemed pleasant enough and had presumably been constructed for some reason. It almost had the feel of a resort, a natural and safe place to get away from it all.

Making note of where the door had been in relation to the clumps of trees, a couple small hills, and the meandering brook, they chose a direction at random and struck out. Aside from a nagging fear of the magically created unknown, they enjoyed the pleasant weather and absence of drooling, snarling monsters jumping out at them.

After about ten minutes of hiking, it began to dawn on them that the landscape around them was changing – literally. The grassy hill that they had just walked, when looking back, was now a wooded valley. The stream that had been going off in one direction now seemed to lead elsewhere. Whatever sense of tranquility that they had been enjoying was now shattered. They stopped and looked intently in each direction but were unable to discern the changes as they happened. Either they were too slow and subtle, or they simply didn’t happen when someone was looking in that direction. Several in the group even had the nagging sensation that the sun was moving around erratically.

Realizing that they had little else to use as reference, they decided to follow the stream for a while. It seemed to be the only feature that was always within view. This they followed for several hours, mostly crossing pleasant landscapes of grasses, trees, and hills. Then the weather changed from cheery sunshine to dark and menacing storms, all over the span of about ten seconds. While getting quickly soaked in the torrential rains, they concluded that little if anything in this Dome was real, and it certainly didn’t seem to be very stable.

The rains broke a short while later and settled into a dreary gray sky near sunset (or sunrise…they really couldn’t be sure). Having gotten seemingly nowhere while following the stream, they debated heading back. While discussing things, the temperature took a abrupt dive and heavy wet snow started to fall all around them, quickly turning the landscape white. While Amblin didn’t mind the weather (due to his cold resistance compliments of the Minor Deck of Many Things), the others were chilled and ill dressed for the conditions. They hoped the weather would continue its shiftiness and return to something warmer soon. On the other hand, they needed to prepare for the worst. So, they sought shelter among a nearby grove of pine trees and made a small fire.

While pondering options and bandying about theories on how to escape from the Dome, a nearby voice chimed in: “Pardon me, but you’re not from around here, are you?” It was a white-tailed deer that had apparently asked the question, having snuck up to the camp through the darkness and the snow. They admitted that they were and pointed out that they were in a bit of a bind as they really wanted to get back out of the Dome.

The conversation continued for a while with the deer answering their questions as best it could. An owl, a couple rabbits, half a dozen squirrels, and a raccoon all joined in as well. The animals all knew of Shadykin, and regarded him fondly, though they had not seen him in a long time. They recognized that the weather and landscape here was not as stable as it had once been. When asked why, they attributed it all to Digger. Digger, apparently a badger who lived nearby, had been progressively losing his sanity, and his moods and thoughts seemed to have a substantial impact on the local environment. The animals could not explain why Digger had this sort of influence on things, but they did mention that Digger was one of Shadykin’s friends from the “other world.” The animals also knew of the door out of the Dome, but did not know how to find it.

(The players were getting strong flashes of déjà vu…Disney movies, mostly…)

The deer who had struck up the conversation (they apparently didn’t have names) offered to lead them to Digger’s home. The animals seemed to hope that the group might be able to help the insane badger and perhaps someday bring Shadykin back.

Digger’s home was little more than a mound of grass-covered earth with a hole in one side leading down. The deer left them without risking getting any closer. The weather had cheered up a bit, all the way to a steady drizzle. Amblin crept up near the hole but decided that climbing down such a tight hole after an insane badger was probably not a good career move. They called to him from outside.

“Digger?”

“Go away,” growled a voice from far below. The raindrops got a bit bigger.

“We’d like your help getting out of this Dome.”

“I said, Go Away!” The wind picked up.

“We also understand you knew Shadykin. We’re looking for him and could use your help with that as well.”

Silence. The rain let up a bit and even threatened to stop altogether. A few moments later, the striped face of a badger poked out of the hole and eyed them over. “What do you know of Shadykin and how did you come to be here?”

They went on to explain that they had come to the school in hope that they would find Shadykin still here. They needed his help in restoring Rurik’s face from that of a lion back to his own charming dwarven mug. They also spoke briefly of the condition of the school, the amount of time that had passed since the war, and of the last journal entries Shadykin had written.

Digger, they found, was not quite as insane as they had been led to believe by the other animals. He was just very moody and didn’t have much to live for now that his master had been absent for so long. Digger was Shadykin’s familiar and had been ushered inside the Dome for fear of the impending attack by one of the Black Hand. Shadykin had never come back for him. After some time alone in the Dome with the animals, Digger had tried to return but found that a crack had developed in the device that operated the innards of the Dome and was causing it to malfunction. The malfunction caused ripples of instability and prevented him from finding the location of the door leading back out. He tried to fix it but only made it worse. An entire chunk of the machine had broken loose and caused the area immediately around it to warp into a nightmarish parody of reality. Dangerous creatures and traps abounded and it was all Digger could do to escape that pit with his life. He could not bring himself to risk trying to fix it again.

“So”, the group summarized, “we have to find and fix the magical mechanism that runs the insides of this Dome in order to find the door that leads back out?” (Without our wizard, too…how convenient…)

“Yeah,” Digger replied. “That’s the short of it. And if you pull it off, you’d better be taking me out of here with you.”

“Guess we’d best get going. Where is the device located.”

“It’s just over there,” Digger pointed. Had it not been for this creepy, shifting landscape, they might have wondered how they could have possibly missed the dark pit just off in the distance. It was a sheer edged pit over a mile in diameter that was filled with a dark gray fog of unbelievable density. “There’s a road leading down into it. The device should be in the very center. And be careful, ‘cuz there are lots of nasty things down there.”

“Like we haven’t heard that before…”

The group headed off toward the Pit (of Certain Unpleasantness) and had no difficulty in finding the road leading down. Essentially, it was little more than a ten foot wide ledge with sheer wall on one side and sheer drop off on the other that wound around the inside of the Pit, slowly angling downward. The gray fog was so dense that visibility beyond five feet was poor and beyond ten feet was impossible. They looked at one another, looked at the Pit, and then headed down – staying single file, against the wall, and within five feet of the person ahead of them at all times.


-Rybaer
 

Rybaer

First Post
Session #5.2 – Bunnies and Jellyfish and Turtles


The group cautiously descended into the thick fog of the Pit (of Certain Unpleasantness), staying tight to the cliff wall on their left and within reach of the person ahead and behind each. The path they walked was smooth stone with a gradual slope downward. About ten feet to their right was a sheer drop off into the fog. To satisfy their curiosity, they tossed a stone over the edge and were unable to hear it hit anything on the way down.

The further down they went, the darker it became as the fog blotted out the “sun” above. The mute silence of the fog had everyone on edge and each was convinced that there were shapeless shadows flitting about just at the limits of their vision. An hour went by before they had their first encounter. From upslope, a soft pitter-patter began to grow quickly in intensity and from the fog emerged a horde of fiendish bunnies.

The little critters resembled ordinary bunny rabbits except in two critical aspects: first, they had beady, glowing red eyes; second, they had a nasty disposition. About fifteen of the bunnies launched themselves through the air, latching onto anyone they could sink their sharp little fangs into. The group jumped into action, cutting up the bunnies, tossing them over the edge, and pounding them into pulp. Boaz was particularly effective, cleaving the rabbits four or five at a time with his flaming long sword. Aside from a few nasty little bites, they dispatched the horde effortlessly. Well, all except for momma bunny, that was.

As the last was tossed into the foggy void, a series of thuds shook the very ground. Something big was coming toward them. Weapons at ready, they were peering intently into the fog when a rabbit fully ten feet long and pushing a ton in weight came crashing into their midst. The fight with momma was a bit tougher, and they found that the hind legs were more of a threat than it’s dagger-sized front teeth. Amblin took a nasty kick square in the chest with both hind legs and was flung into the cliff wall. Everyone else immediately did their best to not find themselves between the rabbit and the open hole of the Pit (of Certain Unpleasantness). Several rabbit bites later, they finally managed to beat the rabbit to death.

Rurik healed up Amblin and treated some of the more minor wounds while Nigel and Boaz worked to cut some meat from the big momma rabbit (it seemed to be normal). They didn’t know how long the journey to the bottom would be, and they had virtually no food with them as they hadn’t expected to be stuck inside the Golden Sphere. As they had already been going for most of the day and Rurik was low on spells, they decided to take a rest here, keeping a double watch and sleeping up against the wall. They actually managed some nervous but uninterrupted rest.

Once Rurik had finished his prayers to Moradin, they headed back down the slope. Rurik volunteered to take the lead as he was the most heavily armored in the group and no one expected to have much warning of anything coming at them. Nigel and Boaz followed with Amblin and Kisty taking up the rear. While moving along, the ground changed from solid stone to sand. Nigel’s highly tuned elvish ranger eyes noticed immediately when Rurik’s feet abruptly stopped making tracks in the sand ahead of him. Nigel called a halt and poked ahead with the end of his bow. It sank down into the sand directly below Rurik. Quicksand, he concluded. Why wasn’t the plate-mail clad dwarf sinking like a stone? Then Rurik reminded him that one of the magic items he was wearing was a Ring of Waterwalking. Counting themselves lucky that one of the others hadn’t found a quicksand pit the hard way, they continued on with Rurik in the lead and Nigel using the end of his longbow to search out and avoid the multitude of other quicksand traps.

A short distance later, while still in the midst of the quicksand trap area, five forms coalesced from out of the fog over the cliff ledge. Five jellyfish, about two feet in diameter with three foot long tentacles, came floating directly at them. Just as they came into reach, four winged piranha dropped out from within the tentacles of each jellyfish and swooped in to attack. While the flying piranha alone could only cause small bites and were easily killed, the jellyfishes’ tentacles caused a nasty little paralysis. Nigel, with one of the strongest fortitudes, succumbed to the first lashing by a jellyfish and fell to the ground in a helpless heap while the piranha gnawed away on him. Boaz cleaned out a couple piranha before he too fell to paralysis. The others, watching their two strongest fighters falling so quickly, fought back frantically with efforts focused on taking down the floating jellyfish first.

Kisty, with the weakest fortitude of the group, managed to endure four consecutive lashings from the jellyfish before she brought the closest one down. Rurik and Amblin had mixed success, but finally started to drop jellyfish. Boaz was the first to recover from his paralysis and he started a mad hack and slash through the remaining attackers, flaming sword cleaving everything in reach. Nigel, bleeding from well over a dozen wounds and in dire shape, finally shook off his paralysis and joined Boaz in a relentless slaying of the creatures. Together, the group finally finished off the last of the jellyfish and finally the flying piranha. They healed up Nigel and tended to everyone else’s wounds as best they could without depleting all of Rurik’s magic.

Worried about what they might find next, they cautiously continued onward. About five minutes later, the sandy path widened from ten feet to beyond their ability to see through the fog. With the others staying firmly in place up against the wall, Rurik and Nigel followed the widening edge out until it reached a width of about thirty feet from the wall. It also came to a pool of standing water that extended from the wall to the edge of the cliff. A one foot wide stone retaining wall kept the water from spilling over the cliff. The water was murky and obscured by fog, so they could not determine how deep it was, nor how wide.

Nigel and Rurik returned to the others and reported what they had seen. Having little alternative but to cross it, they decided upon the best approach. They settled on giving Amblin the Ring of Waterwalking and let him use his exceptional monk speed to run across it and evaluate the distance across and find out what was on the other side. He dashed across and found it to only be about thirty feet across. The far side was another sandy bank and the trail appeared to narrow back to ten feet wide again. As he was trotting back across the water, a creature lurched out of the water and took a good chunk out of the back of his leg. Making it back to the others on sheer momentum, the group heard the unknown monster splash back down somewhere in the fog in front of them. Rurik healed Amblin as they backed away from the shore. Time for more planning, they decided.

No one was willing to walk along the narrow retaining wall with an unknown creature on one side and a sheer (bottomless?) drop off on the other. Swimming was out of the question as well. They only had one ring of water walking, and if these creatures were quick enough to snap at a running Amblin, the others would easily be taken by it. Fighting seemed an equally foolish option. Finally, Rurik came up with a strategy. Being a cleric of Moradin, he could perform a few tricks with stone. With Boaz and Nigel guarding him, he got as close to the retaining wall as he could. He called upon Moradin’s favor and cast Stone Shape. He caused a six inch wide gap to appear in the retaining wall, extending away and at a shallow angle downward. Through the gap in the wall, a waterfall spontaneously erupted and the water level quickly began to drop.

While the angle of the gap he’d created wasn’t quite perfect to drain all the water, it was sufficient to change the thirty-foot wide pool into a mere ditch of water. A pair of large, shiny black snapping turtles was left stranded on the shore on their side. The group surrounded the creatures and attacked. The turtles’ hides appeared to be made of some sort of metal and were very resistant to attack, but eventually gaps were found and both were slain. The turtles both put up a fight, but were too awkward on land to be much of a threat.

They checked the remaining water and, finding nothing, crossed and continued onward and downward. The path changed from sand back to stone after a while and they stopped worrying about quicksand traps. Another obstacle presented a challenge, through. A chasm cut through the path they walked down. The fog was just thin enough here for them to be able to see that the far side was between ten and fifteen feet away, dropping off into the foggy void below. Amblin and Boaz were both fairly confident that they could jump across. Nigel thought that he could climb across on the rough face of the wall on the left, but he wasn’t keen to try if he didn’t have to. Rurik and Kisty were left wondering how they could make it across.

Seeing little other choice, Amblin pulled off his last remaining 24-foot wood ladder from his Robe of Useful Items and laid it across the chasm. One by one, they crawled across on their hands and knees. Problem solved. They didn’t want to have to carry the ladder with them, so they pulled it across and laid it against the wall of the Pit (of Certain Unpleasantness). Onward down the narrow path they went.


-Rybaer
 

Rybaer

First Post
Session #5.3 – Fungi and Sunflowers


Thus far on our intrepid heroes’ journey into the depths of the Pit (of Certain Unpleasantness), they had encountered a horde of fiendish bunnies and their mother, a squad of floating jellyfish complete with a swarm of flying piranha, a pair of giant metallic snapping turtles, and a narrow chasm. No one had died yet. So far, so good.

They continued to wind their way single file down the Pit’s ramp, the fog continuing to press in heavily. After another hour of walking, the path widened out again. They scouted ahead only to find their way more or less blocked by a forest of violet and green fungi that stood several feet taller than they were. The crowns of the fungi formed a nearly continuous canopy, but the stalks were generally spaced a couple feet apart from one another.

After Boaz’s run-in with a Violet Fungus not a week earlier in the young green dragon’s cave, no one was too eager to get close or to try to pass through. The fungi appeared to spread completely between the wall and the cliff, though, so they concluded that going straight through was the only option. Nigel, one of the more nimble in the group, risked a closer inspection of the fungi. The fungi appeared to be completely inert and inactive. He even risked stepping in between a couple stalks and further into the forest. Again, nothing happened. He slipped back out to report that these fungi appeared to be nothing more than overgrown specimens. He did note large amounts of spores on the undersides of the crowns and highly recommended against bumping into any fungi while passing through.

They started through the fungi, spaced enough apart that they could still see one another and yet have room to negotiate the forest of stalks without bumping any. Kisty, Nigel and Amblin, all being rather nimble, had little difficulty getting through the hundred or so foot width of the patch. Rurik with his dwarven girth and Boaz with his half-orc height, in concert with their less-nimble reflexes, were not quite as successful. Both bumped into fungi stalks almost immediately, and were showered in clouds of orange spores. They could feel the spores working at a clouding their thoughts, but both were able to shake off the effects and complete their way through the patch.

On the other side, the path again narrowed to its usual ten-foot width and continued down and around the Pit. For another hour or more they continued until it again began to widen, this time for a small forest. The rough bare stone of the path gave way to dirt and grass, trees and bushes. Even the fog thinned out here, increasing visibility to a good thirty feet or so. The forest appeared to be rather wide and quiet. Having encountered a challenge or danger every time their surroundings changed in the slightest bit, they were very cautious as they entered. Keeping close to the side wall of the Pit, they tried to move quietly through the otherwise silent forest.

Nigel, with his finely tuned elvish ranger senses, spotted the approach of a large bear through the fog after they were several hundred feet into the woods. Unlike all the previous “animals” they had encountered in the Pit, this bear appeared to be a perfectly normal specimen. It did not take an immediately aggressive stance, so they held back and waited to see what it wanted. The bear confidently walked right up to them, sniffing the air as if looking for something. Finally, it came right up to Rurik, severely testing the dwarf’s resolve. It planted its nose squarely on his backpack and started nudging it around.

“It can smell the rabbit meat we cooked up yesterday,” Nigel surmised. Everyone else started to get nervous, knowing that all their packs contained some of the meat. The bear seemed content to poke its nose down into Rurik’s pack until it found the food it sought and pulled it free, then swallowed it. Everyone else emptied their packs of the food slowly so as not to startle the bear. Nigel slowly herded everyone around the bear and through the woods while it collected the morsels of food scattered about.

As they pushed on through the woods, the bear followed along. It seemed to be more curious about them than interested in harassing them for more food. While the group was a bit uncomfortable, they decided to let it follow.

After another fifteen minutes of hiking through the woods, the fog began to thin and they could see sunlight peeking through the canopy overhead. As they continued forward, they could see what appeared to be the edge of the forest. At this point, the bear stopped following them. It watched for a few moments while the group left the forest and then returned into the dark depths of the trees.

Reaching the edge of the forest, the group looked out upon a bowl-shaped field, several hundred yards in diameter, basking in brilliant sunlight. Around the left side of the bowl, the cliff face of the Pit rose hundreds of feet. To their right, the forest continued a short way and then opened up to the cliff edge of the fog-filled Pit. About a third of the way around the bowl to their right, a narrow stone bridge, almost natural in appearance, stretched away into the fog. This appeared to be the only way to proceed from the massive bowl. Centered in the bottom of the bowl was a patch of what appeared to be shiny sunflowers surrounded by a narrow swath of wavy grass. Seeing no immediate threat, they sat down along the edge of the forest to rest and recoup for a few hours.

Once ready, they decided to stay along the edge of the forest and then along the edge of the cliff as they made their way for the stone bridge. There was no hint of trouble until they were about halfway to the bridge. Amblin, leading the way, experienced a bright flash of light and sudden increase in temperature to an extreme degree. Thousands of the shiny sunflowers had bent in such a manner as to focus the reflected sunlight directly at him. All of them started running desperately once they realized what was happening. Amblin and Boaz, both superhumanly quick, made it to the bridge with only minor burns. Nigel started to take the brunt of the flowers focus next, getting moderately burned. Kisty, realizing her short legs would make her a target for a long time, took a different approach and ran straight for the flower patch and dove underneath the canopy of flower heads. Rurik decided to follow Kisty’s lead and dove in right behind her, only heating up slightly.

Once on the bridge, Amblin and Boaz found that the flowers were no longer able to track them. Either that, or they were focused too intently on Nigel. Badly burned, Nigel finally made it to the bridge and collapsed. Kisty and Rurik found themselves safe under the flowers as they couldn’t get a good angle on them. Together, they worked their way over toward the edge closest to the stone bridge. They could just make out the others in the fog on the bridge, waiting for them. It was a good hundred feet of ground to cover. Taking a deep breath, they both bolted out simultaneously, weaving side to side in hope of keeping the flowers from being able to draw adjust quickly enough to hurt them. Kisty, unencumbered by bulky armor, was quicker and made it to the bridge safely. Rurik, being slower, was the closest target and took the brunt of the reflected sunlight. He was soon cooking in his armor, but due to the relatively short exposure he made it to the bridge and into the fog with only minor injury.

Rurik healed up the injuries they had incurred and they prepared to continue on. At the moment, they were back in the dense fog, on a five-foot wide stone bridge. Behind them was a field of flowers with a nasty disposition. Ahead was unknown, but likely bad. To either side, thick fog, a brisk breeze, and a long fall. No one was happy with this arrangement.

Everyone crouched low or crawled across the bridge, fearing to be buffeted off by sudden strong gust of wind. About two hundred feet further, the fog again cleared and the bridge widened out, splitting left and right. They were standing on what essentially amounted to a ring of stone – a ten-foot wide swath of stone with a diameter of about a hundred feet. The stone ring had a sheer drop-off both on the inside and out. In the very center of the ring was a single column of stone rising up to a small platform. Stretched between the ring and the platform, just below their level, was what appeared to be a spider web comprised of barbed wire. A few feet below the taut web was a greasy black smoke that roiled about like water waves.

Centered on the platform was a small pedestal with some assorted items resting upon its top. Also, a chunk of the pedestal appeared to have fractured and fallen to the platform, scattering about some of the (stone?) items. These were, they surmised, the broken controls for the entire Golden Sphere…the reason they had come down into the Pit (of Certain Unpleasantness).

The barbed wire, while daunting, appeared to be both taut and strong enough to support the weight of a person attempting to cross the fifty feet of web to reach the pedestal. The question on everyone’s mind was the same: What had made this web, and was it still around? They found their answer soon enough…


-Rybaer
 

Rybaer

First Post
Old note pasted in...


Shadykin's Golden Dome, which our heroes are now stuck within, was originally a paradise retreat and magical experiment of sorts. While the players found the previous encounter with all the friendly talking animals to be very Disney'ish, the descent into the Pit (of Certain Unpleasantness) was more like going into a dark Lewis Carroll world. The creatures were warped and dangerous imitations of reality. This was all to help represent how the reality of the sphere grew more and more twisted the closer they got to the faulty mechanism controlling the artificial world. I had fun concocting each encounter.

The next little bit they faced was a departure from twisted animals to twisted plants. They had a particular dislike for the bowl-shaped field of sunflowers. This was liberally borrowed from the Ringworld series...those who've read it will know immediately what I'm talking about.

While I was fond of the floating jellyfish and flying piranha combo, I think the encounter at the very center of the sphere was my favorite. Hang in there, it's not much further.

-Rybaer
 

Rybaer

First Post
As I alluded to previously, the scene with the sun-reflecting sunflowers was borrowed liberally from Larry Niven's Ringworld. Just giving credit where credit is due. It certainly caught all of the players completely by surprise. They knew something about the bowl-shaped field of sunflowers was suspicious, but little did they know what was coming.

The next bit, with the gang trying to fix the magical device in the center of the barb-wire spider web is among my favorite RP scenarios of all time. It was exciting, daunting, and completely chaotic. I wasn't sure any of them would survive. Alas, I get ahead of myself...

-Rybaer
 

Rybaer

First Post
Session #5.4 – The Mechanical Spider


While inspecting the barbed-wire spider web, Amblin placed a foot squarely on the intersection of two strands. It was taut and strong enough to hold his weight. Balance would be required to cross in this manner, but the intersections between the strands were close enough together that even if he fell he should be able to easily catch himself. While testing his weight, a bolt of blue energy coursed along the webbing from just around the other side of the central pedestal in a heartbeat and hit Amblin in the leg. It numbed him, but did not do any permanent damage.

It was about that time that Kisty, slowly working her way around the edge, spotted the source of the energy blast. What appeared to be a giant mechanical spider was perched on the far side of the pedestal, underneath the barbed wire web. The webbing obscured the view, but its ten-foot leg-span made it hard to miss.

Given their injuries and Rurik’s lack of spells remaining, they retreated back to the bridge to rest. Double watches were posted, but nothing appeared out of the fog to harass them. Once rested, they returned to the ring around the spider web where they discussed different strategies for trying to get across. They had no idea how dangerous the spider was, but they planned for the worst. What they finally settled on was something like this: Rurik would cast Sanctuary on himself, putting his faith in Moradin while crossing the pit. Once he reached the pedestal, he’d do what he could to fix the Dome’s controls and hope for the best. The others would work to support him or distract the spider as best they could in the meantime.

Plans sometimes go awry. Sometimes they never even get started. Sometimes half-orcs poke at things they shouldn’t…again.

Boaz, bored by all the planning, had wandered around the ring to the far side where he could get a better look at the motionless spider. The fighter tried poking his head just under the web to get a look. The spider remained motionless. Boaz then took out his sword and started tapping on the webbing with it. The spider reacted very quickly by firing a line of barbed wire directly at him. It narrowly missed the half-orc as he lurched backward. Intrigued by the fact that this spider could shoot barbed wire at a distance, he wanted to know more. So, crouched behind his shield so that most of his body was covered, he tried tapping on the web with his sword again. This time the spider didn’t miss. The barbed wire hit his shield straight on and stuck to it. Faster than he could move, the wire had wrapped around Boaz and his shield several times, lashing him helplessly to it. Then, the spider jerked back and pulled the bound fighter fully onto the webbing. Five bolts of blue energy later, the half-orc was unconscious.

The others, who had not been paying much attention to Boaz, were shocked when they saw their friend bound to his shield, lying on the web over the Pit, and being electrocuted into unconsciousness. Time to change plans on the fly, they decided. Amblin, with his incredible reflexes and sense of balance, decided to try to run across the webbing while the spider was still distracted with Boaz. He made it fully halfway before a bad step sent his leg between a few strands of webbing. Sharp barbs sliced his leg open and he was stuck in a bad way. The spider was quick to react and darted around the pedestal to get a couple shots of webbing off at the pinned monk. None of them connected, though, and
Amblin was able to pull himself out and reached the stone column at the center of the web without further harm. He laid flat so the spider would not have a good angle to hit him with webbing.

Meanwhile, Kisty was busy flinging sling stones at the spider as best she could to distract it away from Amblin. Nigel was helping Rurik hastily shed his armor so that he might more easily make it across the web to try to repair the device.

Amblin took a quick look at the small pedestal and at the pieces scattered about its top. It was a smooth stone cylinder about 1’ in diameter and 2’ tall. Set in the center was a large green gem. Around it in a circle were seven slots where smaller pedestals of varying heights sat…or rather would have been sitting if a large slice of the column hadn’t been cracked off. Three of the seven small pedestals were lying upon the ground next to Amblin. It was clear to the monk that the smaller pedestals were supposed to be placed around the circle in order from tallest to shortest. Upon three of the four remaining pedestals were polished stones of varying colors. One had no stone. Littering the ground among the fallen pedestals were four other polished stones. Green electricity was arcing from the larger stone in the center to each of the smaller pedestals in sequential order.

Fixing the controller seemed at once a straightforward and difficult affair. He figured the base pedestal would have to be fixed first just so the three smaller ones could be placed back into their positions. Then, he’d have to figure out which of the four remaining stones went where. That, he realized, might be very tricky. The stones were non-descript in shape and size. Colors were all earth tones: black, white, brown, gray, reds, and others in between. There was no clear order to them.

As Amblin related what he was seeing in the middle of the web to the others, still pressed as low as he could to stay out of the spider’s line of fire, Kisty remembered something. She stopped slinging stones and ran over to Boaz, jumping onto his back. Quickly, she stuffed her hand between lines of barbed wire and pulled from his backpack the jar of Sovereign Glue that had been stashed there. Before the mechanical spider even noticed her presence on the web, she had jumped back off. She handed the jar to Rurik as he finished removing his armor.

With Kisty heading back to take position near Boaz, Nigel went to the opposite side of the web and drew his bow. Rurik, halfway between the two, cast Sanctuary upon himself and hoped it would be enough to protect him from the spider as he climbed across it. Nigel and Kisty would do everything in their power to keep it distracted…just in case. Rurik only makes it two steps onto the web before he slips and falls through the webbing. He is easily able to catch himself, but is cut up and very exposed to the spider. The mechanical spider shifts its attention to the dwarf and even moves as if to launch a web at him, but hesitates and does not fire. With a silent prayer of thanks to Moradin, Rurik pulled himself back up to the top of the web and decided to crawl across the rest of the web, enduring the damage the barbs would do to his hands and knees.

In the meantime, Amblin tried placing each of the four loose stones upon the one small pedestal that was empty. Each time he tried, the central green gem gave him a nasty shock that caused the stone to be knocked off. He guessed that it might only be possible to place the loose stones once all the small pedestals were back in their proper location.

Kisty’s sling work, while doing little to damage the spider, is keeping its attention for a while until Nigel one-ups her. He climbed out onto the web a couple feet, crouching so that he could hold on with his hands. He started bouncing up and down to shake the web and get the spider’s attention. It worked. The spider came around the central pedestal and moved toward him. As Nigel tried to hop back off the web, his brilliant idea lost its luster. A fumble roll later, he slipped and fell almost all the way through the web. Before he could even begin to pull himself back up to safety, the spider nailed him with a barbed wire web. He was able to extract himself from most of the first volley of webbing, but as he tried to pull himself up he fumbled again. He started to free-fall toward the inky black fog just below the web. The only thing that prevented him from falling forever down into the unknown depths of the Pit was the last bit of barbed wire webbing still wrapped around his leg. As the wire pulled taut around his thigh, the barbs tore into his flesh, but it held. The spider followed up the first web with another one that firmly wrapped Nigel up. Bound in barbed wire, suspended upside down by a single strand of wire above a bottomless pit, and with a giant mechanical spider approaching him, Nigel was furious beyond words. Several zaps of its subduing electricity failed to have much effect on the elf as he had wisely cast Endure Elements: Electricity upon himself before venturing out onto the web. The spider did, however, bite him with a poison that sapped his strength.

While Nigel bravely sacrificed himself in the name of distraction, the dynamic duo of Rurik and Amblin weren’t exactly working miracles while trying to fix the Golden Dome’s controls. Amblin poured the Sovereign Glue on the broken chunk of pedestal that Rurik was holding while the dwarf had it lined up to reattach. Two really bad dex rolls later, Sovereign Glue was all over the chunk of stone as well as Rurik’s hands, and the broken piece ended up about half an inch too high once affixed to the base.

**** Pause in the action ****

As a DM, I’d like to point out that at this very moment, I don’t things have ever looked so grim for a group that was ever playing one of my games. It wasn’t grim in the sense of a fight going bad because the party got in over their heads…rather, it was more that everything they tried just went very badly. Two consecutive fumbles by Nigel on the web, a 3 and a 2 on the dex checks by Amblin and Rurik to reassemble the controls with the Sovereign Glue. Boaz already well out of the picture. It just didn’t look like things were going to be getting any better. They didn’t. At least, not before they got worse.

**** Resume action ****

So, to recap where our heroes are: Boaz is bound in barbed wire, lying unconscious on the web. Nigel is bound in barbed wire, hanging underneath the web and weakened severely. Amblin is cut up and “helping” reassemble the magic controls. Rurik’s hands are glued to the chunk of pedestal that he just failed to reattach in the right spot. Kisty is seriously weighing her options…stay and help or take her chances going back up and out of the Pit.

Did I mention that things were about to get worse? Well, neither of the guys in the middle noticed when the spider’s attention turned from the helpless Nigel back to them. A volley of barbed wire missed the back of Amblin’s head by mere inches. He threw himself flat on the ground while Rurik summoned the sheer force of will needed to rip his hands free of the pedestal. Peeved, he didn’t even bother to stop to heal himself. Instead, he cast a Sonic Burst at the spider, which failed its save and was stunned. Given that it was climbing upside down along the web, it stun caused it to lose its grip and it fell into the inky black depths. Finally, a victory!

No longer worried by the threat of the spider, Rurik and Amblin tried to replace the small pedestals into their grooves in the larger ones top. The poorly placed chunk, however, prevented them from standing upright very well. Rurik tried casting Mend and found that it succeeded in shifting the stone back to its proper location. “Should have tried that before screwing with that glue,” he thought to himself.

With all the small pedestals in place, they tried replacing the loose stones. However, no matter how they tried placing them, the green gem kept zapping them back off. A circular groove around the circumference clued them into one more mechanism of the strange controls. They rotated the inner plate a quarter turn counterclockwise and a cylindrical stone shield of sorts rose up out of the base and blocked the green gemstone from the smaller pedestals…

…And everything around them disappeared. Nigel and Boaz, no longer bound by barbed wire, plummeted nearly sixty feet and landed hard on the metal floor of the inside of the giant Golden Dome (which turned out to actually be a perfect sphere some 150’ in diameter once the power was turned off). Some distance off to the side, Digger the badger tumbled and rolled down toward the others. Rurik and Nigel were still standing next to the controls on a suspended platform in the very center of the sphere. Kisty, likewise, was standing on a circular catwalk around the controls. They noticed, disappointedly, that there was no door out of the sphere with the power turned off.

Nigel and Boaz were both still alive, but very injured and very unhappy. Digger was banged up, but not as badly. He was able to clue Amblin and Rurik into the nature of the loose stones that they sought to place back into their correct locations. He couldn’t recall exactly how it worked, but he thought it had something to do with the cycle of the day. Before trying it out, they pulled everyone up to the control platform and Rurik dispensed some healing to at least keep everyone from immediately bleeding to death.

Still not entirely sure which stones went where, they made their best guess and then moved the shield back down to turn the power on. They guessed wrong.

Thick clouds of dust borne on strong gales of wind assaulted them from all directions. Powerful discharges of static electricity injured several of them before they could get the shield back up and the power off.

Studying the stones again and debating their options, they settled upon another arrangement and turned the power back on. They were rewarded with a beautiful, idyllic landscape. Soft green grass, blue sky, gentle warm breeze, and chirping birds in the distance. What was an even more beautiful sight to the group, however, was the clearly marked exit in the side of a hill not a stone’s throw away. Together, they stumbled out of the Dome and proceeded directly to Shadykin’s underground lounge where they began the long process of resting and healing.


-Rybaer
 

Rybaer

First Post
Session #5.5 – Back Just in Time (abridged)


After finally escaping from the malfunctioning-but-now-fixed Golden Dome with Shadykin’s familiar badger Digger, the group filled the studious Zalman in on all their misadventures. Two days were spent largely just hiding in Shadykin’s underground lounge, resting and healing. They did briefly explore the few remaining places in the school but found little of interest aside from a kitchen with a Bag of Devouring being used as a garbage disposal under the sink (what else in a school of wizardry?). While there, someone came calling.

The Lady Shele, the cleric of Ehlonna who they had last seen in New Selmar almost three weeks earlier, had tracked them down using various divinations. When asked, she told them that she had been keeping tabs on their whereabouts since they had wandered off into the world. Then, just a few days ago, she could no longer sense them. So, she had come looking. They surmised that the insides of the Golden Dome must have had some sort of extra-dimensional properties that had blocked her divinations. She was happy to see them alive and well.

Digger was keen to see his master returned, but was unable to directly sense his presence. Everyone agreed that he was most likely trapped within the frictionless mirrored sphere up in Shadykin’s old private quarters. Shele tried using a number of powerful spells to undo the spell but nothing worked. She then cast a Commune spell and through some carefully worded questions, they determined that he was trapped in stasis and that only from a perspective outside the normal flow of time could they hope to free him. Shele and Zalman, between their knowledge of the Planes and the resources of Shadykin’s library, determined it might be possible to save him from the demi-plane of Time.

Shele prepared to cast a Plane Shift. She was limited in how many others she could take, so they settled upon Boaz, Amblin, and Rurik. Nigel, Kisty and Zalman would remain near the stasis field on the Prime Material.

Once the spell was cast, they found themselves in a surreal and constantly shifting world. On the demi-plane, they quickly learned that they could see an echo of the Prime Material, but they could also consciously shift their perceptions through time – forward or backward. They had more pressing concerns, though, as a form of 7-headed hydra was quickly upon their position (they had arrived in the foothills of an unknown mountain range). Boaz bravely charged the beast and was nearly killed for his effort. Rurik held his position to defend Shele while she was digging through her pack for a spell scroll. Amblin tried to flank the hydra while it was focusing on Boaz. He considered fleeing after seeing what it did to Boaz, but instead went for a stunning blow. It actually worked (the hydra rolled a 2 on its Fort save) and he stunned the huge beast with a blow in the, well, genitalia. As Boaz and Amblin both backed up, Shele unleashed a vicious Flamestrike from her scroll. The beast wasn’t killed, but it chose to flee rather than face another blast of divine fire.

Shele cast Air Walking on everyone and used magic to discern the location of Shadykin’s school on this plane. Upon arriving, they found that the mirrored sphere was visible here just as it was on the Prime Material. In the strange shifting of time, though, they could also see overlapping times before the tower had been damaged and before it had even existed. More curiously, there were half a dozen mysterious creatures grouped around the sphere. They were vaguely humanoid in shape, but no more than two feet tall. They had no facial features. Skin tones were bright – blues, yellow, and orange – and they had assorted gems embedded in their flesh.

As the group carefully approached, the creatures appeared not to react at all. They seemed to be focusing very intently upon the sphere. Cautious verbal communication with them got nowhere. Finally, one of the strange beings initiated a telepathic conversation with Rurik. Their thinking was very alien and it took some serious effort to learn who they were and what they were doing here. He concluded that they were some sort of native to this demi-plane, and that they were literally feeding off the potential energy created as the time stream tried to flow around this localized distortion. They insisted that Rurik and his companions not do anything to disturb their source of food. Shele was fairly certain that she could Dispell the effect from here, but was concerned about the strange creatures.

Amblin hit upon an idea. He had Rurik tell them about the Golden Dome and how the inside of it was a very strange place with unusual properties. Possibly it could serve as an alternative source of food or energy for these creatures. They sent one of their number along with Amblin who showed them the Dome and how to gain entrance to it. When they returned to the others, the creature announced that the Dome would indeed serve as an excellent source of food and they would willingly part from the stasis field. Shele Dispelled the stasis field…and just that quickly there was nothing there. She then Plane Shifted them back to Shadykin’s so they could see if their efforts had worked.

On the Prime Material, Nigel, Kisty and Zalman had gathered near the sphere to wait. As there was now a ten foot drop underneath it, Shadykin had a bit of a fall when the stasis was finally dispelled. Bruised and very much surprised, it took the old gnome a few minutes to come to accept all the strange news the party had for him.

Shadykin recounted in vivid detail the attack by Gills Dralon, one of the dreaded five archmages of the Black Hand, and his vile minion upon the school. Gills and Shadykin had dueled in his tower and then the evil wizard had hit the gnome with a spell he was unfamiliar with (the stasis field). The very next moment, from the old schoolmaster’s perspective, he was free falling ten feet through the floor of his lab to his apartment and over twenty years had passed to the rest of the world. He was greatly saddened by the loss of so many of his students, yet grateful that the war had been ended. In appreciation for the risks they took in undoing the spell that had trapped him, Shadykin rewarded each with a magic item from his private stores that he kept in a deep cave several miles from the school.

To Boaz, he gave a magical flask that could turn alcohol into a potion that temporarily enhanced strength and hit points.

To Amblin, he gave a vest made from the hide of a displacer beast. At will, it could reproduce a displacement effect similar to that of the beasts.

To Nigel, he gave an ancient elven quiver. Several times a day, it would allow him to draw arrows imbued with certain magical properties (explosive, splitting, or tangible anchored rope).

To Zalman, he gave a quarterstaff that upon uttering of a command word became utterly unmovable and unbreakable. This effect would last up to 1 hour each day, though it didn’t have to be used all at once.

To Rurik, he gave a magical shield with the symbol of Moradin upon it. In addition to its protective properties, it enhanced the cleric’s ability to turn undead and to heal others with divine power. (Shadykin was very pleased to have found a worthy cleric of Moradin to give this particular item to.) In addition to granting each of the group a choice magic item in gratitude, the wizard was also happy to return Rurik’s head to its regular appearance from that of the lion it had been for the better part of the last month.


-Rybaer
 

Rybaer

First Post
Session #6 – URG’s in the Woods (abridged)


Now that Shadykin had been returned from his imprisonment in a stasis field created by Gills Dralan, one of the nefarious Black Hand wizards, and the remains of his old school cleared out of undesirables, the group had to decide what was next on their agenda. The ultimate goal of their journey, as outlined by Lord Stephen, was to make contact with other cities in an effort to return with lost knowledge and establish trade routes. Shadykin’s school, no more than a week’s ride from New Selmar, proved it could be an excellent resource of magical power and knowledge. Lady Shele, who had spent much of the last two decades wandering this part of the land, told them of a small, unnamed village about a day and a half’s journey to the north, still within the bounds of the Ironwood Forest. Everyone agreed to go check it out before returning to their trip East to Kisty’s home city of Water Break. Kisty chose not to join the others on this little side trip, instead offering to help Shadykin sort through the ruins of his school.

While camping en route to the small village, the group was beset upon by some stealthy manner of creature. It was Zalman’s owl familiar Hooty, hunting in the area, who noticed their silent approach. When the others were aroused, they prepared to receive their assailants. Then the arrows started flying – they were being attacked.

Boaz, being one of only two who had darkvision, charged in the direction of the bowstring twangs. Rurik did his best to follow behind. Amblin, while blind, used his sense of sound as best as possible and tried to move up. Nigel slipped through the woods, trying to get close enough to get a mark on one of their assailants. The fight was quick and ended with the two assailants fleeing into the night after launching a few more arrows. The group chose not to pursue, being unfamiliar with the terrain and unable to see very well. They doubled up watch for the balance of the night, but were not disturbed again.

The next day, they made it to the village by late mid-morning. The found a disturbing scene with a smattering of bodies lying about and signs of struggle everywhere. A quick survey of the crude dwellings indicated that the attack had likely been within the last three or four days. One of them spotted a young boy, watching them from behind a building. He was human, at most 8 years old, and clearly in shock. He wouldn’t speak immediately, but he also didn’t flee. Amblin got the boy to warm up to them by getting him to play with his dog for a bit. Finally, the kid told them of how their village was attacked one evening, just after sunset. He couldn’t identify the assailants, though he was pretty sure they were bigger than most men. Those villagers they hadn’t killed outright were taken off to the east. Nigel found the trail with no difficulty. Leaving the dog with the kid in the village, they set out to find what had happened to the villagers.

They followed the trail through the woods for almost two hours before coming upon a small stone building almost completely overgrown in the deep woods. Just as they came within sight of it, they spotted a figure watching their approach from the doorway to the structure. It closed the door behind it as it retreated back into the building. No one had gotten a good enough look to identify it. Cautiously, they approached.

The building was about 10’x15’ and almost 10’ tall with steeply sloped slab stone roof. The door was also stone, and under the vines they could just make out an engraved symbol – Erythnul, god of Slaughter. Hmmm…that didn’t sound very good. Rurik, servant of Moradin, was particularly displeased with this discovery. While they knew nothing that they would find within this building was likely to be very nice, they couldn’t leave knowing that innocent folk had been dragged back here. So, in they went.

As they opened the door, the attack they expected was not forthcoming. It was dark, musty, and quiet. The stone building merely housed a long stairway down. Drawing out several of the Continual Flame torches they’d acquired from under Shadykin’s school, they slowly descended.

The stairway opened upon a large square room. A closed door in the opposite wall was the only apparent exit. Along either side of the room, a series of stuffed trophies were on display. Among these trophies were a number of game animals (deer, elk, and boar), worgs, an ogre, several elves and humans, and a centaur. Grizzly, to say the least. They half expected the trophies to animate and attack.

The doorway out led to a short hall that ended in a T. At the intersection, the hall extended both left and right another twenty feet to doors. Directly in front of them was another door, along with the clear blood trail indicating the prisoners had been taken this way. Two long desiccated orc corpses lay on the ground to the left of the doorway. They cautiously opened it, fearing a trap, but again nothing happened.

Beyond was a long, dark hall that sloped downward. They eased their way down this until it leveled out and widened into a sort of antechamber. Hundreds of weapons, shields, and other bits of armor adorned the wall in front of them. More trophies, it would seem. A large, stone double doorway was also set in the wall. Crude depictions of hunting scenes were engraved in the stone all around the door. The trail led directly through them.

Weapons at ready, they opened one of the doors and slipped inside. The chamber beyond was so long that their torchlight failed to illuminate its inky depths. It was forty feet wide and lined with wide stone columns. Very faint sounds could be heard from the darkness far ahead. Then the hail of arrows erupted.

Several of the group were hit in the first volley, easy targets standing out in the open with torches aloft. They scattered to both sides of the room, seeking shelter behind the columns. Nigel finally got a bead on one assailant – a bowman also taking cover behind a column a bit further down the room. Bow fire was exchanged in both directions as the companions slowly started to work their way down the room one column at a time. Boaz and Rurik, not predisposed to ranged tactics, charged down the left side of the room and were quickly upon the first of many undead gnolls. The foul beast was dressed in ancient hardened leather armor. It dropped its longbow and reached for a longsword and hand axe that had been propped up against the backside of the column. Amblin started a similar charge up the right wall of the chamber under the covering fire of Nigel’s bow and Zalman’s new wand of magic missiles. Crossfire from other bowmen hidden further back in the dark caused everyone to become greatly concerned about the wisdom of their tactics (or lack thereof).

Eventually, most of the URG’s (undead gnoll rangers) engaged in hand-to-hand combat. While this was the favored form of combat for most of the companions, they were distraught to find that the two weapon fighting style of the URG’s was equally deadly and they were taking as good a beating as they gave. In the midst of the heated melee, several arrows from the far end of the chamber continued to pluck away at them. A small horde of zombies then moved toward the fray – clearly former villagers. Rurik had already tried turning some of the URG’s, but met with only limited success, so he chose to stick with his trusty axe. Zalman saw the approaching horde of zombies as an excellent opportunity to try out one of the news spells in his repertoire, compliments of Shadykin: Fireball.

At least eight of the zombies were obliterated and several others scattered in the fiery concussion. During the brief flash of light, they spotted a large group of villagers clustered together at the end of the chamber around a large stone sarcophagus. Three UGR’s were standing among them, launching a steady hail of arrows that were withering down the companions. Zalman targeted one of the big URGs at the end of the room and launched his magic missile wand. It returned the favor with a few targeted arrows.

As the URG’s in the middle of the chamber were finally dispatched, the three remaining URGs left the cover of the motionless villagers and charged, drawing longswords and axes. Of the three, one charged Boaz and the other two (one of whom was considerably taller than all the others had been) charged Zalman. Boaz, who had already single-handedly dropped half a dozen of the URGs, finally fell to a nasty critical hit from the URG lieutenant’s longsword. Rurik, the closest, knew that even Moradin’s healing could not save his friend from such a terrible wound.

For the first time, one of their own members had fallen fatally in combat. And, judging by the strength of the three remaining URGs and the severity of the remaining party’s injuries, they were afraid he wouldn’t be the only one to go down.

The URGs clearly had enough intelligence and sense of tactics to know to go after the spell-slinging wizard first. Zalman found himself severely outmatched as they brought their weapons to bear on him. Amblin and Nigel threw themselves recklessly at the two URGs attacking their friend while Zalman did his best to stay out of their way and launch a couple magic missiles whenever possible.

Rurik, with the fury only a dwarf can muster in combat, engaged the lieutenant URG who had just slain Boaz. Somehow, he managed to both survive and prevail against the undead monstrosity. Amblin and Nigel similarly managed to slay the other lieutenant while the ancient hunter-king beat Zalman into unconsciousness. While the URG king was a fearsome and deadly foe, he quickly fell once surrounded by the enraged threesome of Rurik, Nigel, and Amblin.

The fight was finally over. Rurik healed their wounds sufficiently for them to offer help to the villagers and then went off to administer last rights to his slain companion. The villagers were in bad shape – wounded, dehydrated, or already dead. There were few they could even rouse to consciousness. Rurik summoned water, which they forced down the throats of those still alive. He depleted the rest of his healing magic to get enough of the stronger villagers back to consciousness to help tend the others.

Before departing, they searched the remaining rooms in the complex. One was simply a storeroom for weapons and other basic gear. The other was a crude shrine to Erythnul.

The story eventually came out that a hunting party from the village had stumbled upon the old stone shrine a few days earlier. They could only assume that they must have disturbed the rest of whatever foul creatures resided within and were subsequently attacked. Boaz was given a simple burial near the village, heralded as a hero among the surviving villagers.

Two days later, the surviving villagers were strong enough to make the trip on foot over to Shadykin’s school. While this was a difficult decision to make, the villagers had finally agreed that they were now too few in number to safely live on their own out in the dark woods. Shadykin’s school, while in a bit of a shambles, was still built like a small fortress and would afford them protection from the elements and roaming beasts common to this area. The old gnome was very happy to have them move in – offering protection and shelter in exchange for their services in helping rebuild.

One of those captured by the URG’s was not, in fact, a native to that village but rather was a simple traveler and wandered from an elven community not too far away. His name was Robyn Steele, an odd elf but a pleasant enough sort. He offered to show them the way to the elf village, a week’s journey to the east – the direction they wanted to head to get to Water Break. Two weeks of rest later, they took him up on the offer, mounted their horses, and said their good-byes to Shadykin and the others.


-Rybaer
 

Rybaer

First Post
My apologies if the details of that fight with the URGs was not entirely accurate in its details. It was a long time ago and I don't have good notes from that time. I'm pretty sure that in addition to Boaz dying, Zalman lost his last fate point. It was pretty rough going, but this was in large part due to poor tactics.

I think the URGs were all level 2 or 3 rangers. The lietenants were level 4 and the king was level 7, or thereabouts. I think the entire party was well into 5th-6th level by this time. When I read up on them, the ranger favored class sounded like fun. Making them undead kept the players a bit off base (what kind of undead use longbows and dual-wield weapons?). Their size and strength allowed them to hit pretty hard in combat.

-Rybaer
 

Remove ads

Top