Anya
Female Human
Cleric 3/Diviner 3/Mystic Theurge 15/Archmage 4
Medium Humanoid (Human)
Patron Diety: Goddess of Chance
Alignment: Chaotic Good
Height: 5'2"
Weight: 95 lb.
Hair: Dark brown
Skin: Pale, slightly olive-toned
Eyes: Dark brown
Age: 32
Str: 18 (+4) [0 pts, +6 enhancement, +4 inherent]
Dex: 24 (+7) [6 pts, +6 enhancement, +4 inherent]
Con: 24 (+7) [6 pts, +6 enhancement, +4 inherent]
Int: 34 (+12) [13 pts, +6 enhancement, +5 inherent, +6 levels]
Wis: 24 (+7) [6 pts, +6 enhancement, +4 inherent]
Cha: 15 (+2) [1 pts, +6 enhancement]
Hit Dice: 3d8 + 22d4 + 175
HP: 247
AC: 46, Flat 46, Touch 35 [+6 Armor, +5 Natural, +7 Dex, +7 Wis, +1 Monk, +4 Deflection, +3 Luck, +3 Sacred]
Init: +11 [+7 Dex, +4 Improved Initiative]
Speed: 40 ft. (Base 30)
Armor Check Penalty: -0
Saves:
Fort +27 [+8 base, +2 Epic, +7 Con, +3 Luck, +3 Sacred, +4 Resistance]
Ref +25 [+6 base, +2 Epic, +7 Dex, +3 Luck, +3 Sacred, +4 Resistance]
Will +35 [+16 base, +2 Epic, +7 Wis, +3 Luck, +3 Sacred, +4 Resistance]
BAB: +13/+8
Melee Atk: +22 (1d8+10, x2, Morningstar/Rod of Absorption)
Melee Atk: +17 (1d8+4, x2, unarmed)
Skills: (6x6 + 7x8 + 10x4 + 11x8 + 12x2 = 244)
Balance +9 [0 ranks, +7 Dex, +2 Tumble]
Bluff +33 [28 ranks, +2 Cha, +3 Competence]
Concentration +45 [28 ranks, +7 Con, +10 Competence]
Diplomacy +39 [28 ranks, +2 Bluff, +2 Knowledge Nobility, +2 Sense Motive, +2 Cha, +3 Competence]
Disguise +7 [0 ranks, +2 Cha, +3 Competence, +2 Bluff]
Gather Information +7 [0 ranks, +2 Cha, +3 Competence, +2 Knowledge Local]
Handle Animal +5 [0 ranks, +2 Cha, +3 Competence]
Heal +9 [0 Ranks, +7 Wis, +2 Kit]
Hide +35 [28 ranks, +7 Dex]
Intimidate +7 [0 ranks, +2 Bluff, +2 Cha, +3 Competence]
Jump +15 [0 ranks, +4 Str, +2 Tumble, +4 Speed, +5 Competence]
Knowledge Arcana +27 [15 ranks, +12 Int]
Knowledge Architecture +13 [1 ranks, +12 Int]
Knowledge Geography +13 [1 ranks, +12 Int]
Knowledge History +13 [1 ranks, +12 Int]
Knowledge Local +17 [5 ranks, +12 Int]
Knowledge Nature +13 [1 ranks, +12 Int]
Knowledge Nobility +17 [5 ranks, +12 Int]
Knowledge Planes +13 [1 ranks, +12 Int]
Knowledge Religion +18 [6 ranks, +12 Int]
Listen +9 [0 ranks, +2 Alertness, +7 Wis]
Move Silently +17 [0 ranks, +7 Dex, +10 Competence]
Perform +5 [0 ranks, +2 Cha, +3 Competence]
Sense Motive +35 [28 ranks, +7 Wis]
Spellcraft +33 [16 ranks, +12 Int, +3 Skill Focus, +2 Knowledge Arcana]
Spot +14 [0 ranks, +7 Wis, +2 Alertness, +5 Competence]
Tumble +18 [11cc ranks, +7 Dex]
Use Magic Device +19 [14cc ranks, +2 Cha, +3 Competence]
Feats:
Improved Initiative (Human)
Spell Focus Necromancy (Level 1)
Scribe Scroll (Diviner 1)
Spell Focus Evocation (Level 3)
Leadership (Level 6)
Craft Wondrous Item (Level 9)
Celestial Familiar (Level 12)
Alertness (Familiar)
Skill Focus Spellcraft (Level 15)
Quicken Spell (Level 18)
Improved Spell Capacity 10 (Level 21)
Improved Spell Capacity 11 (Level 24)
Languages:
Base: Common
Bonus: Abyssal, Aquan, Auran, Celestial, Draconic, Giant, Goblin, Ignan, Infernal, Sylvan, Terran, Undercommon
Ongoing Effects/Spells/Qualities:
- Arcane Sight (Permanent, CL 25)
- Contingency (Moment of Prescience if attacked without Moment of Prescience active, such as when it has been used)
- Counterspell (Anya's Ring II)
- Darkvision (Permanent, CL 25)
- Death Ward (Scarab of Protection)
- Detect Scrying (Cast daily)
- Detect Thoughts (Anya's Headband)
- Displacement (Anya's Cloak )
- Endure Elements (Anya's Boots)
- Evasion (Anya's Ring I)
- Feather Fall (Anya's Ring I)
- Freedom of Movement (Anya's Ring II)
- Greater Magic Weapon (Rod of Absorption)
- Invisibility (Anya's Ring II)
- Magic Circle Against Evil (Coure Familiar)
- Mind Blank (Cast daily)
- Moment of Prescience (Cast daily, and as Contingeny Spell)
- Overland Flight (Cast daily)
- Reroll 1/day (Luck Domain)
- See Invisibility (Permanent, CL 25)
- SR 20 (Scarab of Protection)
- Telekinesis (Anya's Ring I)
- Telepathy (Anya's Headband)
Wizard Spells Prepared:
Caster Level 23 (+22 caster level, +1 Spell Power)
DC 22 + spell level (23 + spell level for Evocation and Necromancy)
0th: Daze, Prestidigitation, Read Magic (s), Resistance, Touch of Fatigue
1st: Charm Person, Detect Secret Doors, Enlarge Person, Identify (s), Know Protections (s), Magic Missile, Ray of Enfeeblement, Shield, True Strike (s)
2nd: Alter Self, Detect Thoughts, Ghoul Touch, Glitter Dust, Hideous Laughter, Scorching Ray, Shatter, Web
3rd: Clairaudience/Clairvoyance (s), Fireball, Fly, Haste, Heroism, Hold Person, Sleet Storm, Suggestion
4th: Black Tentacles, Charm Monster, Detect Scrying (s)*, Dimension Door, Enervation, Polymorph, Resilient Sphere, Stoneskin
5th: Ball Lightning, Contact Other Plane (s), Dismissal, Feeblemind, Mind Fog, Overland Flight*, Wall of Force
6th: Acid Storm, Analyze Dweomer (s), Circle of Death, Contingency*, Disintegrate, Repulsion
7th: Delayed Blast Fireball, Finger of Death, Forcecage, Greater Scrying (s), Greater Teleport, Limited Wish
8th: Greater Shout, Horrid Wilting, Irresistable Dance, Mind Blank*, Moment of Prescience (s)*, Polar Ray
9th: Dominate Monster, Energy Drain, Foresight (s), Meteor Swarm, Shapechange, Time Stop, Wail of the Banshee
10th: Acid Storm (Quickened), Circle of Death (Quickened), Disintegrate (Quickened), Moment of Prescience (s)
11th: Delayed Blast Fireball (Quickened), Finger of Death (Quickened), Forcecage (Quickened), Moment of Prescience (s)
Cleric Spells Prepared:
Caster Level 19 (+18 caster level, +1 Spell Power)
DC 17 + spell level (18 + spell level for Evocation and Necromancy)
0th: Create Water, Detect Poison, Guidance, Light, Mending, Purify Food and Drink
1st: Comprehend Languages, Deathwatch, Divine Favor, Obscuring Mist, Remove Fear, Sanctuary, Status, Disguise Self (d)
2nd: Align Weapon, Calm Emotions, Darkness, Delay Poison, Lesser Restoration, Resist Energy, Silence, Invisibility (d)
3rd: Daylight, Deeper Darkness, Invisibility Purge, Protection from Energy, Remove Blindness/Deafness, Stone Shape, Wind Wall, Protection from Energy (d)*
4th: Dimensional Anchor, Divination, Divine Power, Greater Magic Weapon*, Restoration, Spell Immunity, Freedom of Movement (d)
5th: Break Enchantment, Plane Shift, Righteous Might, Spell Resistance, True Seeing, False Vision (d)
6th: Antilife Shell, Harm x2, Wind Walk, Word of Recall, Mislead (d)
7th: Etherial Jaunt, Greater Restoration, Holy Word, Summon Monster VII, Spell Turning (d)
8th: Dimensional Lock, Greater Spell Immunity, Summon Monster VIII, Moment of Prescience (d)*
9th: Gate, Summon Monster IX, Miracle (d)
Wizard Spells Per Day:
0th: 5 (4, +s)
1st: 9 (4, +4 Int, +s)
2nd: 8 (4, +3 Int, +s)
3rd: 8 (4, +3 Int, +s)
4th: 8 (4, +3 Int, +s)
5th: 7 (4, +3 Int, +s, -1 Spell Power)
6th: 6 (4, +2 Int, +s, -1 Mastery of Shaping)
7th: 6 (4, +2 Int, +s, -1 Mastery of Counterspelling)
8th: 6 (4, +2 Int, +s, -1 Mastery of Elements)
9th: 7 (4, +2 Int, +s)
10th: 4 (1, +2 Int, +s)
11th: 4 (1, +2 Int, +s)
Cleric Spells Per Day:
0th: 6 (6)
1st: 8 (5, +2 Wis, +d)
2nd: 8 (5, +2 Wis, +d)
3rd: 8 (5, +2 Wis, +d)
4th: 7 (5, +1 Wis, +d)
5th: 6 (4, +1 Wis, +d)
6th: 6 (4, +1 Wis, +d)
7th: 5 (3, +1 Wis, +d)
8th: 4 (3, +d)
9th: 3 (2, +d)
Wizard Spellbook (Boccob's Blessed Book):
0th: (19) Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic (s), Detect Poison (s), Disrupt Undead, Flare, Light, Mage Armor, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic (s), Resistance, Touch of Fatigue
1st: (9) Charm Person, Detect Secret Doors, Enlarge Person, Identify (s), Know Protections (s), Magic Missile, Ray of Enfeeblement, Shield, True Strike (s)
2nd: (8) Alter Self, Detect Thoughts, Ghoul Touch, Glitter Dust, Hideous Laughter, Scorching Ray, Shatter, Web
3rd: (8) Clairaudience/Clairvoyance (s), Fireball, Fly, Haste, Heroism, Hold Person, Sleet Storm, Suggestion
4th: (8) Black Tentacles, Charm Monster, Detect Scrying (s)*, Dimension Door, Enervation, Polymorph, Resilient Sphere, Stoneskin
5th: (7) Ball Lightning, Contact Other Plane (s), Dismissal, Feeblemind, Mind Fog, Overland Flight*, Wall of Force
6th: (6) Acid Fog, Acid Storm, Analyze Dweomer (s), Circle of Death, Contingency, Disintegrate
7th: (7) Energy Immunity, Delayed Blast Fireball, Finger of Death, Forcecage, Greater Scrying (s), Greater Teleport, Limited Wish
8th: (6) Greater Shout, Horrid Wilting, Irresistable Dance, Mind Blank, Moment of Prescience (s), Polar Ray
9th: (16) Crushing Hand, Dominate Monster, Energy Drain, Foresight (s), Freedom, Imprisonment, Mage's Disjunction, Mass Hold Monster, Meteor Swarm, Power Word Kill, Prismatic Sphere, Shapechange, Teleportation Circle, Time Stop, Wail of the Banshee, Wish
Pages Used: 412/1000 pages
Wizard spells gained from levels:
0th: all
1st: 9 (0 spells purchased)
2nd: 4 (4 spells purchased)
3rd: 4 (4 spells purchased)
4th: 4 (4 spells purchased)
5th: 4 (3 spells purchased)
6th: 4 (2 spells purchased)
7th: 4 (3 spells purchased)
8th: 4 (2 spells purchased)
9th: 14 (2 spells purchased)
Equipment:
Noble's Outfit [- gp; -#]
Anya's Headband [114,750 gp; -#]
Eyes of the Eagle [1,500 gp; -#]
Scarab of Protection [22,800 gp; -#]
Anya's Vest [46,950 gp; -#]
Anya's Robe [66,150 gp; -#]
Anya's Belt [74,100 gp; -#]
Anya's Cloak [44,400 gp; -#]
Anya's Bracers [37,800 gp; 1#]
Anya's Gloves [39,600 gp; -#]
- Rod of Absorption (function as morningstar) (held charges: 0/50) [50,000 gp; 6#]
- Wand of Magic Missile 5 missiles (50 charges) [6,750 gp; -#]
Anya's Ring I (Counterspell Disintegrate) [96,800 gp; -#]
Anya's Ring II [168,750 gp; -#]
Anya's Boots [56,400 gp; 3#]
Silver Holy Symbol [25 gp; 1#]]
Secret Component Pocket, in Vest [5 gp; -#]
- Acid Storm Focus: A flask of acid [10 gp; 1#]
- Analyze Dweomer Focus: A tiny lens of ruby or sapphire set in a small golden loop. [1,500 gp]
- Circle of Death Components: The powder of a crushed black pearl x4 [500 gp ea.]
- Contingency Focus: A statuette of you carved from elephant ivory and decorated with gems [1,500 gp]
- Forcecage Components: Ruby dust x4 [1,500 gp ea.]
- Nondetection Components: A pinch of diamond dust x4 [50 gp ea.]
- Shapechange Focus: A jade circlet [1,500 gp]
- Stoneskin Components: Granite and diamond dust x4 [250 gp ea.]
- True Resurrection Components: A sprinkle of holy water and diamonds [25,000 gp]
- True Seeing Components: An ointment for the eyes made from mushroom powder, saffron, and fat x4 [250 gp ea.]
Quiver of Ehlonna [1,080 gp; -#]
- Wand of Cure Light (50 charges) [750 gp; -#]
- Spellstaff (Contains Miracle) [- gp; 4#]
- Rod of Security [61,000 gp; 5#]
Heward's Handy Haversack [1,200 gp; 5#]
- Magic Items
- - Scroll of Neutralize Poison [420 gp; -#]
- - Scroll of Restoration [520 gp; -#]
- - Boccob's Blessed Book [7,500 gp; 1#]
- - Everburning torch x3 [1 cp; 1#]
- Mundane Items
- - Dagger [2 gp; 1#]
- - Dagger, Alchemical Silver [22 gp; 1#]
- - Dagger, Cold Iron [4 gp; 1#]
- - Bedroll [1 sp; 5#]
- - Acid (flask) x3 [10 gp; 1#]
- - Antitoxin x5 [50 gp; -#]
- - Candle x5 [1 cp; -#]
- - Chalk x5 [1 cp; -#]
- - Disguise Kit [50 gp; 8#]
- - Explorer's Outfit [10 gp; 8#]
- - Fishhook [1 sp; -#]
- - Flint & Steel [1 gp; -#]
- - Healer's Kit [50 gp; 1#]
- - Holy symbol, wooden [1 gp; -#]
- - Holy water (flask) [3 cp; 1#]
- - Hourglass [25 gp; 1#]
- - Ink [8 gp; -#]
- - Inkpen [1 sp; -#]
- - Mirror, small steel [10 gp; 0.5#]
- - Parchment, x3 [2 sp; -# ea]
- - Rations, trail x3 [5 sp; 1#]
- - Signal whistle [8 sp; -#]
- - Sling [- gp; -#]
- - Smokestick x3 [20 gp; 0.5#]
- - Soap (pound) [5 sp; 1#]
- - Spell component pouch [5 gp; 2#]
- - Sunrod x3 [2 gp; 1#]
- - Tent [10 gp; 20#]
- - Tindertwig x3 [1 gp; -# ea]
- - Waterskin x3 [1 gp; 4#]
- Gems and Coins (10,988.84 gp worth)
Total Weight: 10# (Light 100/Medium 200/Heavy 300)
Equipment at Wizard's Guild:
Boccob's Blessed Book, copy [7,500 gp; 1#]
Resources Spent:
Manual of Gainful Exercise +4 [66,000 gp; -#]
Manual of Bodily Health +4 [66,000 gp; -#]
Manual of Quickness in Action +4 [66,000 gp; -#]
Tome of Clear Thought +5 [82,500 gp; -#]
Tome of Understanding +4 [66,000 gp; -#]
Spells Bought
- 1st Level (0 x 25) = 0
- 2nd Level (4 x 150) = 600 gp
- 3rd Level (4 x 375) = 1,500 gp
- 4th Level (4 x 700) = 2,800 gp
- 5th Level (3 x 1125) = 3,375 gp
- 6th Level (2 x 1650) = 3,300 gp
- 7th Level (3 x 2275) = 6,825 gp
- 8th Level (2 x 3000) = 6,000 gp
- 9th Level (2 x 3825) = 7,650 gp
Permanent Spells
- Darkvision (1,000 x 5) = 5,000 gp
- Arcane Sight (1,500 x 5) = 7,500 gp
- See Invisibility (1,000 x 5) = 5,000 gp
Total Cost of Items: 1,344,563.86 + 413,447.3 (familiar) + 340,000 (cohort) = 2,100,000
Special Item Descriptions and Cost Calculations:
Anya's Headband: +6 enhancement bonus to Int, +6 enhancement bonus to Wis, +6 enhancement to Cha, Helm of Telepathy, Circlet of Persuasion (36,000 + (36,000 x 1.5) + (36,000 x 1.5) + (27,000 x 1.5) + (4,500 x 1.5) ) x 0.6 = 114,750. [114,750 gp; -#]
Eyes of the Eagle: 2,500 x 0.6 = 1,500 [1,500 gp; -#]
Scarab of Protection: 38,000 x 0.6 = 22,800 [22,800 gp; -#]
Anya's Vest: +10 competence bonus to concentration, Pearl of Power VI, Pearl of Power V, Pearl of Power IV, Pearl of Power III, Pearl of Power II, Pearl of Power I. (((10 x 10 x 100) + (36 x 500 x 1.5) + (25 x 500 x 1.5) + (16 x 500 x 1.5) + (9 x 500 x 1.5) + (4 x 500 x 1.5) + (1 x 500 x 1.5))x 0.6) = 46,950. [46,950 gp; -#]
Anya's Robe: +3 luck bonus to AC, +3 sacred bonus to AC, +3 luck save bonus, +3 sacred save bonus. ((22,500 + (22,500 x 1.5) + (18,000 x 1.5) + (18,000 x 1.5)) x 0.6) = 66,150. [66,150 gp; -#]
Anya's Belt: +5 enhancement bonus to natural armor, +6 enhancement bonus to Str, Monk's Belt. (50,000 + (36,000 x 1.5) + (13,000 x 1.5)) x 0.6 = 74,100 . [74,100 gp; -#]
Anya's Cloak : Cloak of Major Displacement, +4 resistance save bonus. (50,000 + (16,000 x 1.5)) x 0.6 = 53,400. [44,400 gp; -#]
Anya's Bracers: +6 enhancement bonus to armor, +3 deflection bonus to armor. ((36,000 + (18,000 x 1.5)) x 0.6) = 37,800. [37,800 gp; 0.2#]
Anya's Gloves: +6 enhancement bonus to Dex, Glove of Storing x2. (36,000 + (10,000 x 1.5) + (10,000 x 1.5)) x 0.6 = 39,600. [39,600 gp; -#]
Anya's Ring I: Ring of Friend Shield (Sumi), Ring of Evasion, Ring of Counterspells, Ring of Feather Falling . (50,000 + (25,000 x 1.5) + (4,000 x 1.5) + (2,200 x 1.5)) = 96,800. [96,800 gp; -#]
Anya's Ring II: Ring of Telekinesis, Ring of Freedom of Movement, Ring of Invisibility, Ring of Sustenance. (75,000 + (40,000 x 1.5) + (20,000 x 1.5) + (2,500 x 1.5)) = 168,750. [168,750 gp; -#]
Anya's Boots: Boots of Teleportation, Boots of Speed, +10 Competence to Move Silently, Boots of Striding and Springing, Boots of the Winterlands. (49,000 + (12,000 x 1.5) + (10,000 x 1.5) + (5,500 x 1.5) + (2,500 x 1.5)) x 0.6 = 56,400. [56,400 gp; -#]
Quiver of Ehlonna: (1,800 x 0.6) = 1,080. [1,080 gp; -#]
Heward's Handy Haversack: (2,000 x 0.6) = 1,200 gp [1,200 gp; 5#]
Scroll of Neutralize Poison: (700 x 0.6) = 420. [420 gp; -#]
Scroll of Restoration: ((700 x 0.6) + 100) = 520. [520 gp; -#]
Boccob's Blessed Book: 12,500 x 0.6 = 7,500. [7,500 gp; 1#]
Manual of Gainful Exercise: 110,000 x 0.6 = 66,000. [66,000 gp; -#]
Manual of Bodily Health: 110,000 x 0.6 = 66,000. [66,000 gp; -#]
Manual of Quickness in Action: 110,000 x 0.6 = 66,000. [66,000 gp; -#]
Tome of Clear Thought +5: 137,500 x 0.6 = 82,500. [82,500 gp; -#]
Tome of Understanding: 110,000 x 0.6 = 66,000. [66,000 gp; -#]
Spells: In addition to those gained by levelling. Purchased as scrolls and scribed into Boccob's Blessed Book.
Class and Racial Abilties:
Human Racial Traits
Weapon and Armor Proficiency: Clerics are proficient with all simple weapons, with all types of armor (light, medium, and heavy), and with shields (except tower shields).
Luck Domain Granted Power: You gain the power of good fortune, which is usable once per day. This extraordinary ability allows you to reroll one roll that you have just made before the DM declares whether the roll results in success or failure. You must take the result of the reroll, even if it's worse than the
original roll.
Luck Domain Spells: 1-Entropic Shield, 2-Aid, 3-Protection from Energy, 4-Freedom of Movement, 5-Break Enchantment, 6-Mislead, 7-Spell Turning, 8-Moment of Prescience, 9-Miracle
Trickery Domain Granted Power: Add Bluff, Disguise, and Hide to your list of cleric class skills.
Trickery Domain Spells: 1-Disguise Self, 2-Invisibility, 3-Nondetection, 4-Confusion, 5-False Vision, 6-Mislead, 7-Screen, 8-Polymorph Any Object, 9-Time Stop
Weapon and Armor Proficiency: Wizards are proficient with the club, dagger, heavy crossbow, light crossbow, and quarterstaff, but not with any type of armor or shield. Armor of any type interferes with a wizard's movements, which can cause her spells with somatic components to fail.
Specialized School: Divination. A divination specialist is called a diviner. Unlike the other specialists, a diviner must give up only one other school.
Prohibited School: Illusion.
Mastery of Counterspelling: When the archmage counterspells a spell, it is turned back upon the caster as if it were fully affected by a spell turning spell. If the spell cannot be affected by spell turning, then it is merely counterspelled. This ability costs one 7th-level spell slot.
Mastery of Elements: The archmage can alter an arcane spell when cast so that it utilizes a different element from the one it normally uses. This ability can only alter a spell with the acid, cold, fire, electricity, or sonic descriptor. The spell's casting time is unaffected. The caster decides whether to alter the spell's energy type and chooses the new energy type when he begins casting. This ability costs one 8th-level spell slot.
Mastery of Shaping: The archmage can alter area and effect spells that use one of the following shapes: burst, cone, cylinder, emanation, or spread. The alteration consists of creating spaces within the spell's area or effect that are not subject to the spell. The minimum dimension for these spaces is a 5-foot cube. Furthermore, any shapeable spells have a minimum dimension of 5 feet instead of 10 feet. This ability costs one 6th-level spell slot.
Spell Power: This ability increases the archmage's effective caster level by +1 (for purposes of determining level-dependent spell variables such as damage dice or range, and caster level checks only). This ability costs one 5th-level spell slot.
Appearance:
Anya is a stunningly beautiful woman, with dark brown hair, pale, slightly olive-toned skin, and deep, dark brown eyes. She is very slender, though well-proportioned. If you didn't know better, you would probably think Anya was a pampered young wife, or perhaps mistress, of a wealthy merchant or noble. She appears to be in her very early twenties, though in reality she is a bit older.
Personality:
Passionate and fiery, Anya has no fear of death. She doesn't want to die, but if the Goddess of Chance determines that her time is up, then so be it. Far from fatalistic, she likes life, and seizes every chance to live it to the fullest.
Background:
Anya's origins are unknown, even to her. She has an exotic look about her, and people have often wondered where she comes from. Anya grew up in a city orphanage, with no money and no prospects. She was determined to become a mage, however, and she set her sights on the Wizard's Guild, the most powerful assembly of wizards in the world. Despite her lack of funds or training, Anya was going to get in.
Anya has always lived by her wits, and lived well. She made it into the Wizard's Guild, and studied hard, learning the ways of magic.
Anya places her faith firmly in the Goddess of Chance, who she believes has saved her on more than one occasion. Anya learned while young that the old adage 'only the strong survive' is not as true as her personal motto 'only the lucky survive'. So she has put her faith in the Goddess of Chance, and serves her devotedly.
Answering a call for help, Anya traveled to a small coastal village that was beset by bugbear raids. There she met Sumi, a young cleric of the Goddess. Anya joined the village warriors, and Sumi, in an expedition to stop the bugbears. Sumi's father, a ranger, tracked the bugbears to their lair, and the intrepid adventurers went in. Deep underground, they were ambushed. They fought hard, but took many casualties. As the warriors fell one by one, Anya knew there was little hope of survival, and she would rather die than allow herself to be captured. Heavily wounded, she watched the last warrior fall, leaving only Sumi and herself. In a last desperate act, she fireballed the cavern, including herself and Sumi. With their injuries, she would not survive the fiery inferno, and her casting would be her last action on this plane of existence. But, miraculously, she survived! As did Sumi. All the bugbears lay dead around her.
Sumi, in gratitude for saving her life, decided to follow Anya, as her advisor, confidante, bodyguard, and close friend. As clerics of the same Goddess, Anya and Sumi meshed well together. Soon they were inseperable. The Goddess was so impressed with Anya's devotion that she sent a Kira, a Coure, to her to serve as Anya's loyal follower, confidante, friend, and familiar.
The trio travelled to fight the opponents of freedom and good. A few times, when against particularly difficult challenges, they felt they only prevailed by the Luck of the Goddess. Anya's fame and renown began to grow in the world, as well as her power.
Anya's skill in magic was clear to those in the Wizard's Guild. Some whisper that she holds the true power in the guild, and not the Mikvan, the Guildmaster. Anya is interested in taking control of the Wizard's Guild, but she feels it would put too many constraints on her time. Instead, Anya simply breezes in and out as she feels like it. Her apartment in the Guild is a small one, not special by any means, but to many guildmembers, it might as well be Guildmaster's penthouse. (Anya keeps a copy of her spellbook there.)
Anya and Sumi have been known to seduce men, and whisk them away to another plane of existence she calls Alabel (Rod of Security), a tropical pocket paradise where they play and enjoy themselves for weeks or even months, happy and carefree.
But they also work hard. The Goddess appeared to Anya once in a dream, saying "Anya, I help those who help themselves," and Anya has taken those words to heart. She retreats often to Alabel to practice her skills, experiment with spell combinations, train in combat drills, craft items, and perform acts of devotion to the Goddess.
As their power has grown, Anya, Sumi and Kira find there are few challenges that require their aid. As a result, they find themselves with long stretches of time with not much to do. This is not a problem at all for the pair, as they will spend their time seducing men and taking them to Alabel for a few weeks or months of carefree fun. But they never let their training lapse, and are always ready. As the years have passed, the trio have aged little. When not in Alabel, they will tour the large cities, catching up on the news and seeing if there are any threats that require their attention. When a threat presents itself, or the Goddess of Chance requires their action, Anya and Sumi, accompanied by Kira, are ready.
--
Kira
Female Coure Eladrin
Celestial Familiar
Tiny Outsider (Chaotic, Eladrin, Extraplanar, Good)
Patron Diety: Goddess of Chance
Alignment: Chaotic Good
Height: 2'0"
Weight: 20 lb.
Hair: Blue
Skin: Gold
Eyes: Violet
Age: 12,000
Str: 6 (-2) [6 base]
Dex: 34 (+12) [24 base, +6 enhancement, +4 inherent]
Con: 12 (+1) [12 base]
Int: 12 (+1) [12 base]
Wis: 10 (+0) [10 base]
Cha: 14 (+2) [14 base]
Hit Dice: 25
HP: 123 (247/2)
AC: 54, Flat 42, Touch 33 [+2 Size, +6 Armor, +4 Natural, +3 Natural (Item), +2 Natural (Familiar), +6 Shield, +12 Dex, +3 Deflection, +3 Luck, +3 Sacred]
Init: +12 [+12 Dex]
Speed: 20 ft., fly 60 ft (perfect)
Armor Check Penalty: -0
Saves:
Fort +21 [+8 base, +2 Epic, +1 Con, +3 Luck, +3 Sacred, +4 Resistance]
Ref +30 [+6 base, +2 Epic, +12 Dex, +3 Luck, +3 Sacred, +4 Resistance]
Will +28 [+16 base, +2 Epic, +0 Wis, +3 Luck, +3 Sacred, +4 Resistance]
BAB: +13/+8
Melee Atk: +25 (1d2-2, 19-20/x2, Dagger)
Skills: Anya's skills (Kira's Skills)
Balance +14 [0 ranks, +12 Dex, +2 Tumble]
Bluff +33 [28 ranks, +2 Cha, +3 Competence]
Concentration +29 [28 ranks (5 ranks), +1 Con]
Diplomacy +39 [28 ranks (5 ranks), +2 Bluff, +2 Knowledge Nobility, +2 Sense Motive, +2 Cha, +3 Competence]
Disguise +7 [0 ranks, +2 Cha, +3 Competence, +2 Bluff]
Escape Artist +17 [0 ranks (5 ranks), +12 Dex]
- vs Rope Bonds +19 [+2 Use Rope]
Gather Information +7 [0 ranks, +2 Cha, +3 Competence, +2 Knowledge Local]
Handle Animal +5 [0 ranks, +2 Cha, +3 Competence]
Hide +62 [28 ranks (5 ranks), +8 Size, +12 Dex, +10 Cloak, +4 Coure]
Intimidate +7 [0 ranks, +2 Bluff, +2 Cha, +3 Competence]
Knowledge Arcana +16 [15 ranks, +1 Int]
Knowledge Architecture +2 [1 ranks, +1 Int]
Knowledge Geography +2 [1 ranks, +1 Int]
Knowledge History +2 [1 ranks, +1 Int]
Knowledge Local +6 [5 ranks, +1 Int]
Knowledge Nature +2 [1 ranks, +1 Int]
Knowledge Nobility +6 [5 ranks, +1 Int]
Knowledge Planes +6 [1 ranks (5 ranks), +1 Int]
Knowledge Religion +2 [1 ranks, +1 Int]
Listen +5 [0 ranks (5 ranks), +0 Wis]
Move Silently +21 [0 ranks (5 ranks), +12 Dex, +4 Coure]
Perform +5 [0 ranks, +2 Cha, +3 Competence]
Sense Motive +28 [28 ranks (5 ranks), +0 Wis]
Spellcraft +19 [16 ranks, +1 Int, +2 Knowledge Arcana]
Spot +15 [0 ranks (5 ranks), +0 Wis, +10 Competence]
Tumble +33 [11 ranks, +12 Dex, +10 Competence]
Use Magic Device +19 [14cc ranks, +2 Cha, +3 Competence]
Use Rope +12 [0 ranks (0 ranks), +12 Dex]
- bind +14 [+2 Escape Artist]
Feats:
Weapon Finesse
Languages:
Base: Celestial, Common
Bonus: Sylvan
Ongoing Effects/Spells/Qualities:
- Counterspells (Kira's Ring)
- Darkvision (Outsider)
- Death Ward (Scarab of Protection)
- Displacement (Kira's Cloak)
- Endure Elements (Kira's Boots)
- Improved Evasion (Familiar)
- Invisibility (Kira's Ring)
- Magic Circle Against Evil (Coure)
- SR 20 (Scarab of Protection)
Equipment:
Dagger [2gp; 0.2#]
Mithril Buckler +5 [26,015 gp; 0.6#] -0 ACP, 0% ASF
Noble's Outfit [- gp; -#]
Kira's Circlet [2,700 gp; -#]
Eyes of the Eagle +10 [6,000 gp; -#]
Scarab of Protection [22,800 gp; -#]
Kira's Robe [66,150 gp; -#]
Belt of Natural Armor +3 [10,800 gp; -#]
Kira's Cloak [39,000 gp; -#]
Kira's Bracers [37,800 gp; 0.2#]
Gloves of Dexterity +6 [21,600 gp; -#]
Kira's Ring (Counterspell Disintegrate) [16,000 gp; -#]
Ring of Freedom of Movement [40,000 gp; -#]
Kira's Boots [42,450 gp; .7#]
Quiver of Ehlonna [1,080 gp; -#]
- Wand of Cure Light (50 charges) [750 gp; -#]
- Wand of Magic Missile 5 missiles (50 charges) [6,750 gp; -#]
- Wand of Scorching Ray 1 ray (50 charges) [4,500 gp; -#]
Heward's Handy Haversack [1,200 gp; 5#]
- Acid (flask) x15 [10 gp; 1#]
- Alchemist's fire (flask) x15 [20 gp; 1#]
- Holy water (flask) x10 [3 cp; 1#] cost of flask
- Smokestick x10 [20 gp; 0.5#]
- Tanglefoot bag x15 [50 gp; 4#]
- Thunderstone x15 [30 gp; 1#]
Total Weight: 6.1# (Light 10/Medium 20/Heavy 30)
Resources Spent:
Manual of Quickness in Action +4 [66,000 gp; -#]
Total Cost of Items: 413,447.3 (from Anya)
Special Item Descriptions and Cost Calculations:
Circlet of Persuasion: (4,500 x 0.6) = 2,700. [2,700 gp; -#]
Eyes of the Eagle +10: +10 competence bonus to spot. 10,000 x 0.6 = 6,000 [6,000 gp; -#]
Scarab of Protection: 38,000 x 0.6 = 22,800 [22,800 gp; -#]
Kira's Robe: +3 luck bonus to AC, +3 sacred bonus to AC, +3 luck save bonus, +3 sacred save bonus. ((22,500 + (22,500 x 1.5) + (18,000 x 1.5) + (18,000 x 1.5)) x 0.6) = 66,150. [66,150 gp; -#]
Belt of Natural Armor +3: (18,000 x 0.6) = 10,800. [10,800 gp; -#]
Kira's Cloak : Cloak of Major Displacement, +4 resistance save bonus, +10 competence bonus to Hide. (50,000 + (16,000 x 1.5) + (10,000 x 1.5)) x 0.6 = 53,400. [39,000 gp; -#]
Kira's Bracers: +6 enhancement bonus to armor, +3 deflection bonus to armor. ((36,000 + (18,000 x 1.5)) x 0.6) = 37,800. [37,800 gp; 0.2#]
Kira's Gloves: +6 enhancement bonus to Dex, Glove of Storing x2. (36,000 + (10,000 x 1.5) + (10,000 x 1.5)) x 0.6 = 39,600. [39,600 gp; -#]
Gloves of Dexterity +6: (36,000 x 0.6) = 21,600. [21,600 gp; -#]
Kira's Ring: Invisibility, Counterspells. (10,000 + (4,000 x 1.5)) = 16,000. [16,000 gp; -#]
Kira's Boots: Boots of Teleportation, Boots of Speed, Boots of the Winterlands. (49,000 + (12,000 x 1.5) + (2,500 x 1.5)) x 0.6 = 42,450. [42,450 gp; .7#]
Quiver of Ehlonna: (1,800 x 0.6) = 1,080. [1,080 gp; -#]
Heward's Handy Haversack: (2,000 x 0.6) = 1,200 gp [1,200 gp; 5#]
Manual of Quickness in Action: 110,000 x 0.6 = 66,000. [66,000 gp; -#]
Class and Racial Abilties:
Immunities: Eladrins are immune to electricity and petrification
Energy Resistance (Ex): Eladrins have resistance to acid 10 and cold 10.
Tongues (Su): Eladrins can speak with any creature that has a language, as though using a tongues spell cast by a 14th-level cleric. This ability is always active.
Combat: Any weapons a coure wields are treated as having the chaotic and good alignments for the purpose of overcoming damage reduction.
Spell-Like Abilities: At will - dancing lights, detect evil, detect magic, faerie fire, 3/day - magic missile, sleep (DC 16). Caster level 4th. The save DCs are Charisma-based.
Alternate Form (Su): A coure can assume the form of an incorporeal ball of light at will. This transformation counts as a standard action. In this form, the coure can be harmed only by other incorporeal creatures, +1 or better magic weapons, spells, spell-like abilities, and supernatural abilities. In this form, the coure has a 50% chance to ignore any damage from a corporeal source, except for force effects or attacks made with ghost touch weapons. A coure in this form can pass through solid objects, but not force effects, at will. While incorporeal, its attacks ignore natural armor, armor, and shields, but deflection bonuses and force effects work normally against them. In this form, a coure always moves silently and cannot be heard with Listen checks if it doesn't wish to be. While incorporeal, the coure sheds light if it wishes, providing illumination with any radius it wishes up to 30 feet. Changing the amount of light it sheds is a free action that the coure can perform once per round.
Magic Circle against Evil (Su): A magic circle against evil effect always surrounds the coure, as the spell cast by an 8th-level sorcerer. (The defensive benefits of the circle are not included in the statistics above.)
Skills: Coures have a +4 racial bonus on Hide and Move Silently checks.
Familiar Benefits: Improved Evasion, share spells, empathic link, can deliver touch spells, +2 Natural Armor
Appearance:
Personality:
Background:
--
Sumi
Female Human
Cleric 23
Medium Humanoid (Human)
Patron Diety: Goddess of Chance
Alignment: Chaotic Good
Height: 5'2"
Weight: 95 lb.
Hair: Honey blonde
Skin: Light skinned with a golden tan
Eyes: Green
Age: 32
Str: 14 (+2) [2 pts, +4 enhancement]
Dex: 20 (+5) [6 pts, +6 enhancement]
Con: 20 (+5) [6 pts, +6 enhancement]
Int: 10 (+0) [2 pts]
Wis: 32 (+11) [10 pts, +5 levels, +6 enhancement, +5 inherent]
Cha: 14 (+2) [6 pts]
Hit Dice: 23d8 + 115
HP: 222
AC: 45, Flat 45, Touch 34 [+6 Armor, +3 Natural, +5 Dex, +11 Wis, +1 Monk, +3 Deflection, +3 Luck, +3 Sacred]
Init: +9 [+5 Dex, +4 Improved Initiative]
Speed: 40 ft [30 ft. base]
Armor Check Penalty: -0
Saves:
Fort +26 [+12 base, +1 Epic, +3 Con, +3 Luck, +3 Sacred, +4 Resistance]
Ref +21 [+6 base, +1 Epic, +5 Dex, +3 Luck, +3 Sacred, +4 Resistance]
Will +34 [+12 base, +1 Epic, +11 Wis, +3 Luck, +3 Sacred, +4 Resistance]
BAB: +17/+12/+7
Melee Atk: +19 (1d8+2, x2, Morningstar)
Melee Atk: +19 (1d8+2, x2, unarmed)
Ranged Atk: +35 (1d10+8, x3, 130ft. range, composite greatbow)
Ranged Full Atk: +35/+30/+25 (composite greatbow)
Ranged Full Atk, Rapid Shot: +33/+33/+28/+23 (composite greatbow)
Ranged Manyshot (2): +31/+31 (composite greatbow)
Ranged Manyshot (3): +29/+29/+29 (composite greatbow)
Ranged Manyshot (4): +27/+27/+27/+27 (composite greatbow)
Skills: (26x3 = 78)
Concentration +36 [26 ranks, +5 Con, +5 Competence]
Jump +11 [0 Ranks, +2 Str, +4 Speed, +5 Competence]
Heal +13 [0 Ranks, +11 Wis, +2 Kit]
Hide +36 [26 ranks, +5 Dex, +5 Competence]
Move Silently +15 [0 ranks, +5 Dex, +10 Competence]
Spellcraft +26 [26 ranks, +0 Int]
Tumble +15 [0 ranks, +5 Dex, +10 Competence]
Feats:
Improved Initiative (Human)
Point Blank Shot (Level 1)
Zen Archery (Level 3)
Weapon Proficiency Greatbow (Level 6)
Rapid Shot (Level 9)
Manyshot (Level 12)
Divine Vigor (Level 15)
Quicken Spell (Level 18)
Improved Spell Capacity 10 (Level 21)
Improved Spell Capacity 11 (Cleric 23)
Languages: Common
Ongoing Effects/Spells/Qualities:
- Counterspells (Sumi's Ring I)
- Darkvision (Permanent, CL 25)
- Death Ward (Scarab of Protection)
- Displacement (Sumi's Cloak )
- Endure Elements (Sumi's Boots)
- Evasion (Sumi's Ring I)
- Feather Falling (Sumi's Ring I)
- Freedom of Movement (Sumi's Ring II)
- Greater Magic Weapon (Cast daily on Composite greatbow)
- Invisibility (Sumi's Ring II)
- Mind Blank (Cast Daily)
- Reroll 1/day (Luck Domain)
- See Invisibility (Permanent, CL 25)
- SR 20 (Scarab of Protection)
Spells Prepared:
Caster Level 29 to overcome spell resistance: +23 caster level, +6 Epic Spell Penetration
DC: 21 + spell level
0th: Create Water, Detect Poison, Light, Mending, Purify Food and Drink, Resistance
1st: Comprehend Languages, Deathwatch, Detect Undead, Divine Favor, Obscuring Mist, Remove Fear, Sanctuary, Status, True Strike (d)
2nd: Align Weapon, Calm Emotions, Darkness, Delay Poison, Lesser Restoration, Resist Energy, Shatter, Silence, Augury (d)
3rd: Blindness/Deafness, Create Food and Water, Daylight, Deeper Darkness, Invisibility Purge, Remove Blindness/Deafness, Speak with Dead, Stone Shape, Protection from Energy (d)
4th: Death Ward, Dimensional Anchor, Divination, Divine Power, Greater Magic Weapon x2*, Spell Immunity, Freedom of Movement (d)
5th: Break Enchantment, Commune, Insect Plague, Plane Shift, Righteous Might, Spell Resistance, True Seeing, Break Enchantment (d)
6th: Antilife Shell, Banishment, Harm x2, Wind Walk, Word of Recall, Mislead (d)
7th: Destruction, Etherial Jaunt, Greater Restoration, Holy Word, Repulsion, Spell Turning (d)
8th: Dimensional Lock, Earthquake, Fire Storm, Greater Spell Immunity, Summon Monster VIII, Mind Blank (d)*
9th: Etherealness, Gate, Implosion, Storm of Vengeance, Summon Monster IX, Foresight (d)
10th: Antilife Shell (Quickened), Banishment (Quickened), Harm (Quickened), Miracle (d)
11th: Destruction (Quickened), Holy Word (Quickened), Repulsion (Quickened), Miracle (d)
Spells Per Day:
0th: 6 (6)
1st: 9 (5, +3 Wis, +d)
2nd: 9 (5, +3 Wis, +d)
3rd: 9 (5, +3 Wis, +d)
4th: 8 (5, +2 Wis, +d)
5th: 8 (5, +2 Wis, +d)
6th: 7 (4, +2 Wis, +d)
7th: 7 (4, +2 Wis, +d)
8th: 6 (4, +1 Wis, +d)
9th: 6 (4, +1 Wis, +d)
10th: 4 (1, +2 Wis, +d)
11th: 4 (1, +2 Wis, +d)
Equipment:
Noble's Outfit [- gp; -#]
Headband of Wisdom +6 [21,600 gp; -#]
Scarab of Protection [22,800 gp; -#]
Vest of Concentration [1,500 gp; -#]
Sumi's Robe [66,150 gp; -#]
Sumi's Belt [69,300 gp; -#]
Anya's Cloak [46,650 gp; -#]
Sumi's Bracers [60,300 gp; 1#]
Gloves of Dexterity +6 [21,600 gp; -#]
Sumi's Ring I (Counterspell Disintegrate) [34,300 gp; -#]
Sumi's Ring II [73,750 gp; -#]
Sumi's Boots [32,400 gp; 3#]
Silver Holy Symbol [25 gp; 1#]
Quiver of Ehlonna [1,080 gp; -#]
- Morningstar [8 gp, 6#]
- Spellstaff (Contains Miracle)
- Rod of Absorption (held charges: 0/50) [50,000 gp; 5#]
- Wand of Cure Light (50 charges) [750 gp; -#]
- Mighty Composite Greatbow (+2 Str) [600 gp, 6#]
- Arrows (20) x3, [1 gp, 3#]
Secret Component Pocket, in Vest [5 gp; -#]
- Augury Focus: A set of marked sticks [25 gp]
- Augury Components: Incense x4 [25 gp ea.]
- Destruction Focus: A special holy symbol of silver marked with verses of anathema [500 gp]
- Divination Components: Incense and a sacrificial offering appropriate to your religion x4 [25 gp ea.]
- True Resurrection Components: A sprinkle of holy water and diamonds [25,000 gp]
- True Seeing Components: An ointment for the eyes made from mushroom powder, saffron, and fat. x4 [250 gp ea.]
Heward's Handy Haversack [1,200 gp; 5#]
- Arrows (20) x24, [1 gp, 3#] 24 gp
- Arrows (20), Cold Iron [2 gp, 3#]
- Arrows (20), Alchemical Silver [21 gp, 3#]
- Dagger, Alchemical Silver [22 gp; 1#]
- Dagger, Cold Iron [4 gp; 1#]
- Bedroll [1 sp; 5#]
- Explorer's Outfit [10 gp; 8#]
- Flint & Steel [1 gp; -#]
- Healer's Kit [50 gp; 1#]
- Holy symbol, wooden [1 gp; -#]
- Holy water (flask) [3 cp; 1#]
- Rations x3 [5 sp; 1#]
- Signal whistle [8 sp; -#]
- Smokestick x3 [20 gp; 0.5#]
- Soap (pound) [5 sp; 1#]
- Spell component pouch [5 gp; 2#]
- Sunrod x3 [2 gp; 1#]
- Tindertwig x3 [1 gp; -# ea]
- Waterskin x3 [1 gp; 4#]
- Gems and Coins (6,539.07 gp value)
Total Weight: 10# (Light 58/Medium 116/Heavy 175)
Resources Spent:
Tome of Understanding +5 [82,500 gp; -#]
Permanent Spells
- Darkvision (1,000 x 5) = 5,000 gp
- See Invisibility (1,000 x 5) = 5,000 gp
Total Cost of Items: 630,000 (290,000 + 340,000 gift from Anya)
Special Item Descriptions and Cost Calculations:
Headband of Wisdom +6: (36,000 x 0.6) = 21,600. [21,600 gp; -#]
Scarab of Protection: 38,000 x 0.6 = 22,800. [22,800 gp; -#]
Vest of Concentration: +5 circumstance to Concentration. (2,500 x 0.6) = 1,500. [1,500 gp; -#]
Sumi's Robe: +3 luck bonus to AC, +3 sacred bonus to AC, +3 luck save bonus, +3 sacred save bonus. ((22,500 + (22,500 x 1.5) + (18,000 x 1.5) + (18,000 x 1.5)) x 0.6) = 66,150. [66,150 gp; -#]
Sumi's Belt: +3 natural armor, +4 enhancement bonus to Str, +6 enhancement bonus to Con, Monk's Belt. (18,000 + (16,000 x 1.5) + (36,000 x 1.5) + (13,000 x 1.5)) x 0.6) = 69,300. [69,300 gp; -#]
Sumi's Cloak : Cloak of Major Displacement, +4 resistance save bonus, +5 competence bonus to Hide. (50,000 + (16,000 x 1.5) + (2,500 x 1.5)) x 0.6 = 46,650. [46,650 gp; -#]
Sumi's Bracers: +6 enhancement bonus to armor, +3 deflection bonus to armor, Greater Bracers of Archery. ((36,000 + (18,000 x 1.5) + (25,000 x 1.5)) x 0.6) = 60,300. [60,300 gp; 1#]
Gloves of Dexterity +6: (36,000 x 0.6) = 9,600. [21,600 gp; -#]
Sumi's Ring I: Ring of Evasion, Ring of Counterspells, Ring of Feather Falling, Ring of Friend Shield (Anya - pair purchased by Anya). (25,000 + (4,000 x 1.5) + (2,200 x 1.5)) = 34,300. [34,300 gp; -#]
Sumi's Ring II: Ring of Freedom of Movement, Ring of Invisibility, Ring of Sustenance. (40,000 + (20,000 x 1.5) + (2,500 x 1.5)) = 73,750. [73,750 gp; -#]
Sumi's Boots: Boots of Speed, +10 competence bonus to Move Silently, +10 competence bonus to Tumble, Boots of Striding and Springing, Boots of the Winterlands. ((12,000 + (10,000 x 1.5) + (10,000 x 1.5) + (5,500 x 1.5) + (2,500 x 1.5)) x 0.6) = 32,400. [32,400 gp; 3#]
Quiver of Ehlonna: (1,800 x 0.6) = 1,080. [1,080 gp; -#]
Heward's Handy Haversack: (2,000 x 0.6) = 1,200 gp [1,200 gp; 5#]
Tome of Understanding +5: (137,500 x 0.6) = 82,500. [82,500 gp; -#]
Class and Racial Abilties:
Human Racial Traits
Weapon and Armor Proficiency: Clerics are proficient with all simple weapons, with all types of armor (light, medium, and heavy), and with shields (except tower shields).
Fate Domain Granted Power: You gain the uncanny dodge ability of a 3rd-level rogue. If you have another class that grants the uncanny dodge ability, treat your level in that class as three higher for determining your uncanny dodge ability.
Fate Domain Spells: 1-True Strike, 2-Augury, 3-Bestow Curse, 4-Status, 5-Mark of Justice, 6-Geas/Quest, 7-Vision, 8-Mind Blank, 9-Foresight
Luck Domain Granted Power: You gain the power of good fortune, which is usable once per day. This extraordinary ability allows you to reroll one roll that you have just made before the DM declares whether the roll results in success or failure. You must take the result of the reroll, even if it's worse than the
original roll.
Luck Domain Spells: 1-Entropic Shield, 2-Aid, 3-Protection from Energy, 4-Freedom of Movement, 5-Break Enchantment, 6-Mislead, 7-Spell Turning, 8-Moment of Prescience, 9-Miracle
Appearance:
Personality:
Background: