Greenfield
Adventurer
The whole situation seems like something to avoid.
I strongly recommend a liberal use of the word "No".
<Tangent>
I had a player who wanted to join my game. He wanted to run a Half Balor.
I, conversationally, asked if the character was built with the Half-Fiend or Fiendish templates, and what his class levels were (We were running around 14th level at the time so this wasn't as insane as it sounds.)
No, he wasn't made with anything like that. He didn't have any class levels or specific abilities, he was just what the player thought a Half-Balor should have.
I expressed extreme doubt, saying that the concept was intriguing (even though it was a very bad fit for the team), but that he'd have to create it by the rules. You know, class levels, templates, ability scores that could be accounted for, specific skills and skill ranks, feats. You know, follow the rules.
Figuring that I'd see the Mark II version soon enough, I let him in. He tried to lever the character into the group, not with a coincidental meeting or even a shoe-horn. No he used a crow bar. A full Balor appeared, challenged the party, and when we failed to run like hell he figured we were the people who could take care of his son. But if we didn't do a good job he'd be back to punish us.
I pointed out that it was the DM's job to introduce characters, and that players weren't supposed to take over the narrative, not introduce foes and/or make threats. The player didn't understand the objection. He was apparently used to bullying his DMs and getting pretty much whatever he wanted.
Long story short, he didn't see why he should change his character from the featureless blob of power (pretty much any power he thought was needed for the situation), and so was not welcomed back for a second session.
</Tangent>
My drop-in seems like a more extreme version of your player. Rules are for lesser mortals, he wants to invent his own.
I suggest a casting of Empowered, Maximized, Twinned Dispel BS.
I strongly recommend a liberal use of the word "No".
<Tangent>
I had a player who wanted to join my game. He wanted to run a Half Balor.
I, conversationally, asked if the character was built with the Half-Fiend or Fiendish templates, and what his class levels were (We were running around 14th level at the time so this wasn't as insane as it sounds.)
No, he wasn't made with anything like that. He didn't have any class levels or specific abilities, he was just what the player thought a Half-Balor should have.
I expressed extreme doubt, saying that the concept was intriguing (even though it was a very bad fit for the team), but that he'd have to create it by the rules. You know, class levels, templates, ability scores that could be accounted for, specific skills and skill ranks, feats. You know, follow the rules.
Figuring that I'd see the Mark II version soon enough, I let him in. He tried to lever the character into the group, not with a coincidental meeting or even a shoe-horn. No he used a crow bar. A full Balor appeared, challenged the party, and when we failed to run like hell he figured we were the people who could take care of his son. But if we didn't do a good job he'd be back to punish us.
I pointed out that it was the DM's job to introduce characters, and that players weren't supposed to take over the narrative, not introduce foes and/or make threats. The player didn't understand the objection. He was apparently used to bullying his DMs and getting pretty much whatever he wanted.
Long story short, he didn't see why he should change his character from the featureless blob of power (pretty much any power he thought was needed for the situation), and so was not welcomed back for a second session.
</Tangent>
My drop-in seems like a more extreme version of your player. Rules are for lesser mortals, he wants to invent his own.
I suggest a casting of Empowered, Maximized, Twinned Dispel BS.