Ltheb Silverfrond
Explorer
To those who disagree with my alignment reasoning: I don't mean to say that my statements are the definitive correct answer. (far from it)
I just don't like players who seem to think Chaotic Neutral and True Neutral let them do anything a Chaotic Evil person would do and 'justify' it under the description of the alignment.
I have no problem with people playing characters of those alignments if their reasoning makes sense and their character's actions and motives best fall under that alignment.
I just have seen far too many games where everyone is chaotic neutral. Everyone. 4-6 characters. And they all go with the arch typical 'selfish jerk' personality. Try DMing for that. I preferred the 2E descriptions because they put an end to that.
Heck, I even had to institute a house-rule of sorts: Limit one Anti-hero per party. This means sorry, the party cannot consist of four people playing Hannibal Lecter. (I have seen it happen, though only one was actually played well)
I didn't mean to offend anyone with my statements about alignment; Merely I wanted to share some of the problems I have seen with it.
In light of all of this, I have another (hopefully less disliked) myth: "Alignment is absolute"
- I am referring to alignment in an out of game cultural context. An Action one group deems "evil" another culture may not have an opinion or even may endorse said behavior. Example: Human Sacrifice. Most would immediately peg it as evil. To modern cultures, that is the norm. But to the culture it took place in, it would be "good".
How does this relate to D&D: The culture and morals of the players, as well as the DM, determine the ultimate views of alignment.
This pretty much means no two people will ever agree on alignment issues.
I just don't like players who seem to think Chaotic Neutral and True Neutral let them do anything a Chaotic Evil person would do and 'justify' it under the description of the alignment.
I have no problem with people playing characters of those alignments if their reasoning makes sense and their character's actions and motives best fall under that alignment.
I just have seen far too many games where everyone is chaotic neutral. Everyone. 4-6 characters. And they all go with the arch typical 'selfish jerk' personality. Try DMing for that. I preferred the 2E descriptions because they put an end to that.
Heck, I even had to institute a house-rule of sorts: Limit one Anti-hero per party. This means sorry, the party cannot consist of four people playing Hannibal Lecter. (I have seen it happen, though only one was actually played well)
I didn't mean to offend anyone with my statements about alignment; Merely I wanted to share some of the problems I have seen with it.
In light of all of this, I have another (hopefully less disliked) myth: "Alignment is absolute"
- I am referring to alignment in an out of game cultural context. An Action one group deems "evil" another culture may not have an opinion or even may endorse said behavior. Example: Human Sacrifice. Most would immediately peg it as evil. To modern cultures, that is the norm. But to the culture it took place in, it would be "good".
How does this relate to D&D: The culture and morals of the players, as well as the DM, determine the ultimate views of alignment.
This pretty much means no two people will ever agree on alignment issues.