Artoomis said:
First, the XP system is not based upon combat, but upon overcoming challenges. Avoiding combat can give just as many XP as winning the battle.
Second, the concept is character who avoids comabt, and, when pressed, serves as support for others and does not actually engage in personal combat.
This can be a very workable and fun concept, but is not for everyone.
Oh I know, it CAN be fun. But is it fun for the whole group?
Basically, combat is something all the PC's in your group can do to some extent. When the GM throws a monster your way, you can all participate in overcoming the challenge. They all get some satisfaction in the result.
When you use your insanely great bardic skills to overcome a challenge in a clever way, that's super. But it is essentially a singular achievement; yes, the party might help some with tracking, or some spells, but mostly it's the high skill guy using his high skills to do something, while the rest of the party watches.
That's fine once in a while, but it gets really old when repeated too much, and frankly, a lot of challenges simply can't be overcome without breaking some skulls. Particularly if you are playing pregenerated adventures.
Believe me, I'm all for being sneaky and overcoming with stealth/planning. But I also know from experience that that often does not make the most fun session... for the group as a whole. It's fun for the central planning guy with skills... the rest of the people? Not so much.
I always want all the PC's to be able to contribute in combat in a meaningful way (doing direct damage), even the band-aid healer. The bard does not have to shine in combat... but should not be completely outclassed to be point of ignorability, either.