BRAWLING
A brawl attack is a kind of melee attack with an effect other than damage. Instead of an attack roll, you and your opponent make an opposed brawl check. If you win, your opponent suffers the effect of the brawl attack. Brawl attacks provoke an attack of opportunity from your opponent.
Brawl Check
A brawl check is 1d20 + level + Strength.
Reversal
If you fail your brawl check by 5 or more points, you open yourself to a reversal. A reversal allows your opponent to make a free brawl attack against you which is automatically successful. A brawl attack that involves movement cannot be used as a reversal.
BRAWL ATTACKS
Disarm
You grab an object from your opponent. You can either keep the object (if empty-handed) or drop the object anywhere adjacent to your opponent.
Escape Grapple (Must be grappling)
You break out of a grapple. You may use an Escape Artist check in place of a brawl check. Your check must beat all your opponents in the grapple. Failing to escape a grapple does not open you to a reversal. If you are pinned, a successful brawl attack just breaks the pin, but does not allow you to escape the grapple.
Grab
You begin grappling with your opponent. As part of the grapple, you move into your opponent’s square. Some brawl attacks require you to be grappling with your opponent. A grappling character cannot take any physical action other than a brawl attack or speaking, and cannot take attacks of opportunity.
Grapple Attack (Must be grappling)
You make an attack with a light or one-handed weapon.
Trip
You knock an opponent prone. Your opponent may use an Acrobatics check in place of a brawl check.
Move (Must be grappling)
You move the grapple, but you move at half speed.
Pin (Must be grappling)
You pin your opponent. Your opponent cannot perform physical actions other than attempting to escape the grapple (see above).
Bull Rush
You push an opponent back 1 meter. For every 5 points by which you won the check, you can push the opponent back an additional meter. You must move with your opponent. You cannot push the opponent back farther than your speed.
Overrun
You move though an opponent’s space by pushing him or her to the side. You may choose to use an Acrobatics check in place of a brawl check. This attack is made as part of movement, and does not take an action of its own.
Reposition
You grab an opponent and reposition them. You can either switch places with your opponent or place them in any empty space within your reach.
Sunder
You deal damage to an object carried by your opponent using your melee weapon.
Throw (Must be grappling)
You throw your opponent as a ranged weapon with a range increment of 2 meters. You must be able to lift your opponent as a light load. Your opponent deals 1d6 points of damage to anything he or she hits (and takes the same amount of damage), and you suffer a –4 penalty on your attack roll (as your opponent is an improvised weapon).