I've come up with an alternative system for how much XP a character loses when he's brought back from the dead. Rather than losing a level and having his XP total set to halfway between his new level and the old, a dead character is charged a fixed amount of XP that usually is enough to drop him one level, but never enough to drop him two.
Old Level - Penalty
Old Level - Penalty
- 1 point of truly permanent Constitution damage
- 1,000 XP
- 2,000 XP
- 3,000 XP
- 4,000 XP
- 5,000 XP
- 6,000 XP
- 7,000 XP
- 8,000 XP
- 9,000 XP
- 10,000 XP
- 11,000 XP
- 12,000 XP
- 13,000 XP
- 14,000 XP
- 15,000 XP
- 16,000 XP
- 17,000 XP
- 18,000 XP
- 19,000 XP
[/list=1]A person with a minimum of mathematical knowledge should be able to figure out what formula I used to create the table.