Airos
First Post
I always find it tough to honestly answer these kinds of threads. I'm not a member of your group, I'm not your friend/relative/coworker, and I don't have the opinions of the other players that were involved.
As a DM, I know I'm not doing my job right when the players aren't having fun. If someone is upset by a ruling I've made, thinks I'm misunderstanding a rule, or using challenges that they have no chance of overcoming, then it's my job to sort that out with them. It's unfair of me to not maintain an open dialog with the players because they're a part of the game, too.
What would I have done in your situation, given the information you've provided? I would have explained to the player that his spell would not work at all in the way he was trying to use it, and to please either select a different spell to cast or to select a different action to take. If he persisted, and wanted to know why it wouldn't work, I would explain the fact that there was no line of sight/line of effect, that he couldn't see the opponents, and he had no way of knowing if they were even in that area anymore or not. Remember, it's not "fun" to do nothing for a whole round, especially when you actually tried to do "something".
Any "arguements" that continue past one of my rulings get nipped in the bud. I ask my players, "do you want to discuss this now and interupt the game, or would you like to continue using my ruling, and we can discuss it after the game?" If I'm wrong, I will freely admit it, but I haven't needed to stop a game yet to discuss my rulings. We talk about why I make the choices I make, and go over the rules together as a group to make sure everyone understands eachother.
You're only being "unfair" if everyone isn't having fun. If one player is being miserable while the rest of the group is cool, I believe it's time for a sit down with that player, either one-on-one or as a group, although the second option could lead him to think you're "ganging up" on him.
You followed the rules, the game went on, and the sun came up the next morning. I don't think you did too bad. I'd be interested to know how your gaming group felt about the situation, though.
As a DM, I know I'm not doing my job right when the players aren't having fun. If someone is upset by a ruling I've made, thinks I'm misunderstanding a rule, or using challenges that they have no chance of overcoming, then it's my job to sort that out with them. It's unfair of me to not maintain an open dialog with the players because they're a part of the game, too.
What would I have done in your situation, given the information you've provided? I would have explained to the player that his spell would not work at all in the way he was trying to use it, and to please either select a different spell to cast or to select a different action to take. If he persisted, and wanted to know why it wouldn't work, I would explain the fact that there was no line of sight/line of effect, that he couldn't see the opponents, and he had no way of knowing if they were even in that area anymore or not. Remember, it's not "fun" to do nothing for a whole round, especially when you actually tried to do "something".
Any "arguements" that continue past one of my rulings get nipped in the bud. I ask my players, "do you want to discuss this now and interupt the game, or would you like to continue using my ruling, and we can discuss it after the game?" If I'm wrong, I will freely admit it, but I haven't needed to stop a game yet to discuss my rulings. We talk about why I make the choices I make, and go over the rules together as a group to make sure everyone understands eachother.
You're only being "unfair" if everyone isn't having fun. If one player is being miserable while the rest of the group is cool, I believe it's time for a sit down with that player, either one-on-one or as a group, although the second option could lead him to think you're "ganging up" on him.
You followed the rules, the game went on, and the sun came up the next morning. I don't think you did too bad. I'd be interested to know how your gaming group felt about the situation, though.