Obryn
Hero
If your argument is that the PCs aren't "special" in the game rules, then why are you assuming most NPCs can't meet the (implied and/or nonexistent) barriers of entry to another class - especially for multiclassing after 1st? Why do they have stricter requirements for taking on a class than a PC does?This viewpoint strikes me as being very oriented toward rules of the game determining the reality of the campaign setting. And I find it unfortunate because it is privileging the rules over the story, setting, and verisimilitude. There are no barriers for entry into any of the base classes (including NPC classes) because it gives the person building the PC/NPC free choice to select the appropriate class for the situation at hand. That says nothing about whether or not there are real barriers from the POV of the character. When the player/DM makes the selection, we are to assume all of those prerequisites are met for that case - some explicitly like literacy for a wizard, all PCs being literate except for barbarians, some implicitly like a town-dwelling freeman coming up with the money to pay a master to take his child on as an apprentice and thus offer entry into the expert NPC class.
There are commoners in 3e D&D (and I really enjoy the rules for advancing NPCs so that there is more than 0-level NPCs running around) because they couldn't meet the implied prerequisites for a better class or chose to do something else rather than pursue them.
As I've said, I have no problems whatsoever with the PCs being special. But an argument that the PCs aren't special fails if the rest of the world is Commoners.
If the point of them is basically "DM Fiat" I'd much rather go whole-hog and use a system like 1e's - where an NPC basically has the capabilities they need to and (if they're noncombatant) a handful of hit points.
-O