I'm very excited for your current Kickstarter project:
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https://www.kickstarter.com/project...mpendium-for-pathfinder-roleplayi/description)
Can you talk for a minute about the races that are unique to the Midgard setting? Will any of those races be features in the Advanced Race Compendium?
Sure! The compendium expands on the Advanced Races series for PC options, including new races, monstrous races, and classic races; 15 races in all with new spells, feats, archetypes, etc.
The more traditional races include the aasimar, gnolls, kobolds, lizardfolk, tieflings, and a few more. The races that come from Midgard originally include:
1) The Ravenfolk, which are somewhat like tengu but changed up for a Norse or Slavic context. They are also called the Huginn, after one of Odin's ravens. Doomcroakers, rogues, and oracles, they're one of my favorites.
2) The Tosculi, or waspfolk. There's not a lot of insectfolk about, but these are somewhat like humanoid versions of the tarantula wasp (which is a nightmarish real species that, you know, eats tarantulas). The tosculi are a hive species, and the PC versions are the outcasts, called the Hiveless. I did a bunch of design and development with these for the Southlands, which ships this summer. They make strong villains and tragic longer heroes.
3) Darakhul: These are intelligent, social ghouls, as found in Midgard campaign setting's Empire of the Ghoul. Playing undead and generally evil PCs is tricky, but possible. They make wonderful, wonderful villains. If I could just run an all-underdark campaign again, they'd definitely be in it.
4) Dragonkin and Gearforged: These are Midgard takes on races found in various forms since forever, so I'm counting them as "half Midgard, half universal." The gearforged are automatons inhabited by human souls, living so long as the rust monsters don't catch them. The dragonkin are serpentine and have some secrets tied to the setting that... Well, dragons can keep a secret, for now. I have a dragonkin story to tell, but it's a stretch goal for the project. (You heard nothing about draconic secrets in this AMA...Nothing...)
5) Shadow Fey: One of my favorites, which are elves devoted to the Shadow Realm and a dark queen. They were the villains of the first campaign arc in Midgard, which was mostly Zobeck at the time. I wanted a race of fey who were snooty, vile, and totally right about being superior to your common human. They're arrogant, but not pure evil--they are sometimes caught doing the right and decent thing. Think of them as the neutral troublemakers in between the drow and the high elves on the alignment chart. The shadow fey have attitude, cool powers over shadow, and yeah, I love this chapter. Hell, I want to play one of the shadow fey.
The book as a whole is setting-neutral; it's not a Midgard supplement, though it includes sidebars and additional lore for the Midgard races.
If we're lucky, we'll also get to do the Trollkin or the Elfmarked or others specific to Midgard, as well as several classic species that gamers will know from Dragonlance or Greyhawk or elsewhere.