Geoarrge
Explorer
For me, the problem is this:
The natural consequence for losing a battle is whatever the bad guys are able to do unhindered while the PCs are recovering. If recovery is only eight hours, then those consequences are limited to whatever the bad guys can do in eight hours, which isn't actually that much without high-level magic. Putting aside whether it's realistic to recover from near death overnight, it feels underwhelming to say that the consequence for almost dying is-- some traps get re-armed, a few barricades slapped together, there might be a messenger out on the way to warn allies, or the bad guys have packed up and moved but the trail is still fresh.
The natural consequence for losing a battle is whatever the bad guys are able to do unhindered while the PCs are recovering. If recovery is only eight hours, then those consequences are limited to whatever the bad guys can do in eight hours, which isn't actually that much without high-level magic. Putting aside whether it's realistic to recover from near death overnight, it feels underwhelming to say that the consequence for almost dying is-- some traps get re-armed, a few barricades slapped together, there might be a messenger out on the way to warn allies, or the bad guys have packed up and moved but the trail is still fresh.