I just had a "thrown from a bridge" moment in my PbP game.
The PCs' airship had been attacked and boarded by pirates.
One of the NPC elites has been fighting a couple of the PCs on the pirate ship; she breaks off and heads for the PCs' ship. She's running across the big hawser the pirates fired, which is currently connecting the two ships together.
The PC rogue is 7 squares away. She spends a move action to run 6 squares (taking two OAs in the process, and making the Acrobatics check to run out on the rope), then uses Deft Strike to move two more squares and attack; the two squares she moves are to
jump off the rope into midair, alongside the NPC.
Then she spends an action point, and makes a second attack - Bait and Switch, the encounter power that lets you switch places with your target. She ends up back on the rope, and the NPC... doesn't.
When you add Piratecat's narrative of the events, it becomes a thing of beauty.
(Of course, if Bait and Switch had
missed, this would go down as one of the Worst Ideas Ever
)
-Hyp.