Scarmiglione takes a little breather, although he doesn't go so far as to sit down.
[sblock=ooc]Does that mean that Toeto didn't manage to get a hit in after all?
Scarm spends 1 surge to fully heal.[/sblock]
[sblock=MiniKenku]
Scarmiglione Male Kenku Rogue|Sorcerer 6
Initiative: +7, Passive Perception: 18, Passive Insight: 13, Senses: Low-light vision
AC:21, Fort:16, Reflex:20, Will:19; Resist 5 psychic
HP:
49/49, Bloodied:24, Surge Value:12, Surges left:
6/7
Action Points:
0
Blazing Starfall
Sly Flourish
Wave of Light
Low Slash
Swift Parry
Songmaster’s Boon (item)
Second Wind
Blinding Barrage
Thunder Leap
Deep Shroud
Shadowdance Armor (item)
Lucky Charm (item)
Phase of the Sun: At the start of my turn, each enemy adjacent to me takes 2 fire and radiant damage; resist 5 cold
Phase of the Moon: Bonus to AC equal to number of conscious adjacent enemies; resist 5 psychic
Phase of the Stars: Whenever an enemy's attack misses me, I can teleport 2 as a free action; resist 5 radiant
First Time Bloodied: Change immediately to next phase.
Conditions: phase of the moon
Full sheet:
Scarmiglione[/sblock]