VelvetViolet
Adventurer
IIRC, Nephilim actually provided suggestions for doing that. I have no idea how one would go about doing that, tho. I’m no occultist.You could take that and use it write a very cool in-game fortune telling mechanic using the tarot deck. The game would have to be more on the side of play to find out, but it would be an awesome way to set things in motion and foreshadow events.
I do think some of the suggestions could be useful for designing coherent mini-settings. (The Chariot, for example, could be the basis of a technophile/techgnostic setting loosely based on the virtual adepts, nosferatus, glasswalkers, unchained, etc from World/Chronicle of Darkness. Basically, the rebels from the Matrix, vampire computer hackers, cyberpunk werewolves, and Agent Smith team up to fight the Safeguard from BLAME!.)