Akrasia said:
But I thought that all the additional 'information' and 'rules detail' -- i.e. ensuring that the various abilities of different NPCs and creatures had appropriate 'rules mechanisms' to realize them inplay -- was one of the main virtues of 3e over a game like C&C?
No, allowing the players to customize their characters' abilities to as exact a level as possible while maintaining levels and mechanics they're comfortable with is the value of that information and rules detail.
It also serves to inspire a lot of my on-the-fly mechanics - the shadow jump power in my actual-in-play example, for instance, comes from the Forgotten Realms book 'Unapproachable East.' I've nabbed cool powers from innumerable sources, and even used creatures out-of-the-box, although I've heavily summarized their abilities for use in play.
Akrasia said:
If you're just going to 'wing it' with NPCs, monsters, etc., you may as well be playing a game like C&C, rather than 3e (since the C&C rules provide the tools to help the GM do this).
3e (and more importantly, games I actually
like, such as OGL Conan and d20 Modern) provide a wealth of inspiration and building blocks from which to produce NPCs and monsters. I don't need "tools" to do this, and I certainly don't need inflexible minimalist stat blocks.
My players, meanwhile, gain much.
I lose absolutely nothing.
Everybody wins.
Akrasia said:
I'm not sure what you're trying to prove here by doing this. Is anyone really interested? All you are doing is demonstrating (in a rather long-winded manner) that *you* don't mind statting up 3e creatures, and find it relatively easy. Big deal.
I was interested; I've done this for fun at times, but never for a game, I was curious how long it would take me, and I had a minute to spare.
In the end, it took too long for what I gained.
If it were a PC, I'd be happy to take that much time and more agonizing over every detail, figuring out how much I could squeeze into my character concept and what events might have led the character down that path. Every feat a story, every level a legend (this is why I hate starting at 1st level).
Akrasia said:
Lots of 3e DMs think that statting up NPCs and monsters is a major pain -- even many of 3e's biggest fans/supporters. I don't understand how posting creatures is going to change the way in which they experience the system.
It doesn't. It was just an exercise, one which reminded me why I don't bother. It didn't really add anything to the finished creature, IMO.
However, not having those building blocks (and the convenience of being able to combine them at will however I like and with however much information I want to bother transcribing) greatly adds to the finished creature.
Not having those building blocks would make the creature useless as a PC, and that would greatly sadden me.
Not having those building blocks leaves me with no choice but to do without them. Having them gives me the choice of using them or not.