Nibelung
First Post
Originally posted by lordduskblade:
Equipment: Tools of Destruction
Here, I'll be talking about what weapon types and armor types work best for you. Magic gear is in the next post.
Axes - One of the classic weapon groups for a Barbarian, these weapons pack plenty of punch, especially on a critical hit.
Recommended Axes
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Battleaxe (PHB) - A pretty decent weapon for a Whirler.
Double Axe (AV) - While it doesn't offer any damage upgrades over a Battleaxe, the AC bonus and the ability to use it two-handed without switching your grip make it cool for a Whirler.
Execution Axe (AV) - It has big damage, and it compensates for the unreliable weapon damage die with brutal 2. About as good as it gets for a Barbarian.
Greataxe (PHB) - 1d12 damage is good stuff, and high crit is icing.
Gouge (DSCS) - Mordenkrad weapon damage on an Axe? Don't mind if I do.
Waraxe (AV) - A one-handed d12 is sweet for a Whirler.
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Bows - Don't need 'em.
Crossbows - Nope.
Flails - These weapons hit plenty hard and require Dexterity for their feat support, and that's enough for a Barbarian to be interested.
Recommended Flails
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Alhulak (DSCS) - A decent weapon for a Whirler, given that it's feat-free.
Heavy Flail (PHB) - Hammer-style stats, on a weapon group that won't require you to divert points from Dexterity. Sweet.
Triple-Headed Flail (AV) - A pretty good weapon for Whirlers, it's accurate, spiffy damage, and is Versatile. Nice to have.
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Hammers - While their base weapon damage is as hefty as it gets, which is worth something on a Barbarian, they lack the fancy bells and whistles that make for a prime Barbarian weapon group. Still a nice and reliable choice, though.
Recommended Hammers
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Maul (PHB) - The biggest default weapon damage you'll get for free.
Mordenkrad (AV) - A maul that never gets 1's on damage rolls. Sweet.
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Heavy Blades - One of the staple weapon groups for a Barbarian, this has enough damage to be appealing, and the accuracy helps the Barbarian land his hits.
Recommended Heavy Blades
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Bastard Sword (PHB) - A pretty good weapon for Whirlers, it has accuracy, spiffy damage, and the Versatile property to boot. Pretty nice.
Broadsword (AV) - It doesn't cost a feat, and hands you a d10 Versatile weapon for your off-hand. A solid weapon for Whirlers.
Fullblade (AV) - One of the prime weapons for a Barbarian. It has big damage, high crit, and it's accurate to boot. Well worth the feat.
Greatsword (PHB) - This weapon is actually putting out less damage than a Bastard Sword wielded in two hands. But, it's feat free.
Longsword (PHB) - A basic weapon for a Whirler, it's pretty decent to have.
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Light Blades - While it's not the first weapon group that comes to your mind when you think of Barbarians, the additional accuracy its support can bring to the table can help compensate for the somewhat lower damage values it puts out. That said, it's pretty much a Whirler-only thing.
Recommended Light Blades
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Rapier (PHB) - It sounds odd, but a 1d8 Light Blade can have a bit of punch on a Barbarian.
Spiked Chain (PHB) - While this seems like a mistake, Spiked Chain Training makes this the most damaging Light Blade in the game, which makes it appealing to a Whirler.
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Maces - Essentially a weaker version of Hammers. Nah.
Picks - Anything these can do, other weapons can do better.
Polearms - An excellent weapon group, this opens up some interesting options in Reach and some darn good feat support (especially if you Multiclass Fighter). A sweet choice for a Barbarian.
Recommended Polearms
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Glaive (PHB) - While the stats are weak, the support that opens up for a Heavy Blade + Polearm combo is darn nice.
Greatspear (AV) - Accurate, decently damaging, and Polearm + Spear support is pretty much the best control combo out there. Likely the weapon of choice for a Polearm Barbarian.
Halberd (PHB) - Essentially a Battleaxe with Reach. A pretty nice choice for a Barbarian.
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Spears - Apart from the Greatspear and the Gouge, these weapons have subpar stats, and while a Ranged option is nice, other weapons do that and do it better.
Staffs - While there is feat support to make this option not a waste of time, that support will take feats you're probably better off spending somewhere else.
Cloth - Why?
Leather - Less AC than Hide, and none of the support. Don't go there.
Hide - This is the armor you were meant to wear, and the support for it is excellent. The armor I would recommend every Barbarian wear.
Chain - If your Dexterity is low (I recommend you don't do that), this will at least make enemies roll to hit your AC.
Scale - Costs a couple of feats, but this has decent AC and the support will get your speed back up to par. I still don't recommend Heavy Armor in general, but this is the best one you can get.
Plate - Costs a whopping three feats, and slows you down. That said, the AC is fairly good, but not something you can't trump with Hide and Dexterity investment.
Shields - You have to spend feats to get them, and they trade damage for defense. Not what you want.
Equipment: Tools of Destruction
Here, I'll be talking about what weapon types and armor types work best for you. Magic gear is in the next post.
Weapon Groups: Bringers of Destruction
Axes - One of the classic weapon groups for a Barbarian, these weapons pack plenty of punch, especially on a critical hit.
Recommended Axes
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Battleaxe (PHB) - A pretty decent weapon for a Whirler.
Double Axe (AV) - While it doesn't offer any damage upgrades over a Battleaxe, the AC bonus and the ability to use it two-handed without switching your grip make it cool for a Whirler.
Execution Axe (AV) - It has big damage, and it compensates for the unreliable weapon damage die with brutal 2. About as good as it gets for a Barbarian.
Greataxe (PHB) - 1d12 damage is good stuff, and high crit is icing.
Gouge (DSCS) - Mordenkrad weapon damage on an Axe? Don't mind if I do.
Waraxe (AV) - A one-handed d12 is sweet for a Whirler.
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Bows - Don't need 'em.
Crossbows - Nope.
Flails - These weapons hit plenty hard and require Dexterity for their feat support, and that's enough for a Barbarian to be interested.
Recommended Flails
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Alhulak (DSCS) - A decent weapon for a Whirler, given that it's feat-free.
Heavy Flail (PHB) - Hammer-style stats, on a weapon group that won't require you to divert points from Dexterity. Sweet.
Triple-Headed Flail (AV) - A pretty good weapon for Whirlers, it's accurate, spiffy damage, and is Versatile. Nice to have.
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Hammers - While their base weapon damage is as hefty as it gets, which is worth something on a Barbarian, they lack the fancy bells and whistles that make for a prime Barbarian weapon group. Still a nice and reliable choice, though.
Recommended Hammers
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Maul (PHB) - The biggest default weapon damage you'll get for free.
Mordenkrad (AV) - A maul that never gets 1's on damage rolls. Sweet.
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Heavy Blades - One of the staple weapon groups for a Barbarian, this has enough damage to be appealing, and the accuracy helps the Barbarian land his hits.
Recommended Heavy Blades
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Bastard Sword (PHB) - A pretty good weapon for Whirlers, it has accuracy, spiffy damage, and the Versatile property to boot. Pretty nice.
Broadsword (AV) - It doesn't cost a feat, and hands you a d10 Versatile weapon for your off-hand. A solid weapon for Whirlers.
Fullblade (AV) - One of the prime weapons for a Barbarian. It has big damage, high crit, and it's accurate to boot. Well worth the feat.
Greatsword (PHB) - This weapon is actually putting out less damage than a Bastard Sword wielded in two hands. But, it's feat free.
Longsword (PHB) - A basic weapon for a Whirler, it's pretty decent to have.
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Light Blades - While it's not the first weapon group that comes to your mind when you think of Barbarians, the additional accuracy its support can bring to the table can help compensate for the somewhat lower damage values it puts out. That said, it's pretty much a Whirler-only thing.
Recommended Light Blades
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Rapier (PHB) - It sounds odd, but a 1d8 Light Blade can have a bit of punch on a Barbarian.
Spiked Chain (PHB) - While this seems like a mistake, Spiked Chain Training makes this the most damaging Light Blade in the game, which makes it appealing to a Whirler.
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Maces - Essentially a weaker version of Hammers. Nah.
Picks - Anything these can do, other weapons can do better.
Polearms - An excellent weapon group, this opens up some interesting options in Reach and some darn good feat support (especially if you Multiclass Fighter). A sweet choice for a Barbarian.
Recommended Polearms
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Glaive (PHB) - While the stats are weak, the support that opens up for a Heavy Blade + Polearm combo is darn nice.
Greatspear (AV) - Accurate, decently damaging, and Polearm + Spear support is pretty much the best control combo out there. Likely the weapon of choice for a Polearm Barbarian.
Halberd (PHB) - Essentially a Battleaxe with Reach. A pretty nice choice for a Barbarian.
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Spears - Apart from the Greatspear and the Gouge, these weapons have subpar stats, and while a Ranged option is nice, other weapons do that and do it better.
Staffs - While there is feat support to make this option not a waste of time, that support will take feats you're probably better off spending somewhere else.
Armor: Sustainers of Destruction
Cloth - Why?
Leather - Less AC than Hide, and none of the support. Don't go there.
Hide - This is the armor you were meant to wear, and the support for it is excellent. The armor I would recommend every Barbarian wear.
Chain - If your Dexterity is low (I recommend you don't do that), this will at least make enemies roll to hit your AC.
Scale - Costs a couple of feats, but this has decent AC and the support will get your speed back up to par. I still don't recommend Heavy Armor in general, but this is the best one you can get.
Plate - Costs a whopping three feats, and slows you down. That said, the AC is fairly good, but not something you can't trump with Hide and Dexterity investment.
Shields - You have to spend feats to get them, and they trade damage for defense. Not what you want.