Hello, everyone! I have a build that I wanted to share with everyone to get feedback on. In my current game my DM has a house rule that gives everyone an extra feat at level 1 and his familiar can equip certain magic items. I think this build still could work even if I didn't have the extra feat. Also, I rolled well for starting attributes.
The concept of the character is a spy that was sent from the Feywild to the material plane in search of an artifact that will give my patron the advantage in usurping the Prince of Frost. He's gained a few contacts in the major cities and is currently allied with the party members to seek out magic items, gold and information leading to the whereabouts to this artifact. His primary focus in battle is control as well as being deceptive and beguiling in role-playing.
Race: Eladrin (Spring or Winter)
Class: Archfey Warlock Pact of the Chain (Sprite)
Background: Criminal (Spy)
Level: 5
Attributes:
1. Strength 12 (+1)
2. Dexterity 17 (+3)
3. Constitution 15 (+2)
4. Intelligence 13 (+1)
5. Wisdom 13 (+1)
6. Charisma 20 (+5)
Skills:
1. Stealth
2. Deception
3. Intimidation
4. Thieves' Tools
5. Persuasion
6. Perception
7. Gaming Set: Cards
Invocations:
1. Misty Visions
2. Mask of Many Faces
3. Agonizing Blast (I was reluctant to take this, but it is a strong choice in combat. It was either this or Frost Lance for more control)
Feats:
1. Menacing: Allows me to forgo an attack roll to intimidate a humanoid within 30'. Frightened condition for 1 round.
2. ASI Charisma
This build allows me to combo Hex and use it to the fullest extent. Bonus action to cast Hex and curse their Wisdom (insight) checks. Action to use Menacing and contest my Intimidation against their Insight at disadvantage. If I were to take the Cloak of Flies (reflavored to Cloak of Fireflies for the Fey theme) I would be making my Intimidation checks at advantage; however, the competing bonus actions would require more rounds to set up. This is an at-will ability (as long as I win the skill check) that controls at least 1 humanoid. It is only 1 target that is controlled, but I feel confident that I could pull this off quite consistently using this combo.
For multiple creatures I would rely on Fey Presence or use my Winter Misty Step for the frightened condition, as well as any of the warlock spells.
If I were to multiclass to gain an extra attack I could potentially use the Menacing feat more often, but I'm not sure if this is the route I would go. If I did I would toy around with an Oath of the Ancient paladin to keep the Fey theme.
My goal is to have my sprite use magic wands to deal additional damage or use utility items (wand of magic detection, bag of holding, etc.)
What are your thoughts and opinions on where to go after level 6 once I pick up Misty Escape.
The concept of the character is a spy that was sent from the Feywild to the material plane in search of an artifact that will give my patron the advantage in usurping the Prince of Frost. He's gained a few contacts in the major cities and is currently allied with the party members to seek out magic items, gold and information leading to the whereabouts to this artifact. His primary focus in battle is control as well as being deceptive and beguiling in role-playing.
Race: Eladrin (Spring or Winter)
Class: Archfey Warlock Pact of the Chain (Sprite)
Background: Criminal (Spy)
Level: 5
Attributes:
1. Strength 12 (+1)
2. Dexterity 17 (+3)
3. Constitution 15 (+2)
4. Intelligence 13 (+1)
5. Wisdom 13 (+1)
6. Charisma 20 (+5)
Skills:
1. Stealth
2. Deception
3. Intimidation
4. Thieves' Tools
5. Persuasion
6. Perception
7. Gaming Set: Cards
Invocations:
1. Misty Visions
2. Mask of Many Faces
3. Agonizing Blast (I was reluctant to take this, but it is a strong choice in combat. It was either this or Frost Lance for more control)
Feats:
1. Menacing: Allows me to forgo an attack roll to intimidate a humanoid within 30'. Frightened condition for 1 round.
2. ASI Charisma
This build allows me to combo Hex and use it to the fullest extent. Bonus action to cast Hex and curse their Wisdom (insight) checks. Action to use Menacing and contest my Intimidation against their Insight at disadvantage. If I were to take the Cloak of Flies (reflavored to Cloak of Fireflies for the Fey theme) I would be making my Intimidation checks at advantage; however, the competing bonus actions would require more rounds to set up. This is an at-will ability (as long as I win the skill check) that controls at least 1 humanoid. It is only 1 target that is controlled, but I feel confident that I could pull this off quite consistently using this combo.
For multiple creatures I would rely on Fey Presence or use my Winter Misty Step for the frightened condition, as well as any of the warlock spells.
If I were to multiclass to gain an extra attack I could potentially use the Menacing feat more often, but I'm not sure if this is the route I would go. If I did I would toy around with an Oath of the Ancient paladin to keep the Fey theme.
My goal is to have my sprite use magic wands to deal additional damage or use utility items (wand of magic detection, bag of holding, etc.)
What are your thoughts and opinions on where to go after level 6 once I pick up Misty Escape.