Fiendish Dire Weasel
First Post
Looking at 4E sample characters, we see classes seemingly being able to survive only on one stat really to do their jobs (Wizards:Int, Warlocks:Cha, maybe Rangersex) and can get by with little to no bonuses in their other stats. Most other classes need 2 stats (some with an option for the second) (Fighter:Str+Con, Rogueex+Str/Cha, Warlord:Str+Int/Cha). It appears though, that Paladins (and melee Clerics) seem to require 3 stats.
It is hard to be certain due to the sample Paladin haveing a 16 Wis and Cha, but will a Paladin need Str/Wis/Cha? I believe it has been shown that Cleric Powers are based on Charisma and Wisdom, so if you want to melee will you need all 3?
Or perhaps I should have faith that the design of the Paladin and Cleric will work like we see the Rogue and Warlock: Where there is a stat for each, and an option between two for the second stat.
For example: Maybe Paladin is Strength + either Charisma (offense focus?) or Wisdom (defense focus?) and Cleric is Wisdom + either Strength (melee focus?) or Charisma (casting focus?)
Just somthing I was thinking over after finally being able to play in a demo this weekend (as a paladin).
It is hard to be certain due to the sample Paladin haveing a 16 Wis and Cha, but will a Paladin need Str/Wis/Cha? I believe it has been shown that Cleric Powers are based on Charisma and Wisdom, so if you want to melee will you need all 3?
Or perhaps I should have faith that the design of the Paladin and Cleric will work like we see the Rogue and Warlock: Where there is a stat for each, and an option between two for the second stat.
For example: Maybe Paladin is Strength + either Charisma (offense focus?) or Wisdom (defense focus?) and Cleric is Wisdom + either Strength (melee focus?) or Charisma (casting focus?)
Just somthing I was thinking over after finally being able to play in a demo this weekend (as a paladin).