Mustrum_Ridcully
Hero
One of the problems of Dodge was that it only applied to a single target, and it was a tiny bonus. If you fought multiple enemies, it was hard to remember which one you had dodged against.
The situation suddenly became a less difficult for me when my Fighter in the Shackled City campaign picked up an ability to trip a dodge-opponent that missed him. I think I never forgot to dodge and trip.
The 4E buffs have the advantage that they work very similar, and that most of the time, two characters are reminded of the effect each round. The buffer spends his action to buff, and tells the target player of the benefit. If a buff lasts only one round, you have only one chance to use it to your benefit. Your personal investment is higher.
Most 3E buffs didn't require this. The Bard sang at the beginning of the combat and was then off doing something else*, most buffs were "pre-cast" before the combat.
*) really bad is it if the Bard rolls down his list of songs, but in each combat, he varies the sequence due to the tactical situation. It makes sense to do it, but doesn't help "memorizing" the bonuses.
The situation suddenly became a less difficult for me when my Fighter in the Shackled City campaign picked up an ability to trip a dodge-opponent that missed him. I think I never forgot to dodge and trip.
The 4E buffs have the advantage that they work very similar, and that most of the time, two characters are reminded of the effect each round. The buffer spends his action to buff, and tells the target player of the benefit. If a buff lasts only one round, you have only one chance to use it to your benefit. Your personal investment is higher.
Most 3E buffs didn't require this. The Bard sang at the beginning of the combat and was then off doing something else*, most buffs were "pre-cast" before the combat.
*) really bad is it if the Bard rolls down his list of songs, but in each combat, he varies the sequence due to the tactical situation. It makes sense to do it, but doesn't help "memorizing" the bonuses.