Sacrosanct
Legend
Even if they never put out any 5e adventures, and even if I never created my own, I don't think I could possibly run out of adventures to play.
I think DMs are just getting older.
For me it's like play some D&D or take care of my newborn son.For me it is more like design some D&D or play Europa Unversalis IV on Ironman (no reloads) as an OPM (tiny country) like Ragusa (which has a tech penalty) and try and do something silly like take down France. Or Crusader Kings 2 or an MMO.
For me it is more like design some D&D or play Europa Unversalis IV on Ironman (no reloads) as an OPM (tiny country) like Ragusa (which has a tech penalty) and try and do something silly like take down France. Or Crusader Kings 2 or an MMO.
It seems that in a number of threads, a certain subset of folks are very upset at the lack of adventures and such for 5E, to the point of suggesting they will "run out" of things to do with 5E in a year or so. While I would certainly like to see a more robust release schedule with both standalone modules and setting books (not to mention Dungeon and a Dragon back in publication) the idea that you would "run out" of stuff to do with D&D is just plain weird. It's D&D. One of the core conceits is that you, the DM, will be creating most of the game content (usually in conjunction with your players). Need a new and interesting magic item? Create it. Need a monster that the PCs have not faced before? Create it. Need to know what it costs and how long it takes to create a magic item? Decide. These aren't the burden of the DM, they are the joys!
For fear of of sounding like an in-my-day curmudgeon, are DMs these days just too lazy to make the game their own?
I've had to give up on EUV since 5e came out. It's either spend hours converting content to 5e or play EU4, at the moment I am choosing D&D.
An interesting implication of this is that younger folk -- teens and 20s -- aren't playing D&D, or at least not complaining about the lack of content on EN World.