DM_Blake
First Post
Sadly, Amazon has failed me, and I still don't have my books. Not even shipped yet.
/cry
So, without official books to view, this is my take on Take 10 with skill challenges.
Assuming the DCs indicated in this thread are accurate, particularly the OP, I see the possibility that anyone with at least +5 to a skill could, conceivably, Take 10 when allowed and automatically succeed against the Easy DC.
If that's true, then the entire system seems broken.
I see it at the table like this:
DM: OK, guys, it's time for a skill challenge. Roll initiative and let's go!
Players: Wow, we really need to get out of this this town without getting caught. We don't have time to let the kidnappers get farther away while we sit in jail and wait for a court date, so we have to escape.
DM: Then you better succeed at the skill challenge. Joe won the initiative, what do you do?
Joe: Well, we can't afford to lose, so I choose easy difficulty and Take 10. I get a 19, so I succeed.
Tom: I'm next. I choose easy and Take 10, so I succeed.
Mary: My turn. Take 10, I succeed.
Dave: Me too. Success!
DM: OK, you needed 4 successes, you got away.
Everyone: (sarcastically) Whew! That was close!
So, can someone with the books tell me why that can't happen this way?
Sure, I know sometimes there's time pressure, or danger, and Take 10 won't be allowed. So maybe my example was not the best.
But, if there is EVER a time when Take 10 is available, couldn't the above scenario happen every time it can happen?
/cry
So, without official books to view, this is my take on Take 10 with skill challenges.
Assuming the DCs indicated in this thread are accurate, particularly the OP, I see the possibility that anyone with at least +5 to a skill could, conceivably, Take 10 when allowed and automatically succeed against the Easy DC.
If that's true, then the entire system seems broken.
I see it at the table like this:
DM: OK, guys, it's time for a skill challenge. Roll initiative and let's go!
Players: Wow, we really need to get out of this this town without getting caught. We don't have time to let the kidnappers get farther away while we sit in jail and wait for a court date, so we have to escape.
DM: Then you better succeed at the skill challenge. Joe won the initiative, what do you do?
Joe: Well, we can't afford to lose, so I choose easy difficulty and Take 10. I get a 19, so I succeed.
Tom: I'm next. I choose easy and Take 10, so I succeed.
Mary: My turn. Take 10, I succeed.
Dave: Me too. Success!
DM: OK, you needed 4 successes, you got away.
Everyone: (sarcastically) Whew! That was close!
So, can someone with the books tell me why that can't happen this way?
Sure, I know sometimes there's time pressure, or danger, and Take 10 won't be allowed. So maybe my example was not the best.
But, if there is EVER a time when Take 10 is available, couldn't the above scenario happen every time it can happen?