It depends on the race.
The FR Genasi, for example, are pathetic - their stat adjustments add up to zero, they have darkvision, minor resistance to one of the elements, a couple of skill bonuses, maybe a save bonus, and generally a spell-like ability of some kind, but nothing especially good. ECL+1? They're barely as good as some of the better PHB races, if that.
The Tiefling and the Aasimar , also +1 ECL, are actually a much better deal - the Aasimar, with +2 WIS +2 CHA might actually be worth it for a cleric... maybe. They're at least worth consideration if you're starting off in a higher-level game.
The Drow? Hah. -2 CON and two hit dice behind everyone else? Completely hopeless outside of a high-level game - on the other hand, if you are starting a level 10 game, spell resistance 19 might actually be quite nice, and worth the level hit. Even if you play a wizard, but have a good score to spare for CON, take a toad familiar (or just get a CON boosting item) and Spellcasting Prodigy, you'll actually be pretty well off.
Things start to get different once you actually get into the multiple hit-die monster races. Ogres are, what, ECL +5? A 1st level Ogre fighter will wipe the floor with pretty much any PHB 6th level fighter with equivalent stats without breaking a sweat. He'll also be dumb as a brick and about as charismatic, but he's definitely viable in terms of game mechanics...
Basically, the problem area are the races like drow, druegar, and other single hit-die creatures that have so many bonus abilities they clearly can't be ECL+0 or +1, but they're so fragile the +2 or +3 ECL adjustment isn't really worth it.
The FR Genasi, for example, are pathetic - their stat adjustments add up to zero, they have darkvision, minor resistance to one of the elements, a couple of skill bonuses, maybe a save bonus, and generally a spell-like ability of some kind, but nothing especially good. ECL+1? They're barely as good as some of the better PHB races, if that.
The Tiefling and the Aasimar , also +1 ECL, are actually a much better deal - the Aasimar, with +2 WIS +2 CHA might actually be worth it for a cleric... maybe. They're at least worth consideration if you're starting off in a higher-level game.
The Drow? Hah. -2 CON and two hit dice behind everyone else? Completely hopeless outside of a high-level game - on the other hand, if you are starting a level 10 game, spell resistance 19 might actually be quite nice, and worth the level hit. Even if you play a wizard, but have a good score to spare for CON, take a toad familiar (or just get a CON boosting item) and Spellcasting Prodigy, you'll actually be pretty well off.
Things start to get different once you actually get into the multiple hit-die monster races. Ogres are, what, ECL +5? A 1st level Ogre fighter will wipe the floor with pretty much any PHB 6th level fighter with equivalent stats without breaking a sweat. He'll also be dumb as a brick and about as charismatic, but he's definitely viable in terms of game mechanics...
Basically, the problem area are the races like drow, druegar, and other single hit-die creatures that have so many bonus abilities they clearly can't be ECL+0 or +1, but they're so fragile the +2 or +3 ECL adjustment isn't really worth it.