The Shaman said::\
Uh, no.
Mechanics exist to resolve the element of chance. That's all.
(snip)
Okay, define mechanics in the context of RPGs.
The Shaman said::\
Uh, no.
Mechanics exist to resolve the element of chance. That's all.
(snip)
Are rules important TOOLS in an RPG? Yes.ThirdWizard said:This is, is it important to have rules in the first place? Your statement seems (to me) that you are actually agreeing with BryonD more than disagreeing here, in that you think rules are an important tool for a game. An "interactive story" doesn't require rules. You can pass a story around a campfire and have an interactive story. But, for a lot of people, you can't play a game without rules.
Mallus said:No. The rules aren't the game. So a terrific game --read: campaign-- can be built using all manner of shoddy mechanics.
The best RPG campaign I've ever participated in used 2nd Edition AD&D.