Since we have the Advanced Player's Guide for Pathfinder, why not just create a Basic Player's Guide as a counterpoint? Strip out feats, adjust skills, maybe create races as classes as an option...
Not a bad idea; I'm beginning to think a boxed set would be key to this, however. Have the guide in the boxed set.
stormonu said:
Player Book
- Intro to the game (what is this thing in your hands?)
- Short Story introduction (maybe a page long, with several "what would you have done?" sidebars)
- Character creation rules
-- Races (Dwarf, Elf, Gnome, Human)
-- Classes (Fighter, Rogue, Cleric, Wizard, Bard [or another "5th person" class])
- Equipment
- Game Rules
- "Try it yourself" scenario
Hand-Out Pamplet(s)
- photocopyable Character Sheet
- Feat/Background/Trait list (as an advanced topic)*
- Spell list
GameMaster's Book
- What is a gamemaster, and what is he/she responsible for
- Organizing a game
- Game Rules
- Monster List
- Adventure Samples
- Introduction to Golarion
- Downloadable adventure coupon
Dice, Blank battlemat or poster sheet and counters
Yeah, that looks good, I suppose.
Okay, so yes the Rule book is dense for new players. However, kids aren't the only group for this. The ideal would be having a set that can be given to newbs across the board, to whet the appetite for the real thing.
The adventure sample could be a multi-level dungeon. Three character levels, three levels of the dungeon. You complete the dungeon, your characters should be level 3. You like it that much, get the whole set.
The dungeon should be a whole poster map, or three of them. The counters fit the squares, and you get to take away a three-level dungeon poster map. Levels 1 & 3 on one sheet, 2 on the other; or three sheets. The players can see better the whole process, and we worry less about visualizing until they're stronger players.
The puzzles should be as classic as possible: pit traps, lettered floors, big doors you have to (ooooh) roll a str check to open, that sort of thing.
The villain at the end should either have a dragon or be a dragon. None of that Dragon Skeleton nonsense either, we need a full dragon. Size Large at least. Maybe a magic item that gives a bonus to his *that* dragon (not all of them), and some anti-breath weapon tokens (like a mummified dragon's paw that negates one breath weapon on a subject per clawed finger on the paw, automatically).