RigaMortus2
First Post
Looking for ways to negate Evasion. Class ability, feat, spell, anything...?
Hawken said:Hold effects are one option. If you can't move, you can't evade. This may start some kind of "it doesn't say that in 'the book' argument", but it doesn't need to spell it out either. The definition of the Reflex save, per the PHB, is the ability to dodge area attacks. If you can't move, you can't dodge. If you can't dodge, no Reflex save. No Reflex save, no Evasion.
I'd say definitely at least two. Call it "Pervasive Spell", perhaps, with the description "Your area-effect spells leave no space untouched within their area, making it impossible to entirely avoid their effects."Seloryen said:Just playing with this idea when I read this post. Would anyone else look at a metamagic feat that would disallow evasion or improved evasion on a reflex/half spell. Not sure how many spell slots higher this spell would take but it would definitely be at least 2 probably. Any opinions on this.
Evasion: At 2nd level and higher, a rogue can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor. A helpless rogue does not gain the benefit of evasion.
Helpless: A helpless character is paralyzed, held, bound, sleeping, unconscious, or otherwise completely at an opponent’s mercy. A helpless target is treated as having a Dexterity of 0 (-5 modifier). Melee attacks against a helpless target get a +4 bonus (equivalent to attacking a prone target). Ranged attacks gets no special bonus against helpless targets. Rogues can sneak attack helpless targets.
nittanytbone said:There's your key. Either find a way for the Rogue to be in Medium Armor or made helpless, or don't use 1/2 Ref save attacks.