Timothy
First Post
a DM's Duty
About rudeness, the worse thing a DM can do is drop out of one of his own games.
I can understand players losing interest, and I think it's up to the DM to get that interest back. If not, recruiting new players so that the players who DO want to play still have an interesting time. This is what I am doing with 'a Game of Gods' right now.
A DM losing interest is something I think is very unlikely, but it happens. But if a DM looses interest, he can always make things more interesting by making the story more interesting, introducing permanent NPC's and so on. Or they can tell how they want the campaign to be developping, so that the players can react on that.
I feel that DM's have a duty to uphold. they are the ones that keep the game running, if they don't want to, they shouldn't have started in the first place. By starting a game a DM has to get it going, unless the players loose interest. But this duty shouldn't be too hard. My DM-ing style is one of improvising, and that almosyt seems to work, except with 'A Game of Gods' So I decided to put more development in it and take out more time to prepare the adventours.
Well, this post is getting a bit vague, but I'm sure you can understand what I'm saying.
About rudeness, the worse thing a DM can do is drop out of one of his own games.
I can understand players losing interest, and I think it's up to the DM to get that interest back. If not, recruiting new players so that the players who DO want to play still have an interesting time. This is what I am doing with 'a Game of Gods' right now.
A DM losing interest is something I think is very unlikely, but it happens. But if a DM looses interest, he can always make things more interesting by making the story more interesting, introducing permanent NPC's and so on. Or they can tell how they want the campaign to be developping, so that the players can react on that.
I feel that DM's have a duty to uphold. they are the ones that keep the game running, if they don't want to, they shouldn't have started in the first place. By starting a game a DM has to get it going, unless the players loose interest. But this duty shouldn't be too hard. My DM-ing style is one of improvising, and that almosyt seems to work, except with 'A Game of Gods' So I decided to put more development in it and take out more time to prepare the adventours.
Well, this post is getting a bit vague, but I'm sure you can understand what I'm saying.