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Armor max dex -> dex penalty

Bladesinger_Boy

First Post
I had forgotten about that; thanks.

I like Kerrick's stance here. First a reduced run multiplier, and then tack on the speed reduction.

TABLE A, "run & speed penalties"
ARMOR_________________ARMOR CHECK__PROF__MAX RUN__SPD REDUC
Basic (ex: Clothing) ..........................-0.....none.......x5........full
Light (ex: leather, chain shirt)..............-4.....light.......x5........full
Medium (ex: breastplate, bandedmail)...-8.....medium..x4........full
Heavy (ex: fullplate, splintmail)..........-12.....heavy.....x3........3/4


TABLE B, "only run penalties"
ARMOR_________________ARMOR CHECK__PROF__MAX RUN
Basic (ex: Clothing) ..........................-0.....none.......x5
Light (ex: leather, chain shirt)..............-4.....light.......x4
Medium (ex: breastplate, bandedmail)...-8.....medium..x3
Heavy (ex: fullplate, splintmail)..........-12.....heavy.....x2 (only double move)

To be honest, I never really liked the flavour of speed reductions. I'd vote for table "B" here that only has run penalties.
 

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Kerrick

First Post
Thanks for pointing that out - I'd totally missed it. I'll change it to read that it increases your max Run speed by 1 (max x5). Therefore, someone who's unencumbered or in Medium armor can run x5, and someone in heavy armor can run x4. This will keep the feat useful while still keeping the armor penalties.
 

Bladesinger_Boy

First Post
So, how's this?

TABLE B2, "run multiplier penalties"
ARMOR___________________ARMOR CHECK__PROF__RUN
+2 Basic (ex: Clothing) ...........................-0.....none.......normal
+4 Light (ex: leather, chain shirt)..............-4.....light.......normal
+6 Medium (ex: breastplate, bandedmail)...-8....medium..-1 run multiplier
+8 Heavy (ex: fullplate, splintmail)...........-12....heavy.....-2 run multiplier

Add Concentration to the list of Armor Check Penalty skills (so, I guess all Str, Dex, and Con skills).

No speed penalties. This version has no max dex (though they could be added if desired). It allows characters to qualitatively describe however they want their armor to look, within reason. I'm pleased.
 




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