Bladesinger_Boy
First Post
I had forgotten about that; thanks.
I like Kerrick's stance here. First a reduced run multiplier, and then tack on the speed reduction.
TABLE A, "run & speed penalties"
ARMOR_________________ARMOR CHECK__PROF__MAX RUN__SPD REDUC
Basic (ex: Clothing) ..........................-0.....none.......x5........full
Light (ex: leather, chain shirt)..............-4.....light.......x5........full
Medium (ex: breastplate, bandedmail)...-8.....medium..x4........full
Heavy (ex: fullplate, splintmail)..........-12.....heavy.....x3........3/4
TABLE B, "only run penalties"
ARMOR_________________ARMOR CHECK__PROF__MAX RUN
Basic (ex: Clothing) ..........................-0.....none.......x5
Light (ex: leather, chain shirt)..............-4.....light.......x4
Medium (ex: breastplate, bandedmail)...-8.....medium..x3
Heavy (ex: fullplate, splintmail)..........-12.....heavy.....x2 (only double move)
To be honest, I never really liked the flavour of speed reductions. I'd vote for table "B" here that only has run penalties.
I like Kerrick's stance here. First a reduced run multiplier, and then tack on the speed reduction.
TABLE A, "run & speed penalties"
ARMOR_________________ARMOR CHECK__PROF__MAX RUN__SPD REDUC
Basic (ex: Clothing) ..........................-0.....none.......x5........full
Light (ex: leather, chain shirt)..............-4.....light.......x5........full
Medium (ex: breastplate, bandedmail)...-8.....medium..x4........full
Heavy (ex: fullplate, splintmail)..........-12.....heavy.....x3........3/4
TABLE B, "only run penalties"
ARMOR_________________ARMOR CHECK__PROF__MAX RUN
Basic (ex: Clothing) ..........................-0.....none.......x5
Light (ex: leather, chain shirt)..............-4.....light.......x4
Medium (ex: breastplate, bandedmail)...-8.....medium..x3
Heavy (ex: fullplate, splintmail)..........-12.....heavy.....x2 (only double move)
To be honest, I never really liked the flavour of speed reductions. I'd vote for table "B" here that only has run penalties.