I don't think there is a bunker strong enough to endure the fanbase exploding over this.
(Trying to bring the thread back to the topic)
What do you expect from this UA?
I want an Artificer the hits clser to home in relation to Eberron's lore and theme. No guns is a great start.
I definitely want an Eberron-first Artificer. I didn't mind the idea of a gunsmith subclass, but the entire class felt off for me.
The main challenge is that the 3.5 Artificer used the very concrete 3.5 Magic Item crafting rules, and the rules for crafting in 5e are more ambiguous. You can't build the class around them, so at best I expect the Artificer to get some ribbon-ish abilities that simply allow an Artificer to craft items either faster or more cheaply. The one we got got a bunch of items for free, but that kinda bothered me.
So I'd guess that most of the Artificer's abilities will be around making temporary magic items. I'd also hope for a class feature resembling the Spell Storing Item Infusion. That always looked like a core Artificer class feature hidden in the spell chapter in the Eberron Campaign Setting. The ability to mimic almost any spell and create a single charged wand was really good. The Infuse Magic was close, but didn't quite do it for me.
And a spell list that has all the spells that already involve items, like fabricate, and the tiny servant one, and a spiritual weapon equivalent, etc. and find familiar, because alchemists should be able to have familiars.
Especially the bolded part. Indeed.
Thats how we got homunculous (sp?) in the first place, right?
Especially the bolded part. Indeed.
Thats how we got homunculous (sp?) in the first place, right?