D&D 1E As a follow up to a very old post of mine I've realized that the reason that some adventures will challenge a 5th level party but not A 6th level 1

JMISBEST

Explorer
As a follow up to a very old post about whether or not a party has to level up as soon as possible and me asking because a mate of mine was and still is part of a group that didn't want to advance to 6th level because their level would be too high for them to do severs very good adventures I've realized that the reason that some adventures will challenge a 5th level party but not A 6th level party

I realized that reason that the adventures in question would challenge a 5th level party but wouldn't challenge a 6th level party is that 6th level Clerics and 6th level Magic Users get 2 3rd level Spells per day but 5th level Clerics and 5th level Magic Users only get 1 3rd level Spell and somehow being able to cast 2 3rd level spells per day rather then 1 3rd level spell per day is what makes the difference between the adventure being a challenge and it not being a challenge
 

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aco175

Legend
I do not find that going from 5th to 6th level a big deal. The few extra HP and a couple spells is not a deal breaker for any worthwhile DM to handle. Going from 4th to 5th is much larger of a boost in power and may need many more changes to the adventure.
 

JMISBEST

Explorer
Like I said the reason that the adventures in question will challenge 5th level characters but not 6th level characters is that 6th level Clerics and 6th level Magic Users get 2 3rd level Spells per day rather then the 1 3rd level spell per day they get at 5th level

I also said that even though I don't know why being able to cast 2 3rd levels spells per day rather then 1 3rd level spell per day makes such a big difference I do know that it does make a big difference
 

One more spell a day for two characters is not that much at all?

If the spellcaster has two utility spells that they can put to go use in the adventure and that the player can use effectively.

And it might mean one more 'easy' combat encounter, If the spellcaster has two combat spells that they can put to go use in the adventure and that the player can use effectively.

Even if the adventure is written so poorly that all the foes in the adventure group together as easy spell targets, the DM does not have to follow that.

The same way that if the adventure is written to say if anyone casts any spell they win D&D forever, the DM does not have to follow that.

Really, this is about play styles. As an Old School DM I can tell you that in a typical game the "jumpy" players will cast all their spells in the first couple of minutes of game play...have very little effect on anything...and then have to play through often an hour or more of their character casting no spells, and not effecting the adventure much.
 

Ancalagon

Dusty Dragon
As a follow up to a very old post about whether or not a party has to level up as soon as possible and me asking because a mate of mine was and still is part of a group that didn't want to advance to 6th level because their level would be too high for them to do severs very good adventures I've realized that the reason that some adventures will challenge a 5th level party but not A 6th level party

I realized that reason that the adventures in question would challenge a 5th level party but wouldn't challenge a 6th level party is that 6th level Clerics and 6th level Magic Users get 2 3rd level Spells per day but 5th level Clerics and 5th level Magic Users only get 1 3rd level Spell and somehow being able to cast 2 3rd level spells per day rather then 1 3rd level spell per day is what makes the difference between the adventure being a challenge and it not being a challenge
What edition of D&D are you talking about?
 





Voadam

Legend
You may be interested in knowing that level 5 casters in 5e get two 3rd level spell slots.

No bonus slots for high stats in 1e? no bonus slots for specialization?

In 1e clerics get bonus spells for high wisdom, magic-users do not get any bonus spells for high intelligence.

1e only has the illusionist class which does not get more spells than a straight magic user (and limited to 7th level spells). Specialist wizards being a general option and getting bonus spells for their specialty was a 2e development.
 

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