Thyrwyn
Explorer
You are a player looking for a new game. You have just moved to a new city, so none of your gaming friends are available. If you could pick the ideal campaign, as a player, what would it be? What are the important elements that a campaign would need to have to keep you going back week after week?
>>>To keep this from devolving into an edition war, let's assume we are talking about a 5e D&D campaign.<<<
- How important is the setting?
- How important is the theme or tone of the game?
- What character options have to be there?
- Which ones have to be removed/avoided?
- What optional, variant, or house rules does the GM have to play with?
- Which variant or optional rules will you refuse to play with?
>>>To keep this from devolving into an edition war, let's assume we are talking about a 5e D&D campaign.<<<