pogre
Legend
You are a player looking for a new game. You have just moved to a new city, so none of your gaming friends are available. If you could pick the ideal campaign, as a player, what would it be? What are the important elements that a campaign would need to have to keep you going back week after week?
- How important is the setting?
- How important is the theme or tone of the game?
- What character options have to be there?
- Which ones have to be removed/avoided?
- What optional, variant, or house rules does the GM have to play with?
- Which variant or optional rules will you refuse to play with?
I like traditional settings, but I can adjust. I would prefer a homebrew setting with lots of elements and open plot hooks built in.
I would like a more serious, immersive tone in the game. Does not mean there cannot be humor, but I would not want a goofy game long term.
I require no character options - ban or remove whatever you want. I'm particularly pleased if this is done to fit the campaign's backstory. However, banning just because you hate a character class or certain rules is ok with me too.
That's the DM's call - I don't care which classes are banned. I would prefer if the race choices were fairly classic D&D, but I can adjust.
House rules are ok. I want the GM to show some flexibility if a houserule is interfering with the flow of the game.
There are no optional rules I refuse to play with - again some GM flexibility would be nice.
Overall, I am not that picky. My ideal game as a player would have a D.M. that is really excited about his campaign and setting and is fully prepared for each session.