"I've done many things in my life I'm not proud of," Agorn fixes his gaze on Ser Laton, but his memories float back to that young boy on the bluffs.
"I suspect I'll do more in the future."
Their banners will burn...
"But don't ever accuse me of robbery, boy. I'll not have lion gold. Not when I want their -"
He pauses.
What was that?
Again.
Seven bugger me, I hope that kennelmaster has good ears too... They'll not listen to my warn-
"CLANSMEN!"
At Ser Jarl's warning, steel is exposed as sword and spear and mace and axe are swung to the ready.
A branch a few feet past the sellsword's mount cracks, sprouting a newly delivered axe.
A dull roar rolls out of the woods surrounding the ruin as several dozen shabbily dressed clansmen erupt into the clearing.
The sellsword starts pulling at his bindings, trying to get free, or at least out of such an exposed position.
He can hear the bastard Haken ordering men into position around the pregnant lady and her squire. Ser Gough squealing for help, but with the wherewithal to make it sound like it's for his ladies and maester. Ser Patrek's cries of "Ravensblood! Ravensblood! Heart's Home!"
"Blood Goats!" is the return battle cry, as the clansmen smash into the House Vantri forces.
"Free me!" shouts Agorn, hoping Laton, or Pate, or even the boy Roy can hear him over the rising din of battle. "Let me fight!"
"Just so!" In the distance, the captive sellsword sees his one-time comrades defending Raquinno's wagon.
Six clansmen there, he counts, trying to get a hold of the situation.
Two more on the kennelmaster. Big one with the spear looks like he's moving on Ser Jarl. He winces as a heavy stone smashes splinters from a nearby tree.
At least they're not good slingers. Six coming this way... and just Laton, Pate, and the boy in front of me... Seven hells... "Free me!"
OOC:
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Ok... it's kind of a big skirmish, but for the most part fairly localized into several smaller ones. Barring your intervention, the parts with clansmen vs Raquinno's men, vs Ser Patrek and Ser Gough's men, and vs. Haken and the guards around Lady Palla and Jacelyn will mostly be scripted out by me. What you need to worry about are your own, smaller skirmishes...
Mhryko and Ser Jarl vs 3 clansmen (one a rather large fellow)
Ser Laton, Roy, and Sleepy Pate vs six clansmen (haven't heard from ShaggySpellsword in a while, so Pate may be NPCed in the combat).
Robin (if jackslate pops in, is with Haken's group, and I'll start rolling for that combat, otherwise he'll be NPCed as well).
Edit: initiative is easy, everyone gets to go before the clansmen. Don't worry about acting in order; just everyone go once before the clansmen.
For those without the rules, you can generally take either 2 Lesser Actions or 1 Greater Action per round. Lesser actions include making an attack, moving, aiming a ranged weapon. Greater Actions include charging, attacking multiple foes, passing, readying an action. The other caveat is that barring spending of a Destiny point, only one action can be an attack (even though you get 2 Lesser Actions). There's a decent size list of actions, so I dunno if I'll type them out or not, but if there's anything in particular you're looking for, ask away.
Feel free to narrate the results of your attacks after you post your actions/rolls.
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[sblock=Blood Goat Big Man]Blood Goat Big Man
Combat Defense: 4
Armor Rating: 5 (hides)
Health: 12[/sblock]
[sblock=Blood Goats]Blood Goats (several)
Combat Defense: 4
Armor Rating: 5 (hides)
Health: 6[/sblock]