"Aye aye, Captain Obvious." Chael quips with a pirate sounding voice. She then gets more serious. "Ambassadors, I really would suggest that you get next to and behind the Bear if you want to survive this. It might be distasteful, but being killed is even more distasteful." Chael says bluntly, all evidence of humor gone as she moves closer to her foe, and hits multiple foes with her stones.
*Come closer Dusk.*
[sblock=Actions]
Minor: Sustain Wall of Thorns.
Move: Move to R19. Dusk moves to R20.
Standard: Magic Stone on 2, 4, and Changeling.
Vs. Reflex, 21 on 2, 33 on 4, 21 on Changeling. 11 damage and pushed.
Chael only pushes #2 to V19.
[/sblock]
[sblock=Immediate Actions]
In order:
If and of the Ambassadors is hit by an attack and within 2 squares:
Guardian's Counter (Immediate Interrupt)
Trigger: An ally within 2 squares of Chael is hit by an attack and she is not included in the attack.
Effect: Chael and the ally shift up to 2 squares as a free action, swapping positions. She becomes the target of the triggering attack, in place of the ally. After the attack is resolved, Chael can make a basic attack against the attacker.
Chael will use Forceful Reversal (augment 1) if an enemy melee attacks her.
Trigger: An enemy hits Chael.
Attack: +14 vs AC
Hit: 1d8+6 force damage, and Chael pushes the target 1 square.
Effect: Chael doesn’t get her normal standard action on her turn.
Augment 1:
Hit: 1d8+6 force damage, and Chael pushes the target 1 square and then shifts 1 square to the square the target vacated. In addition, she gains combat advantage against the target until the end of her next turn.
Effect: Chael gets her normal standard action on her turn.
Augment 2
Hit: 2d8+6 force damage, and Chael knocks the target prone. The target cannot stand up until the start of its next turn.
Effect: Chael gets her normal standard action on her turn.
[/sblock]
[sblock=stat block]
Chael - Female Longtooth Shifter Hybrid Battlemind | Sentinel Druid
Advantageous Conditions: 5 temp hit points at the start of all encounters (Psionic Vigor)
Adverse Conditions:
Initiative: +4 Passive Insight: 26 Passive Perception: 26
Senses: Low Light Vision
Power Points: 3/4
HP 66/66
Bloodied 33
Surge Value 17; Surges Per-Day 12/12
AC 28 Fortitude 23 Reflex 19 Will 22 Speed 5
Currently AC: 30, Fortitude: 25, Reflex: 21, Will: 24
Action Points: 0
Second Wind: Not Used
Dusk:
HP: 33 Senses: low light vision
Speed: 6, Initiative: equal to Chael's
AC: 21, Fortitude: 23, Reflex: 19, Will: 15
Currently AC: 22, Fortitude: 24, Reflex: 20, Will: 16
Powers:
At will:
Battlemind's Demand
Conductive Defense
Forceful Reversal
Magic Stone
Melee Basic
Mind Spike
Encounter:
Camouflage Cloak
Guardian's Counter
Healing Word
Longtooth Shifting
Psionic Vigor
Second Wind
Wind Wall
Daily:
Aspect Of Elevated Harmony
Wall of Thorns
Trained: 11 Athletics, 13 Endurance, 16 Insight, 16 Perception
Untrained: 2 Acrobatics, 5 Arcana, 4 Bluff, 4 Diplomacy, 9 Dungeoneering, 9 Heal, 5 History, 4 Intimidate, 11 Nature, 5 Religion, 2 Stealth, 4 Streetwise, 2 Thievery
Feats:
Hybrid Talent
Heart of the Blade
Melee Training (Wisdom)
Mark of Warding
Longtooth Spirit Shifter
Magic Items:
Belt of Vigor
Boots of Fencing Master
Amulet of Protection +2
Twilight Heavy Shield
Blood Fury Longsword +2
Dragonrider Scale +3
Siberys Shard of the Mage
2 Potions of Healing
Companion Defender
[/sblock]
*Come closer Dusk.*
[sblock=Actions]
Minor: Sustain Wall of Thorns.
Move: Move to R19. Dusk moves to R20.
Standard: Magic Stone on 2, 4, and Changeling.
Vs. Reflex, 21 on 2, 33 on 4, 21 on Changeling. 11 damage and pushed.
Chael only pushes #2 to V19.
[/sblock]
[sblock=Immediate Actions]
In order:
If and of the Ambassadors is hit by an attack and within 2 squares:
Guardian's Counter (Immediate Interrupt)
Trigger: An ally within 2 squares of Chael is hit by an attack and she is not included in the attack.
Effect: Chael and the ally shift up to 2 squares as a free action, swapping positions. She becomes the target of the triggering attack, in place of the ally. After the attack is resolved, Chael can make a basic attack against the attacker.
Chael will use Forceful Reversal (augment 1) if an enemy melee attacks her.
Trigger: An enemy hits Chael.
Attack: +14 vs AC
Hit: 1d8+6 force damage, and Chael pushes the target 1 square.
Effect: Chael doesn’t get her normal standard action on her turn.
Augment 1:
Hit: 1d8+6 force damage, and Chael pushes the target 1 square and then shifts 1 square to the square the target vacated. In addition, she gains combat advantage against the target until the end of her next turn.
Effect: Chael gets her normal standard action on her turn.
Augment 2
Hit: 2d8+6 force damage, and Chael knocks the target prone. The target cannot stand up until the start of its next turn.
Effect: Chael gets her normal standard action on her turn.
[/sblock]
[sblock=stat block]
Chael - Female Longtooth Shifter Hybrid Battlemind | Sentinel Druid
Advantageous Conditions: 5 temp hit points at the start of all encounters (Psionic Vigor)
Adverse Conditions:
Initiative: +4 Passive Insight: 26 Passive Perception: 26
Senses: Low Light Vision
Power Points: 3/4
HP 66/66
Bloodied 33
Surge Value 17; Surges Per-Day 12/12
AC 28 Fortitude 23 Reflex 19 Will 22 Speed 5
Currently AC: 30, Fortitude: 25, Reflex: 21, Will: 24
Action Points: 0
Second Wind: Not Used
Dusk:
HP: 33 Senses: low light vision
Speed: 6, Initiative: equal to Chael's
AC: 21, Fortitude: 23, Reflex: 19, Will: 15
Currently AC: 22, Fortitude: 24, Reflex: 20, Will: 16
Powers:
At will:
Battlemind's Demand
Conductive Defense
Forceful Reversal
Magic Stone
Melee Basic
Mind Spike
Encounter:
Guardian's Counter
Longtooth Shifting
Second Wind
Wind Wall
Daily:
Aspect Of Elevated Harmony
Trained: 11 Athletics, 13 Endurance, 16 Insight, 16 Perception
Untrained: 2 Acrobatics, 5 Arcana, 4 Bluff, 4 Diplomacy, 9 Dungeoneering, 9 Heal, 5 History, 4 Intimidate, 11 Nature, 5 Religion, 2 Stealth, 4 Streetwise, 2 Thievery
Feats:
Hybrid Talent
Heart of the Blade
Melee Training (Wisdom)
Mark of Warding
Longtooth Spirit Shifter
Magic Items:
Belt of Vigor
Boots of Fencing Master
Amulet of Protection +2
Blood Fury Longsword +2
Siberys Shard of the Mage
2 Potions of Healing
Companion Defender
[/sblock]