Assault on Raven's Ruin

dog45

First Post
In the canyon of Thunder Rift, in the village of Kleine, goblins have always been a nuisance, but the natives have dealt with them and continued an otherwise peaceful existence.

Now, a valuable magical item, called the scepter of truth, has disappeared!

The ingenuity of the crime bears the mark of the goblins leader, the Master Thief Raven. The scepter must be recovered, but there is no one in Kleine with the strength and courage to penetrate Raven's trap-laden hide-out, deep in goblin territory.


Welcome to Raven's Ruin

Hi. This is my first attempt to run a game here. I figured I'd keep it simple, a quick and dirty romp through the dungeon. AoRR is an old 2nd Edition mod that I've converted to 3.5. It shouldn't take long to run through and hopefully will be a fun and adventurous game for the players while giving me some experience DM'n PbP.

I'm looking for 4 or 5 players of 5th ECL. The world is generic medieval fantasy. Here's the other relevant character creation info.

5th ECL
32 pt buy
Good/Neutral alignment bend
9,000gp
Books allowed: all 3.5 WoTC books and online supplements
HP: Max at first level, then half your HD +1 each level.
Characters start with exactly the amount of XP needed to be 5th ECL, so any crafting done will lower your ECL.

Unearthed Arcana stuff is case by case, with two exceptions. Flaws/Traits may be used as written in the book, and no Gestalt characters.

The first 5 to get their characters approved will be in the party. Lets have some fun!
 
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Difflam

First Post
Sounds like a blast, I'd be keen to roll up a heavy hitter/tank or maybe a healer for the adventure!

Stay tuned for character sheet...

<edit>

Here is the preliminary character sheet:

Code:
[B]Name:[/B] Polmor Flintlock
[B]Class:[/B] Fighter 5
[B]Race:[/B] Dwarf
[B]Size:[/B] M
[B]Gender:[/B] M
[B]Alignment:[/B] LN
[B]Deity:[/B] 


(4th level bonus stat point: CON)
[B]Str:[/B] 16 +3 (10p.)    [B]Level:[/B] 5        [B]XP:[/B] 10000
[B]Dex:[/B] 12 +1 (4p.)     [B]BAB:[/B] +5         [B]HP:[/B] 59 (1d10+5)
[B]Con:[/B] 20 +5 (13p.)    [B]Grapple:[/B] +8     [B]Dmg Red:[/B] 0/0
[B]Int:[/B] 8  -1 (0p.)     [B]Speed:[/B] 20'      [B]Spell Res:[/B] 0
[B]Wis:[/B] 13 +1 (5p.)     [B]Init:[/B] +0        [B]Spell Save:[/B] +2
[B]Cha:[/B] 6  -2 (0p.)     [B]ACP:[/B]            [B]Spell Fail:[/B] 0%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +9    +3    +1    +0    +0    +0    23
[B]Touch:[/B] 11              [B]Flatfooted:[/B] 22

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      4    +5   +1     +10
[B]Ref:[/B]                       1    +1   +1     +3
[B]Will:[/B]                      1    +1   +1     +3

[B]Weapon                  Attack   Damage     Critical[/B]
Dwarven Waraxe +1         +10     1d10+6      x3

[B]Languages:[/B] Common, Dwarven

[B]Abilities:[/B] +2 save vs Poison, +2 save vs spells, +1 attack vs orcs and goblinoids, 
+4 AC vs giants, +2 to appraise for stone and metal items, +2 craft related to stone or metal, 
+4 bonus resist bullrush or trip, stonecunning, darkvision.

[B]Feats:[/B] 
(1) Weapon Focus: Dwarven Waraxe (+1 to hit)
(F) Power Attack (-x to hit, +x to damage)
(F) Cleave (extra attack to new target if current target drops below 0 hp)
(3) Great Cleave (as Cleave but can trigger more than one time in a round)
(F) Weapon Specialization: Dwarven Waraxe (+2 Damage)


[B]Skill Points:[/B] 8       [B]Max Ranks:[/B] 8/4
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Jump (STR)                  8   +3    -6    +5

[B]Equipment:                    Cost    Weight Charges[/B]
Dwarven Waraxe +1             2330gp
Full Plate +1                 2650gp
Shield, heavy, steel +1       1170gp
Cloak of Resistance +1        1000gp

Potions:
Bulls Strength                300gp*3             3
Cure Modeate Wounds           300gp*3             3

[B]Total Weight:[/B] lb      [B]Money:[/B] 50gp 0sp 0cp

[B]Background:[/B]
Grumpy, rude, and incredibly tough.  This is the way that Polmor is usually 
described.  Actually the way he is MOST often described is "that arrogant 
son of a motherless Orc", but rarely to his face.  Polmor is never afraid to 
speak his mind, often to tell people just how stupid they are being.  He has 
an opinion on just about everything, and it often seems to be the opposite 
of what the person he is talking to thinks.  His body and face are 
pockmarked with scars as a result of his unpleasant nature.

Physically Polmor can be likened to a big chunk of granite.  Although he is 
strong, his true strength lies in his staying power...  He seems to soak up 
massive amounts of damage that would have left a lesser Dwarf unconcious, 
while Polmor simply shrugs it off and keeps going. Sometimes in brawls he 
might take 3 hits from his opponent for every 1 he dishes out, yet he still 
manages to come out the victor, which is lucky for him since his arrogant 
nature has gotten him in many fights over the years, and if he wasn't so 
physically hardy, he would have probably been dead long ago.

If you have a delicate diplomatic situation, your best keeping Polor away.  
He is more likely to call someone a "stupid ass-end of a troglodyte" than to 
provide any useful diplomacy.  However, if you need a good frontline fighter 
who can soak up the damage and come back for more, then he is your man.

Oh btw, how do you want the HP generated?
 
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Kularian

First Post
I'll join your game, 45. Since I've nothing to do for the next ten hours, I shall create a character! Should be up relatively soon.

edit: sleepiness is getting the better of me...I'll put up a preliminary character as well. Still need to select spells, and do basic appearance and background, but other than that, the mechanics should be sound. Also, the variant Aasimar I speak of comes from here, which just allows one to start with a LA +0 race instead of the full package. Let me know if you don't agree with it. Since it's about quarter to four here, I think I'm gonna crash.

Code:
[B]Name:[/B] Zofren Nectuul
[B]Class:[/B] Duskblade
[B]Race:[/B] Aasimar (variant)
[B]Size:[/B] Medium
[B]Gender:[/B] Female
[B]Alignment:[/B] NG
[B]Deity:[/B] Corellon Larethian

[B]Str:[/B] 16 +3 ( 8p.)     [B]Level:[/B] 5        [B]XP:[/B] 10000
[B]Dex:[/B] 14 +2 ( 6p.)     [B]BAB:[/B] +5         [B]HP:[/B] XXX (XdX+XX)
[B]Con:[/B] 14 +2 ( 6p.)     [B]Grapple:[/B] +8     [B]Dmg Red:[/B] N/A
[B]Int:[/B] 15 +2 ( 8p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] 0
[B]Wis:[/B] 10 +0 ( 2p.)     [B]Init:[/B] +2        [B]Spell Save:[/B] +0
[B]Cha:[/B] 12 +1 ( 2p.)     [B]ACP:[/B] -3         [B]Spell Fail:[/B] 0%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +6    +2    +2    +0    +1    +0    21
[B]Touch:[/B] 12              [B]Flatfooted:[/B] 19

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      4     +2    -2    +4
[B]Ref:[/B]                       1     +2    +1    +4
[B]Will:[/B]                      4     +0    +1    +5

[B]Weapon                  Attack   Damage     Critical[/B]
+1 Elven thinblade        +10    1d8+4      18-20x2
Composite LB +2           +7     1d8+2           x3


[B]Languages:[/B] Common, Celestial, Elven, Draconic, Sylvan

[B]Race Abilities:[/B] Darkvision 60ft, Light 1/day, Acid, cold and electricity resistance 2

[B]Class Abilities:[/B] Arcane attunement, Armored Mage (medium), Arcane Channeling, Quick cast 1/day

[B]Feats:[/B] Exotic Weapon Proficiency: Elven thinblade, Weapon Focus: Elven thinblade, Sudden Extend, Combat Casting (Class)

[B]Flaws:[/B] Meager Fortitude

[B]Skill Points:[/B] 32       [B]Max Ranks:[/B] 8/4
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Concentration              8    +2          +10
Knowledge(Arcana)          8    +2          +10
Knowledge(Planes)          8    +2          +10
Spellcraft                 8    +2          +10

[B]Equipment:                Cost  Weight[/B]
+1 Breastplate           1350gp   30lb
+1 Light Steel Shield    1159gp    6lb
+1 Elven thinblade       2400gp    3lb
Composite LB +2           300gp    3lb
Arrows (20)                 1gp    3lb
Wand of CLW (50)          750gp    0lb
Cloak of Resistance +1   1000gp    1lb
Amulet of NA +1          2000gp    0lb
Backpack                    2gp    2lb
Bedroll                     1sp    5lb
Winter Blanket              5sp    3lb
Trail Rations (5)          25sp    5lb
Small Steel Mirror         10gp   .5lb
   
[B]Total Weight:[/B]XXlb      [B]Money:[/B] 24gp 9sp 0cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]               XXX   XXX   XXX   XXX   XXX

[B]Age:[/B] 20 (in human years)
[B]Height:[/B] 5'9"
[B]Weight:[/B] 155 lb
[B]Eyes:[/B] Silver
[B]Hair:[/B] Silver
[B]Skin:[/B] Fair
 
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Wrahn

First Post
Kularian,

You can't multiclass out of a "monster" class until you have completed it (Savage Species pg 152). If you are going to play an assimar, you have to take the other assimar level (in other words you have to take the LA) unless Dog45 rules differently.
 

Rhun

First Post
Sounds like a fun game. If I wasn't already playing in a bunch of them, I'd definitely submit a character.
 

dog45

First Post
I knew I would forget something. HP is done thusly: Max HP at first level, then at each subsequent level you get half your Hit Dice + Con mod + 1.

Difflam:
[sblock]
You didn't include the full plates enhancement bonus to your armor class. Also, you didn't apply your armor check penalty to your Jump skill. Other than that, he looks solid. Can you write a paragraph or two of backstory?
[/sblock]
 

dog45

First Post
Kularian:
[sblock]Nice character. I've always wanted to play a duskblade since the PHB II came out. The variant Aasimar is fine. Were you planning on taking the level in the Aasimar racial class? I'm not going to require it, just wondering.

edit: I'm interested in how you're planning on explaining the 'diluted' Aasimar blood. Sounds like that could be a great story.

[/sblock]

Wrahn: Thanks for the catch! I'll allow it though.
 
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Insight

Adventurer
I'm interested in throwing in for this game. My character concept is a little out there, but here goes.

A teenage minotaur, raised by humans. He feels very loyal to humankind, despite the fact that most townsfolk shun him. He stays on his adopted family's farm most of the time, but likes to help out with any kind of manual labor if needed.

Mechanically, what I'd like to do is use the +2 LA from Minotaur, but ditch the Monstrous Humanoid levels for normal PC levels. He would have only three PC levels due to the LA +2, so he'd be a Barbarian 2, Ranger 1.

He'd be a decent tank, but also a tracker for the party. Probably a good complement to the Dwarf Fighter.

Let me know what you think.
 

Hmm, I'm interested in this one. Since the group's in need of a magician, and heavily invested in monstrous races already, I've always wanted to play an Aranea. But the ECL penalties are pretty harsh and I don't know if an Aranea 5 with no character levels would really be able to pull it's own weight, it would only be a Sorc 2 with a few monstrous abilities like webs thrown in. Group/GM give a veto on this one if it seems too weak.
 

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