Storm Raven
First Post
Gearjammer said:Not meant as an insult. However to me a player spending 10 minutes plotting an intricate tapdance around a map in order to maximize his bonuses and minimize his weaknesses in a supposed wild melee is as irksome as "Mother May I?" may be to you and SR. Instead of "Mother May I" we have the super PC who simply by virtue of being able to cartwheel can pass through a phalanx of spearmen, and when told otherwise pouts and points at the rules. Too many rules lead to situations like that where common sense tells you that it should play out otherwise but when certain players are deprived of the precious certainty of their rules they have hissy fits. It seems they are incapable of or unwilling to try "out of the book" thinking.
God forbid a player put together a character that is good at what the player wants his character to be, and have rules to guide him as to how to make the character he wants.
The rules are the only method that players have to predict the capabilities of their characters. Making the abilities of their characters entirely dependent upon DM fiat because of what the DM thinks is "realistic" or not is very poor design. Many DMs, for example, think weapon speed factors make sense, whereas I consider weapon speed factor rules to be entirely nonsensical. If you make as large a portion of the game as movement dependent upon that sort of DM fiat, then you may as well not have a game system, and just play "let's pretend".