Remathilis said:I don't get the confusion on what provokes.
Moving through/out of a threatened square (not into)
That's it! AoOs come up in our game so infrequently we rarely need more than this to run them.
I think the problem is not how often the AOOs is actually occurred, but in all of the thought in avoiding them. Movement is the big one, as has been mentioned, people will take forever looking at a battlemat trying to get their movement just right as to not take an AOO. It may not be complicated, but it does slow down the game.