Attack on the Bandit Camp [Concluded]

Velmont

First Post
Rinaldo will enter the tent where Tenebrynn has entered and will attack one of the rogue, hoping taking him by surprise with his disguise.

OOC: Attack roll should have been +4, not +5, so it would make 22 on the attack.
 

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Steve Jung

Explorer
Charlarn of Phyrah: Male human cleric 3/ranger 1

Seeing that the others can handle the east-most tent, Charlarn makes a double move westward to J04. He keeps an eye on the crossbowman in the west tower (applying his +1 dodge bonus to AC against X2).

AC 18 against X2, AC 17 against all others. Atk +4 morningstar (1d8+1)
 

Erekose13

Explorer
Tenebrynn brings out his quarterstaff, stepping into the tent to attack the nearest bandit. He aims to use both ends of his staff to trip his opponents.

[ooc:rolls. Seeing those low Str check rolls, if an opponent tries to trip Tenebrynn in return he will drop his quarterstaff if they are successful instead.]


EDIT: DM please ignore this post, was made out of turn
 
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Patlin

Explorer
Round 2 continues

Charlarn takes off to the west, moving to J04.

Iggy (NPC'd) reloads and readies an action to fire on the first opponent on whom he has a clear shot.

The four swordsmen in the tent finish buckling on their shields. They don't yet have weapons drawn, but they seem mostly ready to defend themselves.

A crossbow wielding bandit exits the southernmost tent, looking for a target.

A Longspear wielding bandit exits the north central tent, the tip of his pike wavering defensively. Iggy fires a crossbow bolt at him, but it goes wide.

Four more crossbow wielding bandits exit the northwest tent.

Four more longspear wielding bandits exit the westernmost tent, attempting to line up in formation.

(Ashnar is next.)
 
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Xael

First Post
Nezrak will try to catch the bandits in the tent closest to him in a Color Spray (DC 15), while trying to leave enough room for others to attack them.
 


Knight Otu

First Post
Ashnar, disdainful that his earlier spell misfired, moves towards the tent opened by Tenebrynn, to cast a burning hands at as many of the bandits as possible.
 

Patlin

Explorer
Round 2 continues
Ashnar, rushing over to Nezraks side, blast all the inhabitants of the tent with flame. He does He does 3d4=6 damage to each bandit that fails a DC 14 reflex save, or 3 points on a succesfull save. Unfortunately, all 4 make their saves and are singed but not rendered unconcious.

Nezrak, mere moments behind Ashnar, splashed a barrage of colors on the same Bandits. The bandits are not prepared for this barrage and all four are rendered unconcious.

DM's use ony [sblock]Unconcious 6 rounds; Stunned and blinded 2 more rounds, stunned 1 more round [/sblock]

(Rinaldo goes here. Does he wish to continue the assault on the hapless and unconcious swordsmen in the tent, as originally posted? If not, feel free to post an alternate course of action, due to change in circumstance.)

Dioran (NPC'd) will full defend, preserving his spells against future need.

Sara, arriving at the door, sees that it is locked and that two guards with pikes stand nearby. They are somewhat distracted, and have not noticed her yet. Does she wish to bash open the door as part of her round 2 action?

Map Update

Code:
  A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
01     -----       -----     -----          |
02    |tent |     |tent |   |tent |         |
03  X5 -----       -----     -----  Te      |
04  X6X7X8          Ch  P4      Ri  AsNe    |
05  XX    XX                                |
06     # X2                                 |
07  XX    XX                 XX Ig XX       |^^^^
08  P5P6                        #         Di|^^^^
09  P7P8                     XX    XX       |^^^^
10   -----    -----                         |
11  |tent |  |tent |                        |
12   -----    -----                         |
13                                          |
14                            X4            |
15                      -----               |
16                     |tent |              |
17                      -----               |
18                                          | 
19         XX    XX                         |
20            # X3                          |
21         XX    XX                         |
22                P2  P3                    |
23__________________[][]_____________________
24                  Sa
25
26

^^ = Hill/Raised Area
XX = Watchtower Support Beam
# = ladder hanging down from watchtower

21 (16) -- Te = Tenebrynn (R3)
21 (14) -- Ch = Charlarn, 3 points nonlethal damage (J4)
17 (16) -- Ig = Iggy (In Tower) (P7)
17 (14) -- Bandits, Non-Leaders (see below for abreviations)
15 -- As = Ashnar, 5 points nonlethal damage (R4)
10 -- Ne = Nezrak (S4)
08 -- Ri = Rinaldo (K4)
07 -- Di = Dioran (U8)
06 -- Sa = Sarah (J24)

P1 = Bandit with pike, 1st
X2 = Bandit with Crossbow, 2nd
etc.
 

Kahuna Burger

First Post
Patlin said:
Sara, arriving at the door, sees that it is locked and that two guards with pikes stand nearby. They are somewhat distracted, and have not noticed her yet. Does she wish to bash open the door as part of her round 2 action?
"Does she want to bash open the door?" :cool: yeah, get a running start if possible as part of her move and smash. (str 16) If she takes a few point of subdual doing so she won't really mind that either. (now she just has to survive the auto flanking guards. :eek: )
 

Erekose13

Explorer
Seeing that Nezrak and Ashar have the first tent under control, Tenebrynn charges the pikeman (p4) who immerged from the middle tent. In the rush he is unable to bring his quarterstaff around in time. (atk 9)
 

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