Attack on the Bandit Camp [Concluded]

Velmont

First Post
Rinaldo turns the most naturaly possible for a guards. He turns so one of his hand will be hidden from the sight of the coming form, but not his friends. He make a sign showing one, direction of the soming form and then to hide in a corner so the form will not be able to spot them easily.
 

log in or register to remove this ad


Xael

First Post
OOC: Nezrak's initiative is 10. I won't have computer access during the weekend if things happen to move that fast. Nezrak will shoot at people with his bow and generally try to stay alive.
 


Patlin

Explorer
Combat Map

Code:
  A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
01     -----       -----     -----          |
02    |tent |     |tent |   |tent |         |
03     -----       -----     -----  TeNe    |
04                          P1              |
05  XX    XX                                |
06     # X2                               Ch|
07  XX    XX                 XX Ig XX     As|^^^^
08                              # Ri        |^Di^
09                           XX    XX       |^^^^
10   -----    -----                         |
11  |tent |  |tent |                        |
12   -----    -----                         |
13                                          |
14                                          |
15                      -----               |
16                     |tent |              |
17                      -----               |
18                                          | Sa
19         XX    XX                         |
20            # X3                          |
21         XX    XX                         |
22                                          |
23__________________[][]_____________________
24
25
26

^^ = Hill/Raised Area
XX = Watchtower Support Beam
# = ladder hanging down from watchtower

21 (16) -- Te = Tenebrynn (R3)
21 (14) -- Ch = Charlarn, 3 points nonlethal damage (U6)
17 (16) -- Ig = Iggy (In Tower, Prone) (P7)
17 (14) -- Bandits, Non-Leaders (see below for abreviations)
15 -- As = Ashnar, 5 points nonlethal damage (U7)
10 -- Ne = Nezrak (S3)
08 -- Ri = Rinaldo (In tower) (Q8)
07 -- Di = Dioran, on hill (W8)
06 -- Sa = Sarah (W18)

P1 = Bandit with pike, 1st
X2 = Bandit with Crossbow, 2nd
etc.
 
Last edited:


Manzanita

First Post
Iggy Init: 17

Iggy will climb up the ladder into the tower. From there he will use his crossbow to his best advantage.

OOC: As I'll be out for the next week, I"ll leave it at that. If anyone (KB?) volunteers to NPC him, please use his spells too. His crossbow is +5 1d6
 

Steve Jung

Explorer
Charlarn of Phyrah: Male human cleric 3/ranger 1

Charlarn reacts quickly (Initiative 21). Tightening his grip on his morningstar and shield, he moves to R04, just south of Tenebrynn. Once there, he raises his shield and braces himself (fighting defensively). He'll apply his Dodge AC bonus against P1.

AC 20 against P1, AC 19 against all others. Atk +0 morningstar (1d8+1).
 

Velmont

First Post
Wanting to be discreet, Rinaldo lose some times, acting more lately (8). His hand on the crossbow, he is ready to react.

OOC: As I am among the last, I'll declare my action after seeing what happen. I don't want to be uncovered as an infiltrator for now.
 

Patlin

Explorer
Hof, are you still with us?

I will post the first several actions and there results later this morning, NPCing anyone who has not posted by that point.
 

Remove ads

Top