Combat Map
Code:
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
01 ----- ----- ----- |
02 |tent | |tent | |tent | |
03 ----- ----- ----- TeNe |
04 P1 |
05 XX XX |
06 # X2 Ch|
07 XX XX XX Ig XX As|^^^^
08 # Ri |^Di^
09 XX XX |^^^^
10 ----- ----- |
11 |tent | |tent | |
12 ----- ----- |
13 |
14 |
15 ----- |
16 |tent | |
17 ----- |
18 | Sa
19 XX XX |
20 # X3 |
21 XX XX |
22 |
23__________________[][]_____________________
24
25
26
^^ = Hill/Raised Area
XX = Watchtower Support Beam
# = ladder hanging down from watchtower
21 (16) -- Te = Tenebrynn (R3)
21 (14) -- Ch = Charlarn, 3 points nonlethal damage (U6)
17 (16) -- Ig = Iggy (In Tower, Prone) (P7)
17 (14) -- Bandits, Non-Leaders (see below for abreviations)
15 -- As = Ashnar, 5 points nonlethal damage (U7)
10 -- Ne = Nezrak (S3)
08 -- Ri = Rinaldo (In tower) (Q8)
07 -- Di = Dioran, on hill (W8)
06 -- Sa = Sarah (W18)
P1 = Bandit with pike, 1st
X2 = Bandit with Crossbow, 2nd
etc.