Revamped the final class ability, to make it less of a "Why in bloody.... would I ever use this except Roleplay", not certain what to do with Redemption (which I have been told infringes into cleric teritory too much) , divine vigor was also said to be a tad excessive before, also added a couple of feats, (also a suggestion) switched nostrum up a bit. ->Any suggestions on what could REPLACE redemption at lvl 13<-, which is otherwise empty of usefull abilities. Also reallized the no Two handed hammer existed, so I quickly added one.
Basically, though, this is a shameless *bump*
Basically, though, this is a shameless *bump*